1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc -march=amdgcn -mcpu=gfx1010 -show-mc-encoding < %s | FileCheck -check-prefix=GFX10 %s
4 define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
5 ; GFX10-LABEL: sample_cd_1d:
6 ; GFX10: ; %bb.0: ; %main_body
7 ; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa0,0xf1,0x00,0x00,0x40,0x00]
8 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
9 ; GFX10-NEXT: ; return to shader part epilog
11 %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
15 define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
16 ; GFX10-LABEL: sample_cd_2d:
17 ; GFX10: ; %bb.0: ; %main_body
18 ; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
19 ; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
20 ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
21 ; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
22 ; GFX10-NEXT: image_sample_cd_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa0,0xf1,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x00]
23 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
24 ; GFX10-NEXT: ; return to shader part epilog
26 %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
30 define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
31 ; GFX10-LABEL: sample_c_cd_1d:
32 ; GFX10: ; %bb.0: ; %main_body
33 ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00]
34 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
35 ; GFX10-NEXT: ; return to shader part epilog
37 %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
41 define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
42 ; GFX10-LABEL: sample_c_cd_2d:
43 ; GFX10: ; %bb.0: ; %main_body
44 ; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3 ; encoding: [0xff,0x06,0x06,0x36,0xff,0xff,0x00,0x00]
45 ; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
46 ; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04]
47 ; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04]
48 ; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf1,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06]
49 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
50 ; GFX10-NEXT: ; return to shader part epilog
52 %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
56 define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
57 ; GFX10-LABEL: sample_cd_cl_1d:
58 ; GFX10: ; %bb.0: ; %main_body
59 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa4,0xf1,0x00,0x00,0x40,0x00]
60 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
61 ; GFX10-NEXT: ; return to shader part epilog
63 %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
67 define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
68 ; GFX10-LABEL: sample_cd_cl_2d:
69 ; GFX10: ; %bb.0: ; %main_body
70 ; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
71 ; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
72 ; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
73 ; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
74 ; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa4,0xf1,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x06]
75 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
76 ; GFX10-NEXT: ; return to shader part epilog
78 %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
82 define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
83 ; GFX10-LABEL: sample_c_cd_cl_1d:
84 ; GFX10: ; %bb.0: ; %main_body
85 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf1,0x00,0x00,0x40,0x00]
86 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
87 ; GFX10-NEXT: ; return to shader part epilog
89 %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
93 define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
94 ; GFX10-LABEL: sample_c_cd_cl_2d:
95 ; GFX10: ; %bb.0: ; %main_body
96 ; GFX10-NEXT: v_mov_b32_e32 v8, v2 ; encoding: [0x02,0x03,0x10,0x7e]
97 ; GFX10-NEXT: v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
98 ; GFX10-NEXT: v_and_b32_e32 v0, 0xffff, v3 ; encoding: [0xff,0x06,0x00,0x36,0xff,0xff,0x00,0x00]
99 ; GFX10-NEXT: v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
100 ; GFX10-NEXT: v_lshl_or_b32 v4, v4, 16, v0 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x01,0x04]
101 ; GFX10-NEXT: v_lshl_or_b32 v3, v8, 16, v1 ; encoding: [0x03,0x00,0x6f,0xd7,0x08,0x21,0x05,0x04]
102 ; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x09,0x0f,0xac,0xf1,0x02,0x00,0x40,0x00]
103 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
104 ; GFX10-NEXT: ; return to shader part epilog
106 %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
110 declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
111 declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
112 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
113 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
114 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
115 declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
116 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
117 declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
119 attributes #0 = { nounwind }
120 attributes #1 = { nounwind readonly }
121 attributes #2 = { nounwind readnone }