1 ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7 | FileCheck %s
3 ; Check that the X86 stackmap shadow optimization is only outputting a 3-byte
4 ; nop here. 8-bytes are requested, but 5 are covered by the code for the call to
5 ; bar. However, the frame teardown and the return do not count towards the
6 ; stackmap shadow as the call return counts as a branch target so must flush
8 ; Note that in order for a thread to not return in to the patched space
9 ; the call must be at the end of the shadow, so the required nop must be
10 ; before the call, not after.
11 define void @shadow_optimization_test() {
13 ; CHECK-LABEL: shadow_optimization_test:
21 tail call void (i64, i32, ...) @llvm.experimental.stackmap(i64 0, i32 8)
27 declare void @llvm.experimental.stackmap(i64, i32, ...)