1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 #include "llvm/Support/Allocator.h"
10 #include "gtest/gtest.h"
17 TEST(AllocatorTest
, Basics
) {
18 BumpPtrAllocator Alloc
;
19 int *a
= (int*)Alloc
.Allocate(sizeof(int), alignof(int));
20 int *b
= (int*)Alloc
.Allocate(sizeof(int) * 10, alignof(int));
21 int *c
= (int*)Alloc
.Allocate(sizeof(int), alignof(int));
30 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
32 BumpPtrAllocator Alloc2
= std::move(Alloc
);
33 EXPECT_EQ(0U, Alloc
.GetNumSlabs());
34 EXPECT_EQ(1U, Alloc2
.GetNumSlabs());
36 // Make sure the old pointers still work. These are especially interesting
37 // under ASan or Valgrind.
43 Alloc
= std::move(Alloc2
);
44 EXPECT_EQ(0U, Alloc2
.GetNumSlabs());
45 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
48 // Allocate enough bytes to create three slabs.
49 TEST(AllocatorTest
, ThreeSlabs
) {
50 BumpPtrAllocator Alloc
;
51 Alloc
.Allocate(3000, 1);
52 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
53 Alloc
.Allocate(3000, 1);
54 EXPECT_EQ(2U, Alloc
.GetNumSlabs());
55 Alloc
.Allocate(3000, 1);
56 EXPECT_EQ(3U, Alloc
.GetNumSlabs());
59 // Allocate enough bytes to create two slabs, reset the allocator, and do it
61 TEST(AllocatorTest
, TestReset
) {
62 BumpPtrAllocator Alloc
;
64 // Allocate something larger than the SizeThreshold=4096.
65 (void)Alloc
.Allocate(5000, 1);
67 // Calling Reset should free all CustomSizedSlabs.
68 EXPECT_EQ(0u, Alloc
.GetNumSlabs());
70 Alloc
.Allocate(3000, 1);
71 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
72 Alloc
.Allocate(3000, 1);
73 EXPECT_EQ(2U, Alloc
.GetNumSlabs());
75 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
76 Alloc
.Allocate(3000, 1);
77 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
78 Alloc
.Allocate(3000, 1);
79 EXPECT_EQ(2U, Alloc
.GetNumSlabs());
82 // Test some allocations at varying alignments.
83 TEST(AllocatorTest
, TestAlignment
) {
84 BumpPtrAllocator Alloc
;
86 a
= (uintptr_t)Alloc
.Allocate(1, 2);
88 a
= (uintptr_t)Alloc
.Allocate(1, 4);
90 a
= (uintptr_t)Alloc
.Allocate(1, 8);
92 a
= (uintptr_t)Alloc
.Allocate(1, 16);
93 EXPECT_EQ(0U, a
& 15);
94 a
= (uintptr_t)Alloc
.Allocate(1, 32);
95 EXPECT_EQ(0U, a
& 31);
96 a
= (uintptr_t)Alloc
.Allocate(1, 64);
97 EXPECT_EQ(0U, a
& 63);
98 a
= (uintptr_t)Alloc
.Allocate(1, 128);
99 EXPECT_EQ(0U, a
& 127);
102 // Test zero-sized allocations.
103 // In general we don't need to allocate memory for these.
104 // However Allocate never returns null, so if the first allocation is zero-sized
105 // we end up creating a slab for it.
106 TEST(AllocatorTest
, TestZero
) {
107 BumpPtrAllocator Alloc
;
108 Alloc
.setRedZoneSize(0); // else our arithmetic is all off
109 EXPECT_EQ(0u, Alloc
.GetNumSlabs());
110 EXPECT_EQ(0u, Alloc
.getBytesAllocated());
112 void *Empty
= Alloc
.Allocate(0, 1);
113 EXPECT_NE(Empty
, nullptr) << "Allocate is __attribute__((returns_nonnull))";
114 EXPECT_EQ(1u, Alloc
.GetNumSlabs()) << "Allocated a slab to point to";
115 EXPECT_EQ(0u, Alloc
.getBytesAllocated());
117 void *Large
= Alloc
.Allocate(4096, 1);
118 EXPECT_EQ(1u, Alloc
.GetNumSlabs());
119 EXPECT_EQ(4096u, Alloc
.getBytesAllocated());
120 EXPECT_EQ(Empty
, Large
);
122 void *Empty2
= Alloc
.Allocate(0, 1);
123 EXPECT_NE(Empty2
, nullptr);
124 EXPECT_EQ(1u, Alloc
.GetNumSlabs());
125 EXPECT_EQ(4096u, Alloc
.getBytesAllocated());
128 // Test allocating just over the slab size. This tests a bug where before the
129 // allocator incorrectly calculated the buffer end pointer.
130 TEST(AllocatorTest
, TestOverflow
) {
131 BumpPtrAllocator Alloc
;
133 // Fill the slab right up until the end pointer.
134 Alloc
.Allocate(4096, 1);
135 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
137 // If we don't allocate a new slab, then we will have overflowed.
138 Alloc
.Allocate(1, 1);
139 EXPECT_EQ(2U, Alloc
.GetNumSlabs());
142 // Test allocating with a size larger than the initial slab size.
143 TEST(AllocatorTest
, TestSmallSlabSize
) {
144 BumpPtrAllocator Alloc
;
146 Alloc
.Allocate(8000, 1);
147 EXPECT_EQ(1U, Alloc
.GetNumSlabs());
150 // Test requesting alignment that goes past the end of the current slab.
151 TEST(AllocatorTest
, TestAlignmentPastSlab
) {
152 BumpPtrAllocator Alloc
;
153 Alloc
.Allocate(4095, 1);
155 // Aligning the current slab pointer is likely to move it past the end of the
156 // slab, which would confuse any unsigned comparisons with the difference of
157 // the end pointer and the aligned pointer.
158 Alloc
.Allocate(1024, 8192);
160 EXPECT_EQ(2U, Alloc
.GetNumSlabs());
163 // Test allocating with a decreased growth delay.
164 TEST(AllocatorTest
, TestFasterSlabGrowthDelay
) {
165 const size_t SlabSize
= 4096;
166 // Decrease the growth delay to double the slab size every slab.
167 const size_t GrowthDelay
= 1;
168 BumpPtrAllocatorImpl
<MallocAllocator
, SlabSize
, SlabSize
, GrowthDelay
> Alloc
;
169 // Disable the red zone for this test. The additional bytes allocated for the
170 // red zone would change the allocation numbers we check below.
171 Alloc
.setRedZoneSize(0);
173 Alloc
.Allocate(SlabSize
, 1);
174 EXPECT_EQ(SlabSize
, Alloc
.getTotalMemory());
175 // We hit our growth delay with the previous allocation so the next
176 // allocation should get a twice as large slab.
177 Alloc
.Allocate(SlabSize
, 1);
178 EXPECT_EQ(SlabSize
* 3, Alloc
.getTotalMemory());
179 Alloc
.Allocate(SlabSize
, 1);
180 EXPECT_EQ(SlabSize
* 3, Alloc
.getTotalMemory());
182 // Both slabs are full again and hit the growth delay again, so the
183 // next allocation should again get a slab with four times the size of the
184 // original slab size. In total we now should have a memory size of:
185 // 1 + 2 + 4 * SlabSize.
186 Alloc
.Allocate(SlabSize
, 1);
187 EXPECT_EQ(SlabSize
* 7, Alloc
.getTotalMemory());
190 // Test allocating with a increased growth delay.
191 TEST(AllocatorTest
, TestSlowerSlabGrowthDelay
) {
192 const size_t SlabSize
= 16;
193 // Increase the growth delay to only double the slab size every 256 slabs.
194 const size_t GrowthDelay
= 256;
195 BumpPtrAllocatorImpl
<MallocAllocator
, SlabSize
, SlabSize
, GrowthDelay
> Alloc
;
196 // Disable the red zone for this test. The additional bytes allocated for the
197 // red zone would change the allocation numbers we check below.
198 Alloc
.setRedZoneSize(0);
200 // Allocate 256 slabs. We should keep getting slabs with the original size
201 // as we haven't hit our growth delay on the last allocation.
202 for (std::size_t i
= 0; i
< GrowthDelay
; ++i
)
203 Alloc
.Allocate(SlabSize
, 1);
204 EXPECT_EQ(SlabSize
* GrowthDelay
, Alloc
.getTotalMemory());
205 // Allocate another slab. This time we should get another slab allocated
206 // that is twice as large as the normal slab size.
207 Alloc
.Allocate(SlabSize
, 1);
208 EXPECT_EQ(SlabSize
* GrowthDelay
+ SlabSize
* 2, Alloc
.getTotalMemory());
211 // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
212 // easy portable way to do this, so this is kind of a hack.
213 class MockSlabAllocator
{
214 static size_t LastSlabSize
;
217 ~MockSlabAllocator() { }
219 void *Allocate(size_t Size
, size_t /*Alignment*/) {
220 // Allocate space for the alignment, the slab, and a void* that goes right
222 Align
Alignment(4096);
223 void *MemBase
= safe_malloc(Size
+ Alignment
.value() - 1 + sizeof(void *));
225 // Find the slab start.
226 void *Slab
= (void *)alignAddr((char*)MemBase
+ sizeof(void *), Alignment
);
228 // Hold a pointer to the base so we can free the whole malloced block.
229 ((void**)Slab
)[-1] = MemBase
;
235 void Deallocate(void *Slab
, size_t /*Size*/, size_t /*Alignment*/) {
236 free(((void**)Slab
)[-1]);
239 static size_t GetLastSlabSize() { return LastSlabSize
; }
242 size_t MockSlabAllocator::LastSlabSize
= 0;
244 // Allocate a large-ish block with a really large alignment so that the
245 // allocator will think that it has space, but after it does the alignment it
247 TEST(AllocatorTest
, TestBigAlignment
) {
248 BumpPtrAllocatorImpl
<MockSlabAllocator
> Alloc
;
250 // First allocate a tiny bit to ensure we have to re-align things.
251 (void)Alloc
.Allocate(1, 1);
253 // Now the big chunk with a big alignment.
254 (void)Alloc
.Allocate(3000, 2048);
256 // We test that the last slab size is not the default 4096 byte slab, but
257 // rather a custom sized slab that is larger.
258 EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
261 } // anonymous namespace