[docs] Add LICENSE.txt to the root of the mono-repo
[llvm-project.git] / llvm / unittests / Support / AllocatorTest.cpp
blobb361b0aa72529b4c731d85b9aed2f90719610844
1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #include "llvm/Support/Allocator.h"
10 #include "gtest/gtest.h"
11 #include <cstdlib>
13 using namespace llvm;
15 namespace {
17 TEST(AllocatorTest, Basics) {
18 BumpPtrAllocator Alloc;
19 int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
20 int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
21 int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
22 *a = 1;
23 b[0] = 2;
24 b[9] = 2;
25 *c = 3;
26 EXPECT_EQ(1, *a);
27 EXPECT_EQ(2, b[0]);
28 EXPECT_EQ(2, b[9]);
29 EXPECT_EQ(3, *c);
30 EXPECT_EQ(1U, Alloc.GetNumSlabs());
32 BumpPtrAllocator Alloc2 = std::move(Alloc);
33 EXPECT_EQ(0U, Alloc.GetNumSlabs());
34 EXPECT_EQ(1U, Alloc2.GetNumSlabs());
36 // Make sure the old pointers still work. These are especially interesting
37 // under ASan or Valgrind.
38 EXPECT_EQ(1, *a);
39 EXPECT_EQ(2, b[0]);
40 EXPECT_EQ(2, b[9]);
41 EXPECT_EQ(3, *c);
43 Alloc = std::move(Alloc2);
44 EXPECT_EQ(0U, Alloc2.GetNumSlabs());
45 EXPECT_EQ(1U, Alloc.GetNumSlabs());
48 // Allocate enough bytes to create three slabs.
49 TEST(AllocatorTest, ThreeSlabs) {
50 BumpPtrAllocator Alloc;
51 Alloc.Allocate(3000, 1);
52 EXPECT_EQ(1U, Alloc.GetNumSlabs());
53 Alloc.Allocate(3000, 1);
54 EXPECT_EQ(2U, Alloc.GetNumSlabs());
55 Alloc.Allocate(3000, 1);
56 EXPECT_EQ(3U, Alloc.GetNumSlabs());
59 // Allocate enough bytes to create two slabs, reset the allocator, and do it
60 // again.
61 TEST(AllocatorTest, TestReset) {
62 BumpPtrAllocator Alloc;
64 // Allocate something larger than the SizeThreshold=4096.
65 (void)Alloc.Allocate(5000, 1);
66 Alloc.Reset();
67 // Calling Reset should free all CustomSizedSlabs.
68 EXPECT_EQ(0u, Alloc.GetNumSlabs());
70 Alloc.Allocate(3000, 1);
71 EXPECT_EQ(1U, Alloc.GetNumSlabs());
72 Alloc.Allocate(3000, 1);
73 EXPECT_EQ(2U, Alloc.GetNumSlabs());
74 Alloc.Reset();
75 EXPECT_EQ(1U, Alloc.GetNumSlabs());
76 Alloc.Allocate(3000, 1);
77 EXPECT_EQ(1U, Alloc.GetNumSlabs());
78 Alloc.Allocate(3000, 1);
79 EXPECT_EQ(2U, Alloc.GetNumSlabs());
82 // Test some allocations at varying alignments.
83 TEST(AllocatorTest, TestAlignment) {
84 BumpPtrAllocator Alloc;
85 uintptr_t a;
86 a = (uintptr_t)Alloc.Allocate(1, 2);
87 EXPECT_EQ(0U, a & 1);
88 a = (uintptr_t)Alloc.Allocate(1, 4);
89 EXPECT_EQ(0U, a & 3);
90 a = (uintptr_t)Alloc.Allocate(1, 8);
91 EXPECT_EQ(0U, a & 7);
92 a = (uintptr_t)Alloc.Allocate(1, 16);
93 EXPECT_EQ(0U, a & 15);
94 a = (uintptr_t)Alloc.Allocate(1, 32);
95 EXPECT_EQ(0U, a & 31);
96 a = (uintptr_t)Alloc.Allocate(1, 64);
97 EXPECT_EQ(0U, a & 63);
98 a = (uintptr_t)Alloc.Allocate(1, 128);
99 EXPECT_EQ(0U, a & 127);
102 // Test zero-sized allocations.
103 // In general we don't need to allocate memory for these.
104 // However Allocate never returns null, so if the first allocation is zero-sized
105 // we end up creating a slab for it.
106 TEST(AllocatorTest, TestZero) {
107 BumpPtrAllocator Alloc;
108 Alloc.setRedZoneSize(0); // else our arithmetic is all off
109 EXPECT_EQ(0u, Alloc.GetNumSlabs());
110 EXPECT_EQ(0u, Alloc.getBytesAllocated());
112 void *Empty = Alloc.Allocate(0, 1);
113 EXPECT_NE(Empty, nullptr) << "Allocate is __attribute__((returns_nonnull))";
114 EXPECT_EQ(1u, Alloc.GetNumSlabs()) << "Allocated a slab to point to";
115 EXPECT_EQ(0u, Alloc.getBytesAllocated());
117 void *Large = Alloc.Allocate(4096, 1);
118 EXPECT_EQ(1u, Alloc.GetNumSlabs());
119 EXPECT_EQ(4096u, Alloc.getBytesAllocated());
120 EXPECT_EQ(Empty, Large);
122 void *Empty2 = Alloc.Allocate(0, 1);
123 EXPECT_NE(Empty2, nullptr);
124 EXPECT_EQ(1u, Alloc.GetNumSlabs());
125 EXPECT_EQ(4096u, Alloc.getBytesAllocated());
128 // Test allocating just over the slab size. This tests a bug where before the
129 // allocator incorrectly calculated the buffer end pointer.
130 TEST(AllocatorTest, TestOverflow) {
131 BumpPtrAllocator Alloc;
133 // Fill the slab right up until the end pointer.
134 Alloc.Allocate(4096, 1);
135 EXPECT_EQ(1U, Alloc.GetNumSlabs());
137 // If we don't allocate a new slab, then we will have overflowed.
138 Alloc.Allocate(1, 1);
139 EXPECT_EQ(2U, Alloc.GetNumSlabs());
142 // Test allocating with a size larger than the initial slab size.
143 TEST(AllocatorTest, TestSmallSlabSize) {
144 BumpPtrAllocator Alloc;
146 Alloc.Allocate(8000, 1);
147 EXPECT_EQ(1U, Alloc.GetNumSlabs());
150 // Test requesting alignment that goes past the end of the current slab.
151 TEST(AllocatorTest, TestAlignmentPastSlab) {
152 BumpPtrAllocator Alloc;
153 Alloc.Allocate(4095, 1);
155 // Aligning the current slab pointer is likely to move it past the end of the
156 // slab, which would confuse any unsigned comparisons with the difference of
157 // the end pointer and the aligned pointer.
158 Alloc.Allocate(1024, 8192);
160 EXPECT_EQ(2U, Alloc.GetNumSlabs());
163 // Test allocating with a decreased growth delay.
164 TEST(AllocatorTest, TestFasterSlabGrowthDelay) {
165 const size_t SlabSize = 4096;
166 // Decrease the growth delay to double the slab size every slab.
167 const size_t GrowthDelay = 1;
168 BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
169 // Disable the red zone for this test. The additional bytes allocated for the
170 // red zone would change the allocation numbers we check below.
171 Alloc.setRedZoneSize(0);
173 Alloc.Allocate(SlabSize, 1);
174 EXPECT_EQ(SlabSize, Alloc.getTotalMemory());
175 // We hit our growth delay with the previous allocation so the next
176 // allocation should get a twice as large slab.
177 Alloc.Allocate(SlabSize, 1);
178 EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
179 Alloc.Allocate(SlabSize, 1);
180 EXPECT_EQ(SlabSize * 3, Alloc.getTotalMemory());
182 // Both slabs are full again and hit the growth delay again, so the
183 // next allocation should again get a slab with four times the size of the
184 // original slab size. In total we now should have a memory size of:
185 // 1 + 2 + 4 * SlabSize.
186 Alloc.Allocate(SlabSize, 1);
187 EXPECT_EQ(SlabSize * 7, Alloc.getTotalMemory());
190 // Test allocating with a increased growth delay.
191 TEST(AllocatorTest, TestSlowerSlabGrowthDelay) {
192 const size_t SlabSize = 16;
193 // Increase the growth delay to only double the slab size every 256 slabs.
194 const size_t GrowthDelay = 256;
195 BumpPtrAllocatorImpl<MallocAllocator, SlabSize, SlabSize, GrowthDelay> Alloc;
196 // Disable the red zone for this test. The additional bytes allocated for the
197 // red zone would change the allocation numbers we check below.
198 Alloc.setRedZoneSize(0);
200 // Allocate 256 slabs. We should keep getting slabs with the original size
201 // as we haven't hit our growth delay on the last allocation.
202 for (std::size_t i = 0; i < GrowthDelay; ++i)
203 Alloc.Allocate(SlabSize, 1);
204 EXPECT_EQ(SlabSize * GrowthDelay, Alloc.getTotalMemory());
205 // Allocate another slab. This time we should get another slab allocated
206 // that is twice as large as the normal slab size.
207 Alloc.Allocate(SlabSize, 1);
208 EXPECT_EQ(SlabSize * GrowthDelay + SlabSize * 2, Alloc.getTotalMemory());
211 // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
212 // easy portable way to do this, so this is kind of a hack.
213 class MockSlabAllocator {
214 static size_t LastSlabSize;
216 public:
217 ~MockSlabAllocator() { }
219 void *Allocate(size_t Size, size_t /*Alignment*/) {
220 // Allocate space for the alignment, the slab, and a void* that goes right
221 // before the slab.
222 Align Alignment(4096);
223 void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
225 // Find the slab start.
226 void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
228 // Hold a pointer to the base so we can free the whole malloced block.
229 ((void**)Slab)[-1] = MemBase;
231 LastSlabSize = Size;
232 return Slab;
235 void Deallocate(void *Slab, size_t /*Size*/, size_t /*Alignment*/) {
236 free(((void**)Slab)[-1]);
239 static size_t GetLastSlabSize() { return LastSlabSize; }
242 size_t MockSlabAllocator::LastSlabSize = 0;
244 // Allocate a large-ish block with a really large alignment so that the
245 // allocator will think that it has space, but after it does the alignment it
246 // will not.
247 TEST(AllocatorTest, TestBigAlignment) {
248 BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
250 // First allocate a tiny bit to ensure we have to re-align things.
251 (void)Alloc.Allocate(1, 1);
253 // Now the big chunk with a big alignment.
254 (void)Alloc.Allocate(3000, 2048);
256 // We test that the last slab size is not the default 4096 byte slab, but
257 // rather a custom sized slab that is larger.
258 EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
261 } // anonymous namespace