1 // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s -check-prefixes=DXIL
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8 // DXIL: %"class.hlsl::AppendStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0)
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9 // DXIL: %"class.hlsl::AppendStructuredBuffer.0" = type { target("dx.RawBuffer", i16, 1, 0)
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10 // DXIL: %"class.hlsl::AppendStructuredBuffer.1" = type { target("dx.RawBuffer", i32, 1, 0)
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11 // DXIL: %"class.hlsl::AppendStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0)
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12 // DXIL: %"class.hlsl::AppendStructuredBuffer.3" = type { target("dx.RawBuffer", i64, 1, 0)
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13 // DXIL: %"class.hlsl::AppendStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0)
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14 // DXIL: %"class.hlsl::AppendStructuredBuffer.5" = type { target("dx.RawBuffer", half, 1, 0)
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15 // DXIL: %"class.hlsl::AppendStructuredBuffer.6" = type { target("dx.RawBuffer", float, 1, 0)
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16 // DXIL: %"class.hlsl::AppendStructuredBuffer.7" = type { target("dx.RawBuffer", double, 1, 0)
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17 // DXIL: %"class.hlsl::AppendStructuredBuffer.8" = type { target("dx.RawBuffer", <4 x i16>, 1, 0)
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18 // DXIL: %"class.hlsl::AppendStructuredBuffer.9" = type { target("dx.RawBuffer", <3 x i32>, 1, 0)
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19 // DXIL: %"class.hlsl::AppendStructuredBuffer.10" = type { target("dx.RawBuffer", <2 x half>, 1, 0)
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20 // DXIL: %"class.hlsl::AppendStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x float>, 1, 0)
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21 // DXIL: %"class.hlsl::AppendStructuredBuffer.12" = type { target("dx.RawBuffer", %struct.MyStruct, 1, 0)
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22 // DXIL: %struct.MyStruct = type { <4 x float>, <2 x i32>, [8 x i8] }
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24 AppendStructuredBuffer<int16_t> BufI16;
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25 AppendStructuredBuffer<uint16_t> BufU16;
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26 AppendStructuredBuffer<int> BufI32;
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27 AppendStructuredBuffer<uint> BufU32;
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28 AppendStructuredBuffer<int64_t> BufI64;
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29 AppendStructuredBuffer<uint64_t> BufU64;
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30 AppendStructuredBuffer<half> BufF16;
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31 AppendStructuredBuffer<float> BufF32;
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32 AppendStructuredBuffer<double> BufF64;
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33 AppendStructuredBuffer< vector<int16_t, 4> > BufI16x4;
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34 AppendStructuredBuffer< vector<uint, 3> > BufU32x3;
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35 AppendStructuredBuffer<half2> BufF16x2;
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36 AppendStructuredBuffer<float3> BufF32x3;
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37 // TODO: AppendStructuredBuffer<snorm half> BufSNormF16;
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38 // TODO: AppendStructuredBuffer<unorm half> BufUNormF16;
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39 // TODO: AppendStructuredBuffer<snorm float> BufSNormF32;
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40 // TODO: AppendStructuredBuffer<unorm float> BufUNormF32;
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41 // TODO: AppendStructuredBuffer<snorm double> BufSNormF64;
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42 // TODO: AppendStructuredBuffer<unorm double> BufUNormF64;
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43 AppendStructuredBuffer<MyStruct> BufMyStruct;
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46 void main(int GI : SV_GroupIndex) {
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