1 // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library %s \
2 // RUN: -emit-llvm -disable-llvm-passes -o - | FileCheck %s
4 // CHECK-DAG: @[[CB:.+]] = external constant { float }
8 // CHECK-DAG:@_ZL1b = internal global float 3.000000e+00, align 4
10 // CHECK:load float, ptr @[[CB]], align 4
11 // CHECK:load float, ptr @_ZL1b, align 4
12 float foo() { return a + b; }