1 // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -finclude-default-header -o - %s -verify
3 // expected-no-diagnostics
5 [shader("pixel")] void pixel() {}
6 [shader("vertex")] void vertex() {}
7 [shader("raygeneration")] void raygeneration() {}
8 [shader("intersection")] void intersection() {}
10 [numthreads(1,1,1)][shader("compute")] void compute() {}
11 [numthreads(1,1,1)][shader("mesh")] void mesh() {}
13 // Note: the rest of these have additional constraints that aren't implemented
14 // yet, so here we just declare them to make sure the spelling works and
16 [shader("geometry")] void geometry();
17 [shader("hull")] void hull();
18 [shader("domain")] void domain();
19 [shader("callable")] void callable();
20 [shader("closesthit")] void closesthit();
21 [shader("anyhit")] void anyhit();
22 [shader("miss")] void miss();
24 [numthreads(1,1,1)][shader("amplification")] void amplification();