[clang] Add test for CWG190 "Layout-compatible POD-struct types" (#121668)
[llvm-project.git] / llvm / lib / Support / BalancedPartitioning.cpp
blob19977c57c08dbae803a71ec5010cd49b2a79e0d6
1 //===- BalancedPartitioning.cpp -------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements BalancedPartitioning, a recursive balanced graph
10 // partitioning algorithm.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/Support/BalancedPartitioning.h"
15 #include "llvm/Config/llvm-config.h" // for LLVM_ENABLE_THREADS
16 #include "llvm/Support/Debug.h"
17 #include "llvm/Support/Format.h"
18 #include "llvm/Support/FormatVariadic.h"
19 #include "llvm/Support/ThreadPool.h"
21 using namespace llvm;
22 #define DEBUG_TYPE "balanced-partitioning"
24 void BPFunctionNode::dump(raw_ostream &OS) const {
25 OS << formatv("{{ID={0} Utilities={{{1:$[,]}} Bucket={2}}", Id,
26 make_range(UtilityNodes.begin(), UtilityNodes.end()), Bucket);
29 template <typename Func>
30 void BalancedPartitioning::BPThreadPool::async(Func &&F) {
31 #if LLVM_ENABLE_THREADS
32 // This new thread could spawn more threads, so mark it as active
33 ++NumActiveThreads;
34 TheThreadPool.async([this, F]() {
35 // Run the task
36 F();
38 // This thread will no longer spawn new threads, so mark it as inactive
39 if (--NumActiveThreads == 0) {
40 // There are no more active threads, so mark as finished and notify
42 std::unique_lock<std::mutex> lock(mtx);
43 assert(!IsFinishedSpawning);
44 IsFinishedSpawning = true;
46 cv.notify_one();
48 });
49 #else
50 llvm_unreachable("threads are disabled");
51 #endif
54 void BalancedPartitioning::BPThreadPool::wait() {
55 #if LLVM_ENABLE_THREADS
56 // TODO: We could remove the mutex and condition variable and use
57 // std::atomic::wait() instead, but that isn't available until C++20
59 std::unique_lock<std::mutex> lock(mtx);
60 cv.wait(lock, [&]() { return IsFinishedSpawning; });
61 assert(IsFinishedSpawning && NumActiveThreads == 0);
63 // Now we can call ThreadPool::wait() since all tasks have been submitted
64 TheThreadPool.wait();
65 #else
66 llvm_unreachable("threads are disabled");
67 #endif
70 BalancedPartitioning::BalancedPartitioning(
71 const BalancedPartitioningConfig &Config)
72 : Config(Config) {
73 // Pre-computing log2 values
74 Log2Cache[0] = 0.0;
75 for (unsigned I = 1; I < LOG_CACHE_SIZE; I++)
76 Log2Cache[I] = std::log2(I);
79 void BalancedPartitioning::run(std::vector<BPFunctionNode> &Nodes) const {
80 LLVM_DEBUG(
81 dbgs() << format(
82 "Partitioning %d nodes using depth %d and %d iterations per split\n",
83 Nodes.size(), Config.SplitDepth, Config.IterationsPerSplit));
84 std::optional<BPThreadPool> TP;
85 #if LLVM_ENABLE_THREADS
86 DefaultThreadPool TheThreadPool;
87 if (Config.TaskSplitDepth > 1)
88 TP.emplace(TheThreadPool);
89 #endif
91 // Record the input order
92 for (unsigned I = 0; I < Nodes.size(); I++)
93 Nodes[I].InputOrderIndex = I;
95 auto NodesRange = llvm::make_range(Nodes.begin(), Nodes.end());
96 auto BisectTask = [this, NodesRange, &TP]() {
97 bisect(NodesRange, /*RecDepth=*/0, /*RootBucket=*/1, /*Offset=*/0, TP);
99 if (TP) {
100 TP->async(std::move(BisectTask));
101 TP->wait();
102 } else {
103 BisectTask();
106 llvm::stable_sort(NodesRange, [](const auto &L, const auto &R) {
107 return L.Bucket < R.Bucket;
110 LLVM_DEBUG(dbgs() << "Balanced partitioning completed\n");
113 void BalancedPartitioning::bisect(const FunctionNodeRange Nodes,
114 unsigned RecDepth, unsigned RootBucket,
115 unsigned Offset,
116 std::optional<BPThreadPool> &TP) const {
117 unsigned NumNodes = std::distance(Nodes.begin(), Nodes.end());
118 if (NumNodes <= 1 || RecDepth >= Config.SplitDepth) {
119 // We've reach the lowest level of the recursion tree. Fall back to the
120 // original order and assign to buckets.
121 llvm::sort(Nodes, [](const auto &L, const auto &R) {
122 return L.InputOrderIndex < R.InputOrderIndex;
124 for (auto &N : Nodes)
125 N.Bucket = Offset++;
126 return;
129 LLVM_DEBUG(dbgs() << format("Bisect with %d nodes and root bucket %d\n",
130 NumNodes, RootBucket));
132 std::mt19937 RNG(RootBucket);
134 unsigned LeftBucket = 2 * RootBucket;
135 unsigned RightBucket = 2 * RootBucket + 1;
137 // Split into two and assign to the left and right buckets
138 split(Nodes, LeftBucket);
140 runIterations(Nodes, LeftBucket, RightBucket, RNG);
142 // Split nodes wrt the resulting buckets
143 auto NodesMid =
144 llvm::partition(Nodes, [&](auto &N) { return N.Bucket == LeftBucket; });
145 unsigned MidOffset = Offset + std::distance(Nodes.begin(), NodesMid);
147 auto LeftNodes = llvm::make_range(Nodes.begin(), NodesMid);
148 auto RightNodes = llvm::make_range(NodesMid, Nodes.end());
150 auto LeftRecTask = [this, LeftNodes, RecDepth, LeftBucket, Offset, &TP]() {
151 bisect(LeftNodes, RecDepth + 1, LeftBucket, Offset, TP);
153 auto RightRecTask = [this, RightNodes, RecDepth, RightBucket, MidOffset,
154 &TP]() {
155 bisect(RightNodes, RecDepth + 1, RightBucket, MidOffset, TP);
158 if (TP && RecDepth < Config.TaskSplitDepth && NumNodes >= 4) {
159 TP->async(std::move(LeftRecTask));
160 TP->async(std::move(RightRecTask));
161 } else {
162 LeftRecTask();
163 RightRecTask();
167 void BalancedPartitioning::runIterations(const FunctionNodeRange Nodes,
168 unsigned LeftBucket,
169 unsigned RightBucket,
170 std::mt19937 &RNG) const {
171 unsigned NumNodes = std::distance(Nodes.begin(), Nodes.end());
172 DenseMap<BPFunctionNode::UtilityNodeT, unsigned> UtilityNodeIndex;
173 for (auto &N : Nodes)
174 for (auto &UN : N.UtilityNodes)
175 ++UtilityNodeIndex[UN];
176 // Remove utility nodes if they have just one edge or are connected to all
177 // functions
178 for (auto &N : Nodes)
179 llvm::erase_if(N.UtilityNodes, [&](auto &UN) {
180 return UtilityNodeIndex[UN] == 1 || UtilityNodeIndex[UN] == NumNodes;
183 // Renumber utility nodes so they can be used to index into Signatures
184 UtilityNodeIndex.clear();
185 for (auto &N : Nodes)
186 for (auto &UN : N.UtilityNodes)
187 UN = UtilityNodeIndex.insert({UN, UtilityNodeIndex.size()}).first->second;
189 // Initialize signatures
190 SignaturesT Signatures(/*Size=*/UtilityNodeIndex.size());
191 for (auto &N : Nodes) {
192 for (auto &UN : N.UtilityNodes) {
193 assert(UN < Signatures.size());
194 if (N.Bucket == LeftBucket) {
195 Signatures[UN].LeftCount++;
196 } else {
197 Signatures[UN].RightCount++;
202 for (unsigned I = 0; I < Config.IterationsPerSplit; I++) {
203 unsigned NumMovedNodes =
204 runIteration(Nodes, LeftBucket, RightBucket, Signatures, RNG);
205 if (NumMovedNodes == 0)
206 break;
210 unsigned BalancedPartitioning::runIteration(const FunctionNodeRange Nodes,
211 unsigned LeftBucket,
212 unsigned RightBucket,
213 SignaturesT &Signatures,
214 std::mt19937 &RNG) const {
215 // Init signature cost caches
216 for (auto &Signature : Signatures) {
217 if (Signature.CachedGainIsValid)
218 continue;
219 unsigned L = Signature.LeftCount;
220 unsigned R = Signature.RightCount;
221 assert((L > 0 || R > 0) && "incorrect signature");
222 float Cost = logCost(L, R);
223 Signature.CachedGainLR = 0.f;
224 Signature.CachedGainRL = 0.f;
225 if (L > 0)
226 Signature.CachedGainLR = Cost - logCost(L - 1, R + 1);
227 if (R > 0)
228 Signature.CachedGainRL = Cost - logCost(L + 1, R - 1);
229 Signature.CachedGainIsValid = true;
232 // Compute move gains
233 typedef std::pair<float, BPFunctionNode *> GainPair;
234 std::vector<GainPair> Gains;
235 for (auto &N : Nodes) {
236 bool FromLeftToRight = (N.Bucket == LeftBucket);
237 float Gain = moveGain(N, FromLeftToRight, Signatures);
238 Gains.push_back(std::make_pair(Gain, &N));
241 // Collect left and right gains
242 auto LeftEnd = llvm::partition(
243 Gains, [&](const auto &GP) { return GP.second->Bucket == LeftBucket; });
244 auto LeftRange = llvm::make_range(Gains.begin(), LeftEnd);
245 auto RightRange = llvm::make_range(LeftEnd, Gains.end());
247 // Sort gains in descending order
248 auto LargerGain = [](const auto &L, const auto &R) {
249 return L.first > R.first;
251 llvm::stable_sort(LeftRange, LargerGain);
252 llvm::stable_sort(RightRange, LargerGain);
254 unsigned NumMovedDataVertices = 0;
255 for (auto [LeftPair, RightPair] : llvm::zip(LeftRange, RightRange)) {
256 auto &[LeftGain, LeftNode] = LeftPair;
257 auto &[RightGain, RightNode] = RightPair;
258 // Stop when the gain is no longer beneficial
259 if (LeftGain + RightGain <= 0.f)
260 break;
261 // Try to exchange the nodes between buckets
262 if (moveFunctionNode(*LeftNode, LeftBucket, RightBucket, Signatures, RNG))
263 ++NumMovedDataVertices;
264 if (moveFunctionNode(*RightNode, LeftBucket, RightBucket, Signatures, RNG))
265 ++NumMovedDataVertices;
267 return NumMovedDataVertices;
270 bool BalancedPartitioning::moveFunctionNode(BPFunctionNode &N,
271 unsigned LeftBucket,
272 unsigned RightBucket,
273 SignaturesT &Signatures,
274 std::mt19937 &RNG) const {
275 // Sometimes we skip the move. This helps to escape local optima
276 if (std::uniform_real_distribution<float>(0.f, 1.f)(RNG) <=
277 Config.SkipProbability)
278 return false;
280 bool FromLeftToRight = (N.Bucket == LeftBucket);
281 // Update the current bucket
282 N.Bucket = (FromLeftToRight ? RightBucket : LeftBucket);
284 // Update signatures and invalidate gain cache
285 if (FromLeftToRight) {
286 for (auto &UN : N.UtilityNodes) {
287 auto &Signature = Signatures[UN];
288 Signature.LeftCount--;
289 Signature.RightCount++;
290 Signature.CachedGainIsValid = false;
292 } else {
293 for (auto &UN : N.UtilityNodes) {
294 auto &Signature = Signatures[UN];
295 Signature.LeftCount++;
296 Signature.RightCount--;
297 Signature.CachedGainIsValid = false;
300 return true;
303 void BalancedPartitioning::split(const FunctionNodeRange Nodes,
304 unsigned StartBucket) const {
305 unsigned NumNodes = std::distance(Nodes.begin(), Nodes.end());
306 auto NodesMid = Nodes.begin() + (NumNodes + 1) / 2;
308 std::nth_element(Nodes.begin(), NodesMid, Nodes.end(), [](auto &L, auto &R) {
309 return L.InputOrderIndex < R.InputOrderIndex;
312 for (auto &N : llvm::make_range(Nodes.begin(), NodesMid))
313 N.Bucket = StartBucket;
314 for (auto &N : llvm::make_range(NodesMid, Nodes.end()))
315 N.Bucket = StartBucket + 1;
318 float BalancedPartitioning::moveGain(const BPFunctionNode &N,
319 bool FromLeftToRight,
320 const SignaturesT &Signatures) {
321 float Gain = 0.f;
322 for (auto &UN : N.UtilityNodes)
323 Gain += (FromLeftToRight ? Signatures[UN].CachedGainLR
324 : Signatures[UN].CachedGainRL);
325 return Gain;
328 float BalancedPartitioning::logCost(unsigned X, unsigned Y) const {
329 return -(X * log2Cached(X + 1) + Y * log2Cached(Y + 1));
332 float BalancedPartitioning::log2Cached(unsigned i) const {
333 return (i < LOG_CACHE_SIZE) ? Log2Cache[i] : std::log2(i);