1 ; RUN: llc %s --filetype=asm -o - | FileCheck %s
2 target triple = "dxil-unknown-shadermodel6.7-library"
4 define float @negateF(float %0) #0 {
5 ; CHECK: %2 = fsub float -0.000000e+00, %0
10 define double @negateD(double %0) #0 {
11 ; CHECK: %2 = fsub double -0.000000e+00, %0
16 attributes #0 = { convergent norecurse nounwind "hlsl.export"}