1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 MinimumWaveLaneCount: 0
18 MaximumWaveLaneCount: 4294967295
21 SigOutputVectors: [ 8, 16, 32, 64 ]
37 UpperBound: 2147483648
43 SigPatchOrPrimElements: []
63 # CHECK-NEXT: Version: 2
64 # CHECK-NEXT: ShaderStage: 5
65 # CHECK-NEXT: MinimumWaveLaneCount: 0
66 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
67 # CHECK-NEXT: UsesViewID: 0
68 # CHECK-NEXT: SigInputVectors: 0
69 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
70 # CHECK-NEXT: NumThreadsX: 512
71 # CHECK-NEXT: NumThreadsY: 1024
72 # CHECK-NEXT: NumThreadsZ: 2048
73 # CHECK-NEXT: ResourceStride: 24
74 # CHECK-NEXT: Resources:
75 # CHECK-NEXT: - Type: Sampler
76 # CHECK-NEXT: Space: 2
77 # CHECK-NEXT: LowerBound: 3
78 # CHECK-NEXT: UpperBound: 4
79 # CHECK-NEXT: Kind: TextureCube
81 # CHECK-NEXT: UsedByAtomic64: false
82 # CHECK-NEXT: - Type: Invalid
83 # CHECK-NEXT: Space: 32768
84 # CHECK-NEXT: LowerBound: 8388608
85 # CHECK-NEXT: UpperBound: 2147483648
86 # CHECK-NEXT: Kind: Invalid
88 # CHECK-NEXT: UsedByAtomic64: false
89 # CHECK-NEXT: SigInputElements: []
90 # CHECK-NEXT: SigOutputElements: []
91 # CHECK-NEXT: SigPatchOrPrimElements: []
92 # CHECK-NEXT: InputOutputMap: