1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 InputControlPointCount: 1024
18 OutputPositionPresent: 1
19 TessellatorDomain: 2056
20 MinimumWaveLaneCount: 0
21 MaximumWaveLaneCount: 4294967295
23 SigPatchConstOrPrimVectors: 0
25 SigOutputVectors: [ 0, 16, 32, 64 ]
41 UpperBound: 2147483648
47 SigPatchOrPrimElements: []
68 # CHECK-NEXT: Version: 2
69 # CHECK-NEXT: ShaderStage: 4
70 # CHECK-NEXT: InputControlPointCount: 1024
71 # CHECK-NEXT: OutputPositionPresent: 1
72 # CHECK-NEXT: TessellatorDomain: 2056
73 # CHECK-NEXT: MinimumWaveLaneCount: 0
74 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
75 # CHECK-NEXT: UsesViewID: 0
76 # CHECK-NEXT: SigPatchConstOrPrimVectors: 0
77 # CHECK-NEXT: SigInputVectors: 0
78 # CHECK-NEXT: SigOutputVectors: [ 0, 16, 32, 64 ]
79 # CHECK-NEXT: NumThreadsX: 512
80 # CHECK-NEXT: NumThreadsY: 1024
81 # CHECK-NEXT: NumThreadsZ: 2048
82 # CHECK-NEXT: ResourceStride: 24
83 # CHECK-NEXT: Resources:
84 # CHECK-NEXT: - Type: Sampler
85 # CHECK-NEXT: Space: 2
86 # CHECK-NEXT: LowerBound: 3
87 # CHECK-NEXT: UpperBound: 4
88 # CHECK-NEXT: Kind: TextureCube
90 # CHECK-NEXT: UsedByAtomic64: false
91 # CHECK-NEXT: - Type: Invalid
92 # CHECK-NEXT: Space: 32768
93 # CHECK-NEXT: LowerBound: 8388608
94 # CHECK-NEXT: UpperBound: 2147483648
95 # CHECK-NEXT: Kind: Invalid
97 # CHECK-NEXT: UsedByAtomic64: false
98 # CHECK-NEXT: SigInputElements: []
99 # CHECK-NEXT: SigOutputElements: []
100 # CHECK-NEXT: SigPatchOrPrimElements: []
101 # CHECK-NEXT: InputOutputMap:
106 # CHECK-NEXT: PatchOutputMap: [ ]