[LoopVectorizer] Add support for chaining partial reductions (#120272)
[llvm-project.git] / llvm / test / ObjectYAML / DXContainer / PSVv2-geometry.yaml
blob74e32efbe2c6590f8e086669bb4c6281c0238588
1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
3 --- !dxcontainer
4 Header:
5   Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
6                      0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
7   Version:
8     Major:           1
9     Minor:           0
10   PartCount:       2
11 Parts:
12   - Name:            PSV0
13     Size:            144
14     PSVInfo:
15       Version:         2
16       ShaderStage:     2
17       InputPrimitive: 1024
18       OutputTopology: 4096
19       OutputStreamMask: 2056
20       OutputPositionPresent: 1
21       MinimumWaveLaneCount: 0
22       MaximumWaveLaneCount: 4294967295
23       UsesViewID:      0
24       MaxVertexCount:  4096
25       SigInputVectors: 0
26       SigOutputVectors: [ 8, 16, 32, 64 ]
27       NumThreadsX:     512
28       NumThreadsY:     1024
29       NumThreadsZ:     2048
30       ResourceStride:       24
31       Resources:
32         - Type:            Sampler
33           Space:           2
34           LowerBound:      3
35           UpperBound:      4
36           Kind:            TextureCube
37           Flags:
38             UsedByAtomic64:  false
39         - Type:            Invalid
40           Space:           32768
41           LowerBound:      8388608
42           UpperBound:      2147483648
43           Kind:            Invalid
44           Flags:
45             UsedByAtomic64:  false
46       SigInputElements: []
47       SigOutputElements: []
48       SigPatchOrPrimElements: []
49       InputOutputMap:
50         - [  ]
51         - [  ]
52         - [  ]
53         - [  ]
54   - Name:            DXIL
55     Size:            24
56     Program:
57       MajorVersion:    6
58       MinorVersion:    0
59       ShaderKind:      2
60       Size:            6
61       DXILMajorVersion: 0
62       DXILMinorVersion: 1
63       DXILSize:        0
64 ...
66 # CHECK: Name:            PSV0
67 # CHECK: PSVInfo:
68 # CHECK-NEXT: Version:         2
69 # CHECK-NEXT: ShaderStage:     2
70 # CHECK-NEXT: InputPrimitive: 1024
71 # CHECK-NEXT: OutputTopology: 4096
72 # CHECK-NEXT: OutputStreamMask: 2056
73 # CHECK-NEXT: OutputPositionPresent: 1
74 # CHECK-NEXT: MinimumWaveLaneCount: 0
75 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
76 # CHECK-NEXT: UsesViewID:      0
77 # CHECK-NEXT: MaxVertexCount:  4096
78 # CHECK-NEXT: SigInputVectors: 0
79 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
80 # CHECK-NEXT: NumThreadsX:     512
81 # CHECK-NEXT: NumThreadsY:     1024
82 # CHECK-NEXT: NumThreadsZ:     2048
83 # CHECK-NEXT: ResourceStride: 24
84 # CHECK-NEXT: Resources:
85 # CHECK-NEXT: - Type:            Sampler
86 # CHECK-NEXT: Space:           2
87 # CHECK-NEXT: LowerBound:      3
88 # CHECK-NEXT: UpperBound:      4
89 # CHECK-NEXT: Kind:            TextureCube
90 # CHECK-NEXT: Flags:
91 # CHECK-NEXT: UsedByAtomic64:  false
92 # CHECK-NEXT: - Type:            Invalid
93 # CHECK-NEXT: Space:           32768
94 # CHECK-NEXT: LowerBound:      8388608
95 # CHECK-NEXT: UpperBound:      2147483648
96 # CHECK-NEXT: Kind:            Invalid
97 # CHECK-NEXT: Flags:
98 # CHECK-NEXT: UsedByAtomic64:  false
99 # CHECK-NEXT: SigInputElements: []
100 # CHECK-NEXT: SigOutputElements: []
101 # CHECK-NEXT: SigPatchOrPrimElements: []
102 # CHECK-NEXT: InputOutputMap:
103 # CHECK-NEXT:   - [  ]
104 # CHECK-NEXT:   - [  ]
105 # CHECK-NEXT:   - [  ]
106 # CHECK-NEXT:   - [  ]
107 # CHECK-NEXT: Name