1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 InputControlPointCount: 1024
18 OutputPositionPresent: 1
19 TessellatorDomain: 2056
20 MinimumWaveLaneCount: 0
21 MaximumWaveLaneCount: 4294967295
23 SigPatchConstOrPrimVectors: 0
25 SigOutputVectors: [ 0, 16, 32, 64 ]
42 UpperBound: 2147483648
48 SigPatchOrPrimElements: []
69 # CHECK-NEXT: Version: 3
70 # CHECK-NEXT: ShaderStage: 4
71 # CHECK-NEXT: InputControlPointCount: 1024
72 # CHECK-NEXT: OutputPositionPresent: 1
73 # CHECK-NEXT: TessellatorDomain: 2056
74 # CHECK-NEXT: MinimumWaveLaneCount: 0
75 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
76 # CHECK-NEXT: UsesViewID: 0
77 # CHECK-NEXT: SigPatchConstOrPrimVectors: 0
78 # CHECK-NEXT: SigInputVectors: 0
79 # CHECK-NEXT: SigOutputVectors: [ 0, 16, 32, 64 ]
80 # CHECK-NEXT: NumThreadsX: 512
81 # CHECK-NEXT: NumThreadsY: 1024
82 # CHECK-NEXT: NumThreadsZ: 2048
83 # CHECK-NEXT: EntryName: DSEntry
84 # CHECK-NEXT: ResourceStride: 24
85 # CHECK-NEXT: Resources:
86 # CHECK-NEXT: - Type: Sampler
87 # CHECK-NEXT: Space: 2
88 # CHECK-NEXT: LowerBound: 3
89 # CHECK-NEXT: UpperBound: 4
90 # CHECK-NEXT: Kind: TextureCube
92 # CHECK-NEXT: UsedByAtomic64: false
93 # CHECK-NEXT: - Type: Invalid
94 # CHECK-NEXT: Space: 32768
95 # CHECK-NEXT: LowerBound: 8388608
96 # CHECK-NEXT: UpperBound: 2147483648
97 # CHECK-NEXT: Kind: Invalid
99 # CHECK-NEXT: UsedByAtomic64: false
100 # CHECK-NEXT: SigInputElements: []
101 # CHECK-NEXT: SigOutputElements: []
102 # CHECK-NEXT: SigPatchOrPrimElements: []
103 # CHECK-NEXT: InputOutputMap:
108 # CHECK-NEXT: PatchOutputMap: [ ]