1 ; RUN: opt < %s -passes=instcombine -disable-output
3 %struct.Ray = type { %struct.Vec, %struct.Vec }
4 %struct.Scene = type { ptr }
5 %struct.Vec = type { double, double, double }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(ptr, ptr, ptr)
9 define i32 @main(i32 %argc, ptr %argv) {
11 %tmp3 = alloca %struct.Ray, align 4 ; <ptr> [#uses=2]
12 %tmp97 = icmp slt i32 0, 512 ; <i1> [#uses=1]
13 br i1 %tmp97, label %bb71, label %bb108
16 %tmp322.0 = getelementptr %struct.Vec, ptr %tmp3, i32 0, i32 0 ; <ptr> [#uses=1]
17 store double 0.000000e+00, ptr %tmp322.0
18 %tmp57 = call double @_Z9ray_traceRK3VecRK3RayRK5Scene( ptr null, ptr %tmp3, ptr null ) ; <double> [#uses=0]
21 bb62: ; preds = %bb71, %bb29
22 %tmp65 = icmp slt i32 0, 4 ; <i1> [#uses=1]
23 br i1 %tmp65, label %bb29, label %bb68
28 bb71: ; preds = %entry
29 %tmp74 = icmp slt i32 0, 4 ; <i1> [#uses=1]
30 br i1 %tmp74, label %bb62, label %bb77
35 bb108: ; preds = %entry