1 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 4
2 ; RUN: opt -passes=slp-vectorizer -slp-vectorize-non-power-of-2 -mtriple=arm64-apple-ios -S %s | FileCheck --check-prefixes=CHECK,NON-POW2 %s
3 ; RUN: opt -passes=slp-vectorizer -slp-vectorize-non-power-of-2=false -mtriple=arm64-apple-ios -S %s | FileCheck --check-prefixes=CHECK,POW2-ONLY %s
5 %struct.zot = type { i32, i32, i32 }
7 define i1 @reorder_results(ptr %arg, i1 %arg1, ptr %arg2, i64 %arg3, ptr %arg4) {
8 ; CHECK-LABEL: define i1 @reorder_results(
9 ; CHECK-SAME: ptr [[ARG:%.*]], i1 [[ARG1:%.*]], ptr [[ARG2:%.*]], i64 [[ARG3:%.*]], ptr [[ARG4:%.*]]) {
11 ; CHECK-NEXT: [[LOAD:%.*]] = load ptr, ptr [[ARG4]], align 8
12 ; CHECK-NEXT: [[LOAD4:%.*]] = load i32, ptr [[LOAD]], align 4
13 ; CHECK-NEXT: [[GETELEMENTPTR:%.*]] = getelementptr i8, ptr [[LOAD]], i64 4
14 ; CHECK-NEXT: [[LOAD5:%.*]] = load i32, ptr [[GETELEMENTPTR]], align 4
15 ; CHECK-NEXT: [[GETELEMENTPTR6:%.*]] = getelementptr i8, ptr [[LOAD]], i64 8
16 ; CHECK-NEXT: [[LOAD7:%.*]] = load i32, ptr [[GETELEMENTPTR6]], align 4
17 ; CHECK-NEXT: br i1 [[ARG1]], label [[BB12:%.*]], label [[BB9:%.*]]
19 ; CHECK-NEXT: ret i1 false
21 ; CHECK-NEXT: [[FREEZE:%.*]] = freeze ptr [[ARG]]
22 ; CHECK-NEXT: store i32 [[LOAD4]], ptr [[FREEZE]], align 4
23 ; CHECK-NEXT: [[GETELEMENTPTR10:%.*]] = getelementptr i8, ptr [[FREEZE]], i64 4
24 ; CHECK-NEXT: store i32 [[LOAD7]], ptr [[GETELEMENTPTR10]], align 4
25 ; CHECK-NEXT: [[GETELEMENTPTR11:%.*]] = getelementptr i8, ptr [[FREEZE]], i64 8
26 ; CHECK-NEXT: store i32 [[LOAD5]], ptr [[GETELEMENTPTR11]], align 4
27 ; CHECK-NEXT: br label [[BB8:%.*]]
29 ; CHECK-NEXT: [[GETELEMENTPTR13:%.*]] = getelementptr [[STRUCT_ZOT:%.*]], ptr [[ARG2]], i64 [[ARG3]]
30 ; CHECK-NEXT: store i32 [[LOAD4]], ptr [[GETELEMENTPTR13]], align 4
31 ; CHECK-NEXT: [[GETELEMENTPTR14:%.*]] = getelementptr i8, ptr [[GETELEMENTPTR13]], i64 4
32 ; CHECK-NEXT: store i32 [[LOAD7]], ptr [[GETELEMENTPTR14]], align 4
33 ; CHECK-NEXT: [[GETELEMENTPTR15:%.*]] = getelementptr i8, ptr [[GETELEMENTPTR13]], i64 8
34 ; CHECK-NEXT: store i32 [[LOAD5]], ptr [[GETELEMENTPTR15]], align 4
35 ; CHECK-NEXT: br label [[BB8]]
38 %load = load ptr, ptr %arg4, align 8
39 %load4 = load i32, ptr %load, align 4
40 %getelementptr = getelementptr i8, ptr %load, i64 4
41 %load5 = load i32, ptr %getelementptr, align 4
42 %getelementptr6 = getelementptr i8, ptr %load, i64 8
43 %load7 = load i32, ptr %getelementptr6, align 4
44 br i1 %arg1, label %bb12, label %bb9
46 bb8: ; preds = %bb12, %bb9
50 %freeze = freeze ptr %arg
51 store i32 %load4, ptr %freeze, align 4
52 %getelementptr10 = getelementptr i8, ptr %freeze, i64 4
53 store i32 %load7, ptr %getelementptr10, align 4
54 %getelementptr11 = getelementptr i8, ptr %freeze, i64 8
55 store i32 %load5, ptr %getelementptr11, align 4
59 %getelementptr13 = getelementptr %struct.zot, ptr %arg2, i64 %arg3
60 store i32 %load4, ptr %getelementptr13, align 4
61 %getelementptr14 = getelementptr i8, ptr %getelementptr13, i64 4
62 store i32 %load7, ptr %getelementptr14, align 4
63 %getelementptr15 = getelementptr i8, ptr %getelementptr13, i64 8
64 store i32 %load5, ptr %getelementptr15, align 4
68 define void @extract_mask(ptr %object, double %conv503, double %conv520) {
69 ; CHECK-LABEL: define void @extract_mask(
70 ; CHECK-SAME: ptr [[OBJECT:%.*]], double [[CONV503:%.*]], double [[CONV520:%.*]]) {
72 ; CHECK-NEXT: [[TMP0:%.*]] = load ptr, ptr [[OBJECT]], align 8
73 ; CHECK-NEXT: [[BBOX483:%.*]] = getelementptr float, ptr [[TMP0]]
74 ; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr [[BBOX483]], align 8
75 ; CHECK-NEXT: [[TMP2:%.*]] = fpext <2 x float> [[TMP1]] to <2 x double>
76 ; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> poison, <2 x i32> <i32 1, i32 0>
77 ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[CONV503]], i32 0
78 ; CHECK-NEXT: [[TMP5:%.*]] = fcmp ogt <2 x double> [[TMP4]], <double 0.000000e+00, double -2.000000e+10>
79 ; CHECK-NEXT: [[TMP6:%.*]] = select <2 x i1> [[TMP5]], <2 x double> [[TMP3]], <2 x double> <double 0.000000e+00, double -2.000000e+10>
80 ; CHECK-NEXT: [[TMP7:%.*]] = fsub <2 x double> zeroinitializer, [[TMP6]]
81 ; CHECK-NEXT: [[TMP8:%.*]] = fptrunc <2 x double> [[TMP7]] to <2 x float>
82 ; CHECK-NEXT: [[TMP9:%.*]] = extractelement <2 x float> [[TMP8]], i32 0
83 ; CHECK-NEXT: [[TMP10:%.*]] = extractelement <2 x float> [[TMP8]], i32 1
84 ; CHECK-NEXT: [[MUL646:%.*]] = fmul float [[TMP9]], [[TMP10]]
85 ; CHECK-NEXT: [[CMP663:%.*]] = fcmp olt float [[MUL646]], 0.000000e+00
86 ; CHECK-NEXT: br i1 [[CMP663]], label [[IF_THEN665:%.*]], label [[IF_END668:%.*]]
88 ; CHECK-NEXT: [[ARRAYIDX656:%.*]] = getelementptr float, ptr [[OBJECT]], i64 10
89 ; CHECK-NEXT: [[BBOX651:%.*]] = getelementptr float, ptr [[OBJECT]]
90 ; CHECK-NEXT: [[CONV621:%.*]] = fptrunc double [[CONV520]] to float
91 ; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x double> [[TMP6]], <2 x double> poison, <2 x i32> <i32 poison, i32 0>
92 ; CHECK-NEXT: [[TMP12:%.*]] = insertelement <2 x double> [[TMP11]], double [[CONV503]], i32 0
93 ; CHECK-NEXT: [[TMP13:%.*]] = fptrunc <2 x double> [[TMP12]] to <2 x float>
94 ; CHECK-NEXT: store <2 x float> [[TMP13]], ptr [[BBOX651]], align 8
95 ; CHECK-NEXT: [[BBOX_SROA_8_0_BBOX666_SROA_IDX:%.*]] = getelementptr float, ptr [[OBJECT]], i64 2
96 ; CHECK-NEXT: store float [[CONV621]], ptr [[BBOX_SROA_8_0_BBOX666_SROA_IDX]], align 8
97 ; CHECK-NEXT: store <2 x float> [[TMP8]], ptr [[ARRAYIDX656]], align 8
98 ; CHECK-NEXT: br label [[IF_END668]]
100 ; CHECK-NEXT: ret void
103 %0 = load ptr, ptr %object, align 8
104 %bbox483 = getelementptr float, ptr %0
105 %1 = load float, ptr %bbox483, align 8
106 %conv486 = fpext float %1 to double
107 %cmp487 = fcmp ogt double %conv486, -2.000000e+10
108 %conv486.2 = select i1 %cmp487, double %conv486, double -2.000000e+10
109 %arrayidx502 = getelementptr float, ptr %0, i64 1
110 %2 = load float, ptr %arrayidx502, align 4
111 %conv5033 = fpext float %2 to double
112 %cmp504 = fcmp ogt double %conv503, 0.000000e+00
113 %cond514 = select i1 %cmp504, double %conv5033, double 0.000000e+00
114 %sub626 = fsub double 0.000000e+00, %conv486.2
115 %conv627 = fptrunc double %sub626 to float
116 %sub632 = fsub double 0.000000e+00, %cond514
117 %conv633 = fptrunc double %sub632 to float
118 %mul646 = fmul float %conv633, %conv627
119 %cmp663 = fcmp olt float %mul646, 0.000000e+00
120 br i1 %cmp663, label %if.then665, label %if.end668
122 if.then665: ; preds = %entry
123 %arrayidx656 = getelementptr float, ptr %object, i64 10
124 %lengths652 = getelementptr float, ptr %object, i64 11
125 %bbox651 = getelementptr float, ptr %object
126 %conv621 = fptrunc double %conv520 to float
127 %conv617 = fptrunc double %cond514 to float
128 %conv613 = fptrunc double %conv503 to float
129 store float %conv613, ptr %bbox651, align 8
130 %bbox.sroa.6.0.bbox666.sroa_idx = getelementptr float, ptr %object, i64 1
131 store float %conv617, ptr %bbox.sroa.6.0.bbox666.sroa_idx, align 4
132 %bbox.sroa.8.0.bbox666.sroa_idx = getelementptr float, ptr %object, i64 2
133 store float %conv621, ptr %bbox.sroa.8.0.bbox666.sroa_idx, align 8
134 store float %conv627, ptr %lengths652, align 4
135 store float %conv633, ptr %arrayidx656, align 8
138 if.end668: ; preds = %if.then665, %entry
142 define void @gather_2(ptr %mat1, float %0, float %1) {
143 ; NON-POW2-LABEL: define void @gather_2(
144 ; NON-POW2-SAME: ptr [[MAT1:%.*]], float [[TMP0:%.*]], float [[TMP1:%.*]]) {
145 ; NON-POW2-NEXT: entry:
146 ; NON-POW2-NEXT: [[TMP2:%.*]] = insertelement <3 x float> poison, float [[TMP0]], i32 0
147 ; NON-POW2-NEXT: [[TMP3:%.*]] = shufflevector <3 x float> [[TMP2]], <3 x float> poison, <3 x i32> zeroinitializer
148 ; NON-POW2-NEXT: [[TMP4:%.*]] = insertelement <3 x float> <float 0.000000e+00, float poison, float poison>, float [[TMP1]], i32 1
149 ; NON-POW2-NEXT: [[TMP5:%.*]] = shufflevector <3 x float> [[TMP4]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 1>
150 ; NON-POW2-NEXT: [[TMP6:%.*]] = call <3 x float> @llvm.fmuladd.v3f32(<3 x float> [[TMP3]], <3 x float> [[TMP5]], <3 x float> zeroinitializer)
151 ; NON-POW2-NEXT: [[ARRAYIDX163:%.*]] = getelementptr [4 x [4 x float]], ptr [[MAT1]], i64 0, i64 1
152 ; NON-POW2-NEXT: [[TMP7:%.*]] = fmul <3 x float> [[TMP6]], zeroinitializer
153 ; NON-POW2-NEXT: store <3 x float> [[TMP7]], ptr [[ARRAYIDX163]], align 4
154 ; NON-POW2-NEXT: ret void
156 ; POW2-ONLY-LABEL: define void @gather_2(
157 ; POW2-ONLY-SAME: ptr [[MAT1:%.*]], float [[TMP0:%.*]], float [[TMP1:%.*]]) {
158 ; POW2-ONLY-NEXT: entry:
159 ; POW2-ONLY-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[TMP0]], i32 0
160 ; POW2-ONLY-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> zeroinitializer
161 ; POW2-ONLY-NEXT: [[TMP4:%.*]] = insertelement <2 x float> <float 0.000000e+00, float poison>, float [[TMP1]], i32 1
162 ; POW2-ONLY-NEXT: [[TMP5:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP3]], <2 x float> [[TMP4]], <2 x float> zeroinitializer)
163 ; POW2-ONLY-NEXT: [[TMP6:%.*]] = call float @llvm.fmuladd.f32(float [[TMP0]], float [[TMP1]], float 0.000000e+00)
164 ; POW2-ONLY-NEXT: [[TMP7:%.*]] = fmul float [[TMP6]], 0.000000e+00
165 ; POW2-ONLY-NEXT: [[ARRAYIDX163:%.*]] = getelementptr [4 x [4 x float]], ptr [[MAT1]], i64 0, i64 1
166 ; POW2-ONLY-NEXT: [[ARRAYIDX5_I_I_I280:%.*]] = getelementptr [4 x [4 x float]], ptr [[MAT1]], i64 0, i64 1, i64 2
167 ; POW2-ONLY-NEXT: [[TMP8:%.*]] = fmul <2 x float> [[TMP5]], zeroinitializer
168 ; POW2-ONLY-NEXT: store <2 x float> [[TMP8]], ptr [[ARRAYIDX163]], align 4
169 ; POW2-ONLY-NEXT: store float [[TMP7]], ptr [[ARRAYIDX5_I_I_I280]], align 4
170 ; POW2-ONLY-NEXT: ret void
173 %2 = call float @llvm.fmuladd.f32(float %0, float 0.000000e+00, float 0.000000e+00)
174 %3 = call float @llvm.fmuladd.f32(float %1, float %0, float 0.000000e+00)
175 %4 = call float @llvm.fmuladd.f32(float %0, float %1, float 0.000000e+00)
176 %5 = fmul float %2, 0.000000e+00
177 %6 = fmul float %3, 0.000000e+00
178 %7 = fmul float %4, 0.000000e+00
179 %arrayidx163 = getelementptr [4 x [4 x float]], ptr %mat1, i64 0, i64 1
180 %arrayidx2.i.i.i278 = getelementptr [4 x [4 x float]], ptr %mat1, i64 0, i64 1, i64 1
181 %arrayidx5.i.i.i280 = getelementptr [4 x [4 x float]], ptr %mat1, i64 0, i64 1, i64 2
182 store float %5, ptr %arrayidx163, align 4
183 store float %6, ptr %arrayidx2.i.i.i278, align 4
184 store float %7, ptr %arrayidx5.i.i.i280, align 4
188 define i32 @reorder_indices_1(float %0) {
189 ; NON-POW2-LABEL: define i32 @reorder_indices_1(
190 ; NON-POW2-SAME: float [[TMP0:%.*]]) {
191 ; NON-POW2-NEXT: entry:
192 ; NON-POW2-NEXT: [[NOR1:%.*]] = alloca [0 x [3 x float]], i32 0, align 4
193 ; NON-POW2-NEXT: [[TMP1:%.*]] = load <3 x float>, ptr [[NOR1]], align 4
194 ; NON-POW2-NEXT: [[TMP3:%.*]] = fneg <3 x float> [[TMP1]]
195 ; NON-POW2-NEXT: [[TMP4:%.*]] = insertelement <3 x float> poison, float [[TMP0]], i32 0
196 ; NON-POW2-NEXT: [[TMP5:%.*]] = shufflevector <3 x float> [[TMP4]], <3 x float> poison, <3 x i32> zeroinitializer
197 ; NON-POW2-NEXT: [[TMP6:%.*]] = fmul <3 x float> [[TMP3]], [[TMP5]]
198 ; NON-POW2-NEXT: [[TMP10:%.*]] = shufflevector <3 x float> [[TMP6]], <3 x float> poison, <3 x i32> <i32 1, i32 2, i32 0>
199 ; NON-POW2-NEXT: [[TMP7:%.*]] = call <3 x float> @llvm.fmuladd.v3f32(<3 x float> [[TMP1]], <3 x float> zeroinitializer, <3 x float> [[TMP10]])
200 ; NON-POW2-NEXT: [[TMP8:%.*]] = call <3 x float> @llvm.fmuladd.v3f32(<3 x float> [[TMP5]], <3 x float> [[TMP7]], <3 x float> zeroinitializer)
201 ; NON-POW2-NEXT: [[TMP9:%.*]] = fmul <3 x float> [[TMP8]], zeroinitializer
202 ; NON-POW2-NEXT: store <3 x float> [[TMP9]], ptr [[NOR1]], align 4
203 ; NON-POW2-NEXT: ret i32 0
205 ; POW2-ONLY-LABEL: define i32 @reorder_indices_1(
206 ; POW2-ONLY-SAME: float [[TMP0:%.*]]) {
207 ; POW2-ONLY-NEXT: entry:
208 ; POW2-ONLY-NEXT: [[NOR1:%.*]] = alloca [0 x [3 x float]], i32 0, align 4
209 ; POW2-ONLY-NEXT: [[ARRAYIDX2_I265:%.*]] = getelementptr float, ptr [[NOR1]], i64 2
210 ; POW2-ONLY-NEXT: [[TMP1:%.*]] = load float, ptr [[ARRAYIDX2_I265]], align 4
211 ; POW2-ONLY-NEXT: [[TMP2:%.*]] = load <2 x float>, ptr [[NOR1]], align 4
212 ; POW2-ONLY-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
213 ; POW2-ONLY-NEXT: [[TMP4:%.*]] = fneg float [[TMP3]]
214 ; POW2-ONLY-NEXT: [[NEG11_I:%.*]] = fmul float [[TMP4]], [[TMP0]]
215 ; POW2-ONLY-NEXT: [[TMP5:%.*]] = call float @llvm.fmuladd.f32(float [[TMP1]], float 0.000000e+00, float [[NEG11_I]])
216 ; POW2-ONLY-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> <i32 1, i32 poison>
217 ; POW2-ONLY-NEXT: [[TMP7:%.*]] = insertelement <2 x float> [[TMP6]], float [[TMP1]], i32 1
218 ; POW2-ONLY-NEXT: [[TMP8:%.*]] = fneg <2 x float> [[TMP7]]
219 ; POW2-ONLY-NEXT: [[TMP9:%.*]] = insertelement <2 x float> poison, float [[TMP0]], i32 0
220 ; POW2-ONLY-NEXT: [[TMP10:%.*]] = shufflevector <2 x float> [[TMP9]], <2 x float> poison, <2 x i32> zeroinitializer
221 ; POW2-ONLY-NEXT: [[TMP11:%.*]] = fmul <2 x float> [[TMP8]], [[TMP10]]
222 ; POW2-ONLY-NEXT: [[TMP12:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP2]], <2 x float> zeroinitializer, <2 x float> [[TMP11]])
223 ; POW2-ONLY-NEXT: [[TMP13:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP10]], <2 x float> [[TMP12]], <2 x float> zeroinitializer)
224 ; POW2-ONLY-NEXT: [[TMP14:%.*]] = call float @llvm.fmuladd.f32(float [[TMP0]], float [[TMP5]], float 0.000000e+00)
225 ; POW2-ONLY-NEXT: [[TMP15:%.*]] = fmul <2 x float> [[TMP13]], zeroinitializer
226 ; POW2-ONLY-NEXT: [[MUL6_I_I_I:%.*]] = fmul float [[TMP14]], 0.000000e+00
227 ; POW2-ONLY-NEXT: store <2 x float> [[TMP15]], ptr [[NOR1]], align 4
228 ; POW2-ONLY-NEXT: store float [[MUL6_I_I_I]], ptr [[ARRAYIDX2_I265]], align 4
229 ; POW2-ONLY-NEXT: ret i32 0
232 %nor1 = alloca [0 x [3 x float]], i32 0, align 4
233 %arrayidx.i = getelementptr float, ptr %nor1, i64 1
234 %1 = load float, ptr %arrayidx.i, align 4
235 %arrayidx2.i265 = getelementptr float, ptr %nor1, i64 2
236 %2 = load float, ptr %arrayidx2.i265, align 4
238 %neg.i267 = fmul float %3, %0
239 %4 = call float @llvm.fmuladd.f32(float %1, float 0.000000e+00, float %neg.i267)
240 %5 = load float, ptr %nor1, align 4
242 %neg11.i = fmul float %6, %0
243 %7 = call float @llvm.fmuladd.f32(float %2, float 0.000000e+00, float %neg11.i)
245 %neg18.i = fmul float %8, %0
246 %9 = call float @llvm.fmuladd.f32(float %5, float 0.000000e+00, float %neg18.i)
247 %10 = call float @llvm.fmuladd.f32(float %0, float %9, float 0.000000e+00)
248 %11 = call float @llvm.fmuladd.f32(float %0, float %4, float 0.000000e+00)
249 %12 = call float @llvm.fmuladd.f32(float %0, float %7, float 0.000000e+00)
250 %mul.i.i.i = fmul float %10, 0.000000e+00
251 %mul3.i.i.i = fmul float %11, 0.000000e+00
252 %mul6.i.i.i = fmul float %12, 0.000000e+00
253 store float %mul.i.i.i, ptr %nor1, align 4
254 store float %mul3.i.i.i, ptr %arrayidx.i, align 4
255 store float %mul6.i.i.i, ptr %arrayidx2.i265, align 4
259 define void @reorder_indices_2(ptr %spoint) {
260 ; NON-POW2-LABEL: define void @reorder_indices_2(
261 ; NON-POW2-SAME: ptr [[SPOINT:%.*]]) {
262 ; NON-POW2-NEXT: entry:
263 ; NON-POW2-NEXT: [[DSCO:%.*]] = getelementptr float, ptr [[SPOINT]], i64 0
264 ; NON-POW2-NEXT: [[TMP0:%.*]] = call <3 x float> @llvm.fmuladd.v3f32(<3 x float> zeroinitializer, <3 x float> zeroinitializer, <3 x float> zeroinitializer)
265 ; NON-POW2-NEXT: [[TMP1:%.*]] = fmul <3 x float> [[TMP0]], zeroinitializer
266 ; NON-POW2-NEXT: [[TMP2:%.*]] = shufflevector <3 x float> [[TMP1]], <3 x float> poison, <3 x i32> <i32 1, i32 2, i32 0>
267 ; NON-POW2-NEXT: store <3 x float> [[TMP2]], ptr [[DSCO]], align 4
268 ; NON-POW2-NEXT: ret void
270 ; POW2-ONLY-LABEL: define void @reorder_indices_2(
271 ; POW2-ONLY-SAME: ptr [[SPOINT:%.*]]) {
272 ; POW2-ONLY-NEXT: entry:
273 ; POW2-ONLY-NEXT: [[TMP0:%.*]] = extractelement <3 x float> zeroinitializer, i64 0
274 ; POW2-ONLY-NEXT: [[TMP1:%.*]] = tail call float @llvm.fmuladd.f32(float [[TMP0]], float 0.000000e+00, float 0.000000e+00)
275 ; POW2-ONLY-NEXT: [[MUL4_I461:%.*]] = fmul float [[TMP1]], 0.000000e+00
276 ; POW2-ONLY-NEXT: [[DSCO:%.*]] = getelementptr float, ptr [[SPOINT]], i64 0
277 ; POW2-ONLY-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> zeroinitializer, <2 x float> zeroinitializer, <2 x float> zeroinitializer)
278 ; POW2-ONLY-NEXT: [[TMP3:%.*]] = fmul <2 x float> [[TMP2]], zeroinitializer
279 ; POW2-ONLY-NEXT: store <2 x float> [[TMP3]], ptr [[DSCO]], align 4
280 ; POW2-ONLY-NEXT: [[ARRAYIDX5_I476:%.*]] = getelementptr float, ptr [[SPOINT]], i64 2
281 ; POW2-ONLY-NEXT: store float [[MUL4_I461]], ptr [[ARRAYIDX5_I476]], align 4
282 ; POW2-ONLY-NEXT: ret void
285 %0 = extractelement <3 x float> zeroinitializer, i64 1
286 %1 = extractelement <3 x float> zeroinitializer, i64 2
287 %2 = extractelement <3 x float> zeroinitializer, i64 0
288 %3 = tail call float @llvm.fmuladd.f32(float %0, float 0.000000e+00, float 0.000000e+00)
289 %4 = tail call float @llvm.fmuladd.f32(float %1, float 0.000000e+00, float 0.000000e+00)
290 %5 = tail call float @llvm.fmuladd.f32(float %2, float 0.000000e+00, float 0.000000e+00)
291 %mul.i457 = fmul float %3, 0.000000e+00
292 %mul2.i459 = fmul float %4, 0.000000e+00
293 %mul4.i461 = fmul float %5, 0.000000e+00
294 %dsco = getelementptr float, ptr %spoint, i64 0
295 store float %mul.i457, ptr %dsco, align 4
296 %arrayidx3.i474 = getelementptr float, ptr %spoint, i64 1
297 store float %mul2.i459, ptr %arrayidx3.i474, align 4
298 %arrayidx5.i476 = getelementptr float, ptr %spoint, i64 2
299 store float %mul4.i461, ptr %arrayidx5.i476, align 4
303 define void @reorder_indices_2x_load(ptr %png_ptr, ptr %info_ptr) {
304 ; CHECK-LABEL: define void @reorder_indices_2x_load(
305 ; CHECK-SAME: ptr [[PNG_PTR:%.*]], ptr [[INFO_PTR:%.*]]) {
307 ; CHECK-NEXT: [[BIT_DEPTH:%.*]] = getelementptr i8, ptr [[INFO_PTR]], i64 0
308 ; CHECK-NEXT: [[TMP0:%.*]] = load i8, ptr [[BIT_DEPTH]], align 4
309 ; CHECK-NEXT: [[COLOR_TYPE:%.*]] = getelementptr i8, ptr [[INFO_PTR]], i64 1
310 ; CHECK-NEXT: [[TMP1:%.*]] = load i8, ptr [[COLOR_TYPE]], align 1
311 ; CHECK-NEXT: [[BIT_DEPTH37_I:%.*]] = getelementptr i8, ptr [[PNG_PTR]], i64 11
312 ; CHECK-NEXT: store i8 [[TMP0]], ptr [[BIT_DEPTH37_I]], align 1
313 ; CHECK-NEXT: [[COLOR_TYPE39_I:%.*]] = getelementptr i8, ptr [[PNG_PTR]], i64 10
314 ; CHECK-NEXT: store i8 [[TMP1]], ptr [[COLOR_TYPE39_I]], align 2
315 ; CHECK-NEXT: [[USR_BIT_DEPTH_I:%.*]] = getelementptr i8, ptr [[PNG_PTR]], i64 12
316 ; CHECK-NEXT: store i8 [[TMP0]], ptr [[USR_BIT_DEPTH_I]], align 8
317 ; CHECK-NEXT: ret void
320 %bit_depth = getelementptr i8, ptr %info_ptr, i64 0
321 %0 = load i8, ptr %bit_depth, align 4
322 %color_type = getelementptr i8, ptr %info_ptr, i64 1
323 %1 = load i8, ptr %color_type, align 1
324 %bit_depth37.i = getelementptr i8, ptr %png_ptr, i64 11
325 store i8 %0, ptr %bit_depth37.i, align 1
326 %color_type39.i = getelementptr i8, ptr %png_ptr, i64 10
327 store i8 %1, ptr %color_type39.i, align 2
328 %usr_bit_depth.i = getelementptr i8, ptr %png_ptr, i64 12
329 store i8 %0, ptr %usr_bit_depth.i, align 8
333 define void @reuse_shuffle_indidces_1(ptr %col, float %0, float %1) {
334 ; NON-POW2-LABEL: define void @reuse_shuffle_indidces_1(
335 ; NON-POW2-SAME: ptr [[COL:%.*]], float [[TMP0:%.*]], float [[TMP1:%.*]]) {
336 ; NON-POW2-NEXT: entry:
337 ; NON-POW2-NEXT: [[TMP2:%.*]] = insertelement <3 x float> poison, float [[TMP1]], i32 0
338 ; NON-POW2-NEXT: [[TMP3:%.*]] = insertelement <3 x float> [[TMP2]], float [[TMP0]], i32 1
339 ; NON-POW2-NEXT: [[TMP4:%.*]] = shufflevector <3 x float> [[TMP3]], <3 x float> poison, <3 x i32> <i32 0, i32 1, i32 1>
340 ; NON-POW2-NEXT: [[TMP5:%.*]] = fmul <3 x float> [[TMP4]], zeroinitializer
341 ; NON-POW2-NEXT: [[TMP6:%.*]] = fadd <3 x float> [[TMP5]], zeroinitializer
342 ; NON-POW2-NEXT: store <3 x float> [[TMP6]], ptr [[COL]], align 4
343 ; NON-POW2-NEXT: ret void
345 ; POW2-ONLY-LABEL: define void @reuse_shuffle_indidces_1(
346 ; POW2-ONLY-SAME: ptr [[COL:%.*]], float [[TMP0:%.*]], float [[TMP1:%.*]]) {
347 ; POW2-ONLY-NEXT: entry:
348 ; POW2-ONLY-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
349 ; POW2-ONLY-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[TMP0]], i32 1
350 ; POW2-ONLY-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[TMP3]], zeroinitializer
351 ; POW2-ONLY-NEXT: [[TMP5:%.*]] = fadd <2 x float> [[TMP4]], zeroinitializer
352 ; POW2-ONLY-NEXT: store <2 x float> [[TMP5]], ptr [[COL]], align 4
353 ; POW2-ONLY-NEXT: [[ARRAYIDX33:%.*]] = getelementptr float, ptr [[COL]], i64 2
354 ; POW2-ONLY-NEXT: [[MUL38:%.*]] = fmul float [[TMP0]], 0.000000e+00
355 ; POW2-ONLY-NEXT: [[TMP6:%.*]] = fadd float [[MUL38]], 0.000000e+00
356 ; POW2-ONLY-NEXT: store float [[TMP6]], ptr [[ARRAYIDX33]], align 4
357 ; POW2-ONLY-NEXT: ret void
360 %mul24 = fmul float %1, 0.000000e+00
361 %2 = fadd float %mul24, 0.000000e+00
362 store float %2, ptr %col, align 4
363 %arrayidx26 = getelementptr float, ptr %col, i64 1
364 %mul31 = fmul float %0, 0.000000e+00
365 %3 = fadd float %mul31, 0.000000e+00
366 store float %3, ptr %arrayidx26, align 4
367 %arrayidx33 = getelementptr float, ptr %col, i64 2
368 %mul38 = fmul float %0, 0.000000e+00
369 %4 = fadd float %mul38, 0.000000e+00
370 store float %4, ptr %arrayidx33, align 4
374 define void @reuse_shuffle_indices_2(ptr %inertia, double %0) {
375 ; CHECK-LABEL: define void @reuse_shuffle_indices_2(
376 ; CHECK-SAME: ptr [[INERTIA:%.*]], double [[TMP0:%.*]]) {
378 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> poison, double [[TMP0]], i32 0
379 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> zeroinitializer
380 ; CHECK-NEXT: [[TMP3:%.*]] = fptrunc <2 x double> [[TMP2]] to <2 x float>
381 ; CHECK-NEXT: [[TMP4:%.*]] = fmul <2 x float> [[TMP3]], zeroinitializer
382 ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 poison>
383 ; CHECK-NEXT: [[TMP6:%.*]] = fadd <4 x float> [[TMP5]], <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
384 ; CHECK-NEXT: [[TMP7:%.*]] = fmul <4 x float> [[TMP6]], <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
385 ; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
386 ; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>
387 ; CHECK-NEXT: store <3 x float> [[TMP9]], ptr [[INERTIA]], align 4
388 ; CHECK-NEXT: ret void
391 %1 = insertelement <2 x double> poison, double %0, i32 0
392 %2 = shufflevector <2 x double> %1, <2 x double> poison, <2 x i32> zeroinitializer
393 %3 = fptrunc <2 x double> %2 to <2 x float>
394 %4 = fmul <2 x float> %3, zeroinitializer
395 %5 = shufflevector <2 x float> %4, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 poison>
396 %6 = fadd <4 x float> %5, <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
397 %7 = fmul <4 x float> %6, <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
398 %8 = fadd <4 x float> %7, <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float undef>
399 %9 = shufflevector <4 x float> %8, <4 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>
400 store <3 x float> %9, ptr %inertia, align 4
404 define void @reuse_shuffle_indices_cost_crash_2(ptr %bezt, float %0) {
405 ; CHECK-LABEL: define void @reuse_shuffle_indices_cost_crash_2(
406 ; CHECK-SAME: ptr [[BEZT:%.*]], float [[TMP0:%.*]]) {
408 ; CHECK-NEXT: [[FNEG:%.*]] = fmul float [[TMP0]], 0.000000e+00
409 ; CHECK-NEXT: [[TMP1:%.*]] = tail call float @llvm.fmuladd.f32(float [[TMP0]], float [[FNEG]], float 0.000000e+00)
410 ; CHECK-NEXT: store float [[TMP1]], ptr [[BEZT]], align 4
411 ; CHECK-NEXT: [[ARRAYIDX5_I:%.*]] = getelementptr float, ptr [[BEZT]], i64 1
412 ; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x float> <float poison, float 0.000000e+00>, float [[TMP0]], i32 0
413 ; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[FNEG]], i32 0
414 ; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> poison, <2 x i32> zeroinitializer
415 ; CHECK-NEXT: [[TMP5:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP2]], <2 x float> [[TMP4]], <2 x float> zeroinitializer)
416 ; CHECK-NEXT: store <2 x float> [[TMP5]], ptr [[ARRAYIDX5_I]], align 4
417 ; CHECK-NEXT: ret void
420 %fneg = fmul float %0, 0.000000e+00
421 %1 = tail call float @llvm.fmuladd.f32(float %0, float %fneg, float 0.000000e+00)
422 store float %1, ptr %bezt, align 4
423 %2 = tail call float @llvm.fmuladd.f32(float %0, float %fneg, float 0.000000e+00)
424 %arrayidx5.i = getelementptr float, ptr %bezt, i64 1
425 store float %2, ptr %arrayidx5.i, align 4
426 %3 = tail call float @llvm.fmuladd.f32(float %fneg, float 0.000000e+00, float 0.000000e+00)
427 %arrayidx8.i831 = getelementptr float, ptr %bezt, i64 2
428 store float %3, ptr %arrayidx8.i831, align 4
432 define void @reuse_shuffle_indices_cost_crash_3(ptr %m, double %conv, double %conv2) {
433 ; CHECK-LABEL: define void @reuse_shuffle_indices_cost_crash_3(
434 ; CHECK-SAME: ptr [[M:%.*]], double [[CONV:%.*]], double [[CONV2:%.*]]) {
436 ; CHECK-NEXT: [[SUB19:%.*]] = fsub double 0.000000e+00, [[CONV2]]
437 ; CHECK-NEXT: [[CONV20:%.*]] = fptrunc double [[SUB19]] to float
438 ; CHECK-NEXT: store float [[CONV20]], ptr [[M]], align 4
439 ; CHECK-NEXT: [[ADD:%.*]] = fadd double [[CONV]], 0.000000e+00
440 ; CHECK-NEXT: [[CONV239:%.*]] = fptrunc double [[ADD]] to float
441 ; CHECK-NEXT: [[ARRAYIDX25:%.*]] = getelementptr [4 x float], ptr [[M]], i64 0, i64 1
442 ; CHECK-NEXT: store float [[CONV239]], ptr [[ARRAYIDX25]], align 4
443 ; CHECK-NEXT: [[ADD26:%.*]] = fsub double [[CONV]], [[CONV]]
444 ; CHECK-NEXT: [[CONV27:%.*]] = fptrunc double [[ADD26]] to float
445 ; CHECK-NEXT: [[ARRAYIDX29:%.*]] = getelementptr [4 x float], ptr [[M]], i64 0, i64 2
446 ; CHECK-NEXT: store float [[CONV27]], ptr [[ARRAYIDX29]], align 4
447 ; CHECK-NEXT: ret void
450 %sub19 = fsub double 0.000000e+00, %conv2
451 %conv20 = fptrunc double %sub19 to float
452 store float %conv20, ptr %m, align 4
453 %add = fadd double %conv, 0.000000e+00
454 %conv239 = fptrunc double %add to float
455 %arrayidx25 = getelementptr [4 x float], ptr %m, i64 0, i64 1
456 store float %conv239, ptr %arrayidx25, align 4
457 %add26 = fsub double %conv, %conv
458 %conv27 = fptrunc double %add26 to float
459 %arrayidx29 = getelementptr [4 x float], ptr %m, i64 0, i64 2
460 store float %conv27, ptr %arrayidx29, align 4
464 define void @reuse_shuffle_indices_cost_crash_4(double %conv7.i) {
465 ; CHECK-LABEL: define void @reuse_shuffle_indices_cost_crash_4(
466 ; CHECK-SAME: double [[CONV7_I:%.*]]) {
468 ; CHECK-NEXT: [[DATA_I111:%.*]] = alloca [0 x [0 x [0 x [3 x float]]]], i32 0, align 4
469 ; CHECK-NEXT: [[ARRAYIDX_2_I:%.*]] = getelementptr [3 x float], ptr [[DATA_I111]], i64 0, i64 2
470 ; CHECK-NEXT: [[MUL17_I_US:%.*]] = fmul double [[CONV7_I]], 0.000000e+00
471 ; CHECK-NEXT: [[MUL_2_I_I_US:%.*]] = fmul double [[MUL17_I_US]], 0.000000e+00
472 ; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> poison, double [[CONV7_I]], i32 0
473 ; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> poison, <2 x i32> zeroinitializer
474 ; CHECK-NEXT: [[TMP2:%.*]] = fadd <2 x double> [[TMP1]], zeroinitializer
475 ; CHECK-NEXT: [[ADD_2_I_I_US:%.*]] = fadd double [[MUL_2_I_I_US]], 0.000000e+00
476 ; CHECK-NEXT: [[TMP3:%.*]] = fmul <2 x double> [[TMP2]], [[TMP1]]
477 ; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], zeroinitializer
478 ; CHECK-NEXT: [[TMP5:%.*]] = fptrunc <2 x double> [[TMP4]] to <2 x float>
479 ; CHECK-NEXT: store <2 x float> [[TMP5]], ptr [[DATA_I111]], align 4
480 ; CHECK-NEXT: [[CONV_2_I46_US:%.*]] = fptrunc double [[ADD_2_I_I_US]] to float
481 ; CHECK-NEXT: store float [[CONV_2_I46_US]], ptr [[ARRAYIDX_2_I]], align 4
482 ; CHECK-NEXT: [[CALL2_I_US:%.*]] = load volatile ptr, ptr [[DATA_I111]], align 8
483 ; CHECK-NEXT: ret void
486 %data.i111 = alloca [0 x [0 x [0 x [3 x float]]]], i32 0, align 4
487 %arrayidx.1.i = getelementptr [3 x float], ptr %data.i111, i64 0, i64 1
488 %arrayidx.2.i = getelementptr [3 x float], ptr %data.i111, i64 0, i64 2
489 %mul17.i.us = fmul double %conv7.i, 0.000000e+00
490 %mul.2.i.i.us = fmul double %mul17.i.us, 0.000000e+00
491 %add.i.i82.i.us = fadd double %conv7.i, 0.000000e+00
492 %add.1.i.i84.i.us = fadd double %conv7.i, 0.000000e+00
493 %mul.i.i91.i.us = fmul double %add.i.i82.i.us, %conv7.i
494 %mul.1.i.i92.i.us = fmul double %add.1.i.i84.i.us, %conv7.i
495 %add.i96.i.us = fadd double %mul.i.i91.i.us, 0.000000e+00
496 %add.1.i.i.us = fadd double %mul.1.i.i92.i.us, 0.000000e+00
497 %add.2.i.i.us = fadd double %mul.2.i.i.us, 0.000000e+00
498 %conv.i42.us = fptrunc double %add.i96.i.us to float
499 store float %conv.i42.us, ptr %data.i111, align 4
500 %conv.1.i44.us = fptrunc double %add.1.i.i.us to float
501 store float %conv.1.i44.us, ptr %arrayidx.1.i, align 4
502 %conv.2.i46.us = fptrunc double %add.2.i.i.us to float
503 store float %conv.2.i46.us, ptr %arrayidx.2.i, align 4
504 %call2.i.us = load volatile ptr, ptr %data.i111, align 8
508 define void @common_mask(ptr %m, double %conv, double %conv2) {
509 ; CHECK-LABEL: define void @common_mask(
510 ; CHECK-SAME: ptr [[M:%.*]], double [[CONV:%.*]], double [[CONV2:%.*]]) {
512 ; CHECK-NEXT: [[SUB19:%.*]] = fsub double [[CONV]], [[CONV]]
513 ; CHECK-NEXT: [[CONV20:%.*]] = fptrunc double [[SUB19]] to float
514 ; CHECK-NEXT: store float [[CONV20]], ptr [[M]], align 4
515 ; CHECK-NEXT: [[ADD:%.*]] = fadd double [[CONV2]], 0.000000e+00
516 ; CHECK-NEXT: [[CONV239:%.*]] = fptrunc double [[ADD]] to float
517 ; CHECK-NEXT: [[ARRAYIDX25:%.*]] = getelementptr [4 x float], ptr [[M]], i64 0, i64 1
518 ; CHECK-NEXT: store float [[CONV239]], ptr [[ARRAYIDX25]], align 4
519 ; CHECK-NEXT: [[ADD26:%.*]] = fsub double 0.000000e+00, [[CONV]]
520 ; CHECK-NEXT: [[CONV27:%.*]] = fptrunc double [[ADD26]] to float
521 ; CHECK-NEXT: [[ARRAYIDX29:%.*]] = getelementptr [4 x float], ptr [[M]], i64 0, i64 2
522 ; CHECK-NEXT: store float [[CONV27]], ptr [[ARRAYIDX29]], align 4
523 ; CHECK-NEXT: ret void
526 %sub19 = fsub double %conv, %conv
527 %conv20 = fptrunc double %sub19 to float
528 store float %conv20, ptr %m, align 4
529 %add = fadd double %conv2, 0.000000e+00
530 %conv239 = fptrunc double %add to float
531 %arrayidx25 = getelementptr [4 x float], ptr %m, i64 0, i64 1
532 store float %conv239, ptr %arrayidx25, align 4
533 %add26 = fsub double 0.000000e+00, %conv
534 %conv27 = fptrunc double %add26 to float
535 %arrayidx29 = getelementptr [4 x float], ptr %m, i64 0, i64 2
536 store float %conv27, ptr %arrayidx29, align 4
540 define void @vec3_extract(<3 x i16> %pixel.sroa.0.4.vec.insert606, ptr %call3.i536) {
541 ; CHECK-LABEL: define void @vec3_extract(
542 ; CHECK-SAME: <3 x i16> [[PIXEL_SROA_0_4_VEC_INSERT606:%.*]], ptr [[CALL3_I536:%.*]]) {
544 ; CHECK-NEXT: [[PIXEL_SROA_0_4_VEC_EXTRACT:%.*]] = extractelement <3 x i16> [[PIXEL_SROA_0_4_VEC_INSERT606]], i64 2
545 ; CHECK-NEXT: [[RED668:%.*]] = getelementptr i16, ptr [[CALL3_I536]], i64 2
546 ; CHECK-NEXT: store i16 [[PIXEL_SROA_0_4_VEC_EXTRACT]], ptr [[RED668]], align 2
547 ; CHECK-NEXT: [[PIXEL_SROA_0_2_VEC_EXTRACT:%.*]] = extractelement <3 x i16> [[PIXEL_SROA_0_4_VEC_INSERT606]], i64 1
548 ; CHECK-NEXT: [[GREEN670:%.*]] = getelementptr i16, ptr [[CALL3_I536]], i64 1
549 ; CHECK-NEXT: store i16 [[PIXEL_SROA_0_2_VEC_EXTRACT]], ptr [[GREEN670]], align 2
550 ; CHECK-NEXT: [[PIXEL_SROA_0_0_VEC_EXTRACT:%.*]] = extractelement <3 x i16> [[PIXEL_SROA_0_4_VEC_INSERT606]], i64 0
551 ; CHECK-NEXT: store i16 [[PIXEL_SROA_0_0_VEC_EXTRACT]], ptr [[CALL3_I536]], align 2
552 ; CHECK-NEXT: ret void
555 %pixel.sroa.0.4.vec.extract = extractelement <3 x i16> %pixel.sroa.0.4.vec.insert606, i64 2
556 %red668 = getelementptr i16, ptr %call3.i536, i64 2
557 store i16 %pixel.sroa.0.4.vec.extract, ptr %red668, align 2
558 %pixel.sroa.0.2.vec.extract = extractelement <3 x i16> %pixel.sroa.0.4.vec.insert606, i64 1
559 %green670 = getelementptr i16, ptr %call3.i536, i64 1
560 store i16 %pixel.sroa.0.2.vec.extract, ptr %green670, align 2
561 %pixel.sroa.0.0.vec.extract = extractelement <3 x i16> %pixel.sroa.0.4.vec.insert606, i64 0
562 store i16 %pixel.sroa.0.0.vec.extract, ptr %call3.i536, align 2
566 define void @can_reorder_vec3_op_with_padding(ptr %A, <3 x float> %in) {
567 ; NON-POW2-LABEL: define void @can_reorder_vec3_op_with_padding(
568 ; NON-POW2-SAME: ptr [[A:%.*]], <3 x float> [[IN:%.*]]) {
569 ; NON-POW2-NEXT: entry:
570 ; NON-POW2-NEXT: [[TMP1:%.*]] = fsub <3 x float> [[IN]], [[IN]]
571 ; NON-POW2-NEXT: [[TMP2:%.*]] = call <3 x float> @llvm.fmuladd.v3f32(<3 x float> [[TMP1]], <3 x float> splat (float 2.000000e+00), <3 x float> splat (float 3.000000e+00))
572 ; NON-POW2-NEXT: [[TMP3:%.*]] = fmul <3 x float> [[TMP2]], splat (float 3.000000e+00)
573 ; NON-POW2-NEXT: [[TMP4:%.*]] = shufflevector <3 x float> [[TMP3]], <3 x float> poison, <3 x i32> <i32 1, i32 2, i32 0>
574 ; NON-POW2-NEXT: store <3 x float> [[TMP4]], ptr [[A]], align 4
575 ; NON-POW2-NEXT: ret void
577 ; POW2-ONLY-LABEL: define void @can_reorder_vec3_op_with_padding(
578 ; POW2-ONLY-SAME: ptr [[A:%.*]], <3 x float> [[IN:%.*]]) {
579 ; POW2-ONLY-NEXT: entry:
580 ; POW2-ONLY-NEXT: [[ARRAYIDX42_I:%.*]] = getelementptr float, ptr [[A]], i64 2
581 ; POW2-ONLY-NEXT: [[TMP0:%.*]] = extractelement <3 x float> [[IN]], i64 0
582 ; POW2-ONLY-NEXT: [[SUB_I362:%.*]] = fsub float [[TMP0]], [[TMP0]]
583 ; POW2-ONLY-NEXT: [[TMP1:%.*]] = call float @llvm.fmuladd.f32(float [[SUB_I362]], float 2.000000e+00, float 3.000000e+00)
584 ; POW2-ONLY-NEXT: [[MUL6_I_I_I_I:%.*]] = fmul float [[TMP1]], 3.000000e+00
585 ; POW2-ONLY-NEXT: [[TMP2:%.*]] = shufflevector <3 x float> [[IN]], <3 x float> poison, <2 x i32> <i32 1, i32 2>
586 ; POW2-ONLY-NEXT: [[TMP3:%.*]] = fsub <2 x float> [[TMP2]], [[TMP2]]
587 ; POW2-ONLY-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> [[TMP3]], <2 x float> splat (float 2.000000e+00), <2 x float> splat (float 3.000000e+00))
588 ; POW2-ONLY-NEXT: [[TMP5:%.*]] = fmul <2 x float> [[TMP4]], splat (float 3.000000e+00)
589 ; POW2-ONLY-NEXT: store <2 x float> [[TMP5]], ptr [[A]], align 4
590 ; POW2-ONLY-NEXT: store float [[MUL6_I_I_I_I]], ptr [[ARRAYIDX42_I]], align 4
591 ; POW2-ONLY-NEXT: ret void
594 %arrayidx42.i = getelementptr float, ptr %A, i64 2
595 %arrayidx35.i = getelementptr float, ptr %A, i64 1
596 %0 = extractelement <3 x float> %in, i64 0
597 %1 = extractelement <3 x float> %in, i64 0
598 %sub.i362 = fsub float %0, %1
599 %2 = extractelement <3 x float> %in, i64 1
600 %3 = extractelement <3 x float> %in, i64 1
601 %sub5.i = fsub float %2, %3
602 %4 = extractelement <3 x float> %in, i64 2
603 %5 = extractelement <3 x float> %in, i64 2
604 %sub9.i = fsub float %4, %5
605 %6 = call float @llvm.fmuladd.f32(float %sub5.i, float 2.000000e+00, float 3.000000e+00)
606 %7 = call float @llvm.fmuladd.f32(float %sub9.i, float 2.000000e+00, float 3.000000e+00)
607 %8 = call float @llvm.fmuladd.f32(float %sub.i362, float 2.000000e+00, float 3.000000e+00)
608 %mul.i.i.i.i373 = fmul float %6, 3.000000e+00
609 %mul3.i.i.i.i = fmul float %7, 3.000000e+00
610 %mul6.i.i.i.i = fmul float %8, 3.000000e+00
611 store float %mul.i.i.i.i373, ptr %A, align 4
612 store float %mul3.i.i.i.i, ptr %arrayidx35.i, align 4
613 store float %mul6.i.i.i.i, ptr %arrayidx42.i, align 4
617 declare float @llvm.fmuladd.f32(float, float, float)
618 declare double @llvm.fmuladd.f64(double, double, double)