1 ; RUN: llc < %s -frame-pointer=all -mtriple=i686-pc-mingw32 -no-integrated-as
3 %struct.__SEH2Frame = type {}
5 define void @_SEH2FrameHandler() nounwind {
7 %target.addr.i = alloca ptr, align 4 ; <ptr> [#uses=2]
8 %frame = alloca ptr, align 4 ; <ptr> [#uses=1]
9 %tmp = load ptr, ptr %frame ; <ptr> [#uses=1]
10 store ptr %tmp, ptr %target.addr.i
11 %tmp.i = load ptr, ptr %target.addr.i ; <ptr> [#uses=1]
12 call void asm sideeffect "push %ebp\0Apush $$0\0Apush $$0\0Apush $$Return${:uid}\0Apush $0\0Acall ${1:c}\0AReturn${:uid}: pop %ebp\0A", "imr,imr,~{ax},~{bx},~{cx},~{dx},~{si},~{di},~{flags},~{memory},~{dirflag},~{fpsr},~{flags}"(ptr %tmp.i, ptr @RtlUnwind) nounwind, !srcloc !0
16 declare x86_stdcallcc void @RtlUnwind(...)