1 ; RUN: llc -verify-machineinstrs < %s
2 ; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g3
3 ; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g5
5 ; REQUIRES: default_triple
7 define void @execute_shader(ptr %OUT, ptr %IN, ptr
10 %input2 = load <4 x float>, ptr null, align 16 ; <<4 x float>>
11 %shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1]
13 %mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x
14 %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>>
15 store <4 x float> %add2, ptr null, align 16