1 import("//llvm/lib/Target/targets.gni")
2 import("//llvm/utils/gn/build/mac_sdk.gni")
3 import("//llvm/utils/gn/build/toolchain/compiler.gni")
5 # In the GN build, compiler-rt is always built by just-built clang and lld.
6 # FIXME: For macOS and iOS builds, depend on lib in all needed target arch
7 # toolchains and then lipo them together for the final output.
8 supported_toolchains = []
9 if (current_os == "win" || win_sysroot != "") {
10 supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x64" ]
11 supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_win_x86" ]
13 if (current_os != "win") {
14 supported_toolchains += [ "//llvm/utils/gn/build/toolchain:stage2_unix" ]
16 supported_toolchains += supported_android_toolchains
17 if (llvm_build_AArch64) {
18 supported_toolchains +=
19 [ "//llvm/utils/gn/build/toolchain:stage2_baremetal_aarch64" ]
21 group("compiler-rt") {
22 deps = [ "//compiler-rt/include($host_toolchain)" ]
23 foreach(toolchain, supported_toolchains) {
24 deps += [ "//compiler-rt/lib($toolchain)" ]
27 # FIXME: Do this only if a gn arg compiler_rt_enable_ios is set?
28 # That would match the cmake build.
29 if (host_os == "mac" && have_ios_sdks) {
30 if (llvm_build_AArch64) {
31 deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_ios_aarch64)" ]
34 deps += [ "//compiler-rt/lib/builtins(//llvm/utils/gn/build/toolchain:stage2_iossim_x64)" ]