1 // RUN: mlir-translate -no-implicit-module -split-input-file -test-spirv-roundtrip %s | FileCheck %s
3 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
4 // CHECK: location = 0 : i32
5 spirv.GlobalVariable @var {location = 0 : i32} : !spirv.ptr<vector<4xf32>, Input>
10 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
11 // CHECK: no_perspective
12 spirv.GlobalVariable @var {no_perspective} : !spirv.ptr<vector<4xf32>, Input>
17 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
19 spirv.GlobalVariable @var {flat} : !spirv.ptr<si32, Input>
24 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
27 spirv.GlobalVariable @var1 bind(0, 0) {aliased} : !spirv.ptr<!spirv.struct<(!spirv.array<4xf32, stride=4>[0])>, StorageBuffer>
28 spirv.GlobalVariable @var2 bind(0, 0) {aliased} : !spirv.ptr<!spirv.struct<(vector<4xf32>[0])>, StorageBuffer>
33 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
34 // CHECK: non_readable
35 spirv.GlobalVariable @var bind(0, 0) {non_readable} : !spirv.ptr<!spirv.struct<(!spirv.array<4xf32, stride=4>[0])>, StorageBuffer>
40 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
41 // CHECK: non_writable
42 spirv.GlobalVariable @var bind(0, 0) {non_writable} : !spirv.ptr<!spirv.struct<(!spirv.array<4xf32, stride=4>[0])>, StorageBuffer>
47 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
49 spirv.GlobalVariable @var bind(0, 0) {restrict} : !spirv.ptr<!spirv.struct<(!spirv.array<4xf32, stride=4>[0])>, StorageBuffer>
54 spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
55 // CHECK: relaxed_precision
56 spirv.GlobalVariable @var {location = 0 : i32, relaxed_precision} : !spirv.ptr<vector<4xf32>, Output>