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[llvm-project.git] / llvm / lib / CodeGen / SpillPlacement.cpp
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1 //===- SpillPlacement.cpp - Optimal Spill Code Placement ------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the spill code placement analysis.
11 // Each edge bundle corresponds to a node in a Hopfield network. Constraints on
12 // basic blocks are weighted by the block frequency and added to become the node
13 // bias.
15 // Transparent basic blocks have the variable live through, but don't care if it
16 // is spilled or in a register. These blocks become connections in the Hopfield
17 // network, again weighted by block frequency.
19 // The Hopfield network minimizes (possibly locally) its energy function:
21 // E = -sum_n V_n * ( B_n + sum_{n, m linked by b} V_m * F_b )
23 // The energy function represents the expected spill code execution frequency,
24 // or the cost of spilling. This is a Lyapunov function which never increases
25 // when a node is updated. It is guaranteed to converge to a local minimum.
27 //===----------------------------------------------------------------------===//
29 #include "SpillPlacement.h"
30 #include "llvm/ADT/BitVector.h"
31 #include "llvm/CodeGen/EdgeBundles.h"
32 #include "llvm/CodeGen/MachineBasicBlock.h"
33 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
34 #include "llvm/CodeGen/MachineFunction.h"
35 #include "llvm/CodeGen/MachineLoopInfo.h"
36 #include "llvm/CodeGen/Passes.h"
37 #include "llvm/InitializePasses.h"
38 #include "llvm/Pass.h"
39 #include <algorithm>
40 #include <cassert>
41 #include <cstdint>
42 #include <utility>
44 using namespace llvm;
46 #define DEBUG_TYPE "spill-code-placement"
48 char SpillPlacement::ID = 0;
50 char &llvm::SpillPlacementID = SpillPlacement::ID;
52 INITIALIZE_PASS_BEGIN(SpillPlacement, DEBUG_TYPE,
53 "Spill Code Placement Analysis", true, true)
54 INITIALIZE_PASS_DEPENDENCY(EdgeBundles)
55 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
56 INITIALIZE_PASS_END(SpillPlacement, DEBUG_TYPE,
57 "Spill Code Placement Analysis", true, true)
59 void SpillPlacement::getAnalysisUsage(AnalysisUsage &AU) const {
60 AU.setPreservesAll();
61 AU.addRequired<MachineBlockFrequencyInfo>();
62 AU.addRequiredTransitive<EdgeBundles>();
63 AU.addRequiredTransitive<MachineLoopInfo>();
64 MachineFunctionPass::getAnalysisUsage(AU);
67 /// Node - Each edge bundle corresponds to a Hopfield node.
68 ///
69 /// The node contains precomputed frequency data that only depends on the CFG,
70 /// but Bias and Links are computed each time placeSpills is called.
71 ///
72 /// The node Value is positive when the variable should be in a register. The
73 /// value can change when linked nodes change, but convergence is very fast
74 /// because all weights are positive.
75 struct SpillPlacement::Node {
76 /// BiasN - Sum of blocks that prefer a spill.
77 BlockFrequency BiasN;
79 /// BiasP - Sum of blocks that prefer a register.
80 BlockFrequency BiasP;
82 /// Value - Output value of this node computed from the Bias and links.
83 /// This is always on of the values {-1, 0, 1}. A positive number means the
84 /// variable should go in a register through this bundle.
85 int Value;
87 using LinkVector = SmallVector<std::pair<BlockFrequency, unsigned>, 4>;
89 /// Links - (Weight, BundleNo) for all transparent blocks connecting to other
90 /// bundles. The weights are all positive block frequencies.
91 LinkVector Links;
93 /// SumLinkWeights - Cached sum of the weights of all links + ThresHold.
94 BlockFrequency SumLinkWeights;
96 /// preferReg - Return true when this node prefers to be in a register.
97 bool preferReg() const {
98 // Undecided nodes (Value==0) go on the stack.
99 return Value > 0;
102 /// mustSpill - Return True if this node is so biased that it must spill.
103 bool mustSpill() const {
104 // We must spill if Bias < -sum(weights) or the MustSpill flag was set.
105 // BiasN is saturated when MustSpill is set, make sure this still returns
106 // true when the RHS saturates. Note that SumLinkWeights includes Threshold.
107 return BiasN >= BiasP + SumLinkWeights;
110 /// clear - Reset per-query data, but preserve frequencies that only depend on
111 /// the CFG.
112 void clear(const BlockFrequency &Threshold) {
113 BiasN = BiasP = Value = 0;
114 SumLinkWeights = Threshold;
115 Links.clear();
118 /// addLink - Add a link to bundle b with weight w.
119 void addLink(unsigned b, BlockFrequency w) {
120 // Update cached sum.
121 SumLinkWeights += w;
123 // There can be multiple links to the same bundle, add them up.
124 for (std::pair<BlockFrequency, unsigned> &L : Links)
125 if (L.second == b) {
126 L.first += w;
127 return;
129 // This must be the first link to b.
130 Links.push_back(std::make_pair(w, b));
133 /// addBias - Bias this node.
134 void addBias(BlockFrequency freq, BorderConstraint direction) {
135 switch (direction) {
136 default:
137 break;
138 case PrefReg:
139 BiasP += freq;
140 break;
141 case PrefSpill:
142 BiasN += freq;
143 break;
144 case MustSpill:
145 BiasN = BlockFrequency::getMaxFrequency();
146 break;
150 /// update - Recompute Value from Bias and Links. Return true when node
151 /// preference changes.
152 bool update(const Node nodes[], const BlockFrequency &Threshold) {
153 // Compute the weighted sum of inputs.
154 BlockFrequency SumN = BiasN;
155 BlockFrequency SumP = BiasP;
156 for (std::pair<BlockFrequency, unsigned> &L : Links) {
157 if (nodes[L.second].Value == -1)
158 SumN += L.first;
159 else if (nodes[L.second].Value == 1)
160 SumP += L.first;
163 // Each weighted sum is going to be less than the total frequency of the
164 // bundle. Ideally, we should simply set Value = sign(SumP - SumN), but we
165 // will add a dead zone around 0 for two reasons:
167 // 1. It avoids arbitrary bias when all links are 0 as is possible during
168 // initial iterations.
169 // 2. It helps tame rounding errors when the links nominally sum to 0.
171 bool Before = preferReg();
172 if (SumN >= SumP + Threshold)
173 Value = -1;
174 else if (SumP >= SumN + Threshold)
175 Value = 1;
176 else
177 Value = 0;
178 return Before != preferReg();
181 void getDissentingNeighbors(SparseSet<unsigned> &List,
182 const Node nodes[]) const {
183 for (const auto &Elt : Links) {
184 unsigned n = Elt.second;
185 // Neighbors that already have the same value are not going to
186 // change because of this node changing.
187 if (Value != nodes[n].Value)
188 List.insert(n);
193 bool SpillPlacement::runOnMachineFunction(MachineFunction &mf) {
194 MF = &mf;
195 bundles = &getAnalysis<EdgeBundles>();
196 loops = &getAnalysis<MachineLoopInfo>();
198 assert(!nodes && "Leaking node array");
199 nodes = new Node[bundles->getNumBundles()];
200 TodoList.clear();
201 TodoList.setUniverse(bundles->getNumBundles());
203 // Compute total ingoing and outgoing block frequencies for all bundles.
204 BlockFrequencies.resize(mf.getNumBlockIDs());
205 MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
206 setThreshold(MBFI->getEntryFreq());
207 for (auto &I : mf) {
208 unsigned Num = I.getNumber();
209 BlockFrequencies[Num] = MBFI->getBlockFreq(&I);
212 // We never change the function.
213 return false;
216 void SpillPlacement::releaseMemory() {
217 delete[] nodes;
218 nodes = nullptr;
219 TodoList.clear();
222 /// activate - mark node n as active if it wasn't already.
223 void SpillPlacement::activate(unsigned n) {
224 TodoList.insert(n);
225 if (ActiveNodes->test(n))
226 return;
227 ActiveNodes->set(n);
228 nodes[n].clear(Threshold);
230 // Very large bundles usually come from big switches, indirect branches,
231 // landing pads, or loops with many 'continue' statements. It is difficult to
232 // allocate registers when so many different blocks are involved.
234 // Give a small negative bias to large bundles such that a substantial
235 // fraction of the connected blocks need to be interested before we consider
236 // expanding the region through the bundle. This helps compile time by
237 // limiting the number of blocks visited and the number of links in the
238 // Hopfield network.
239 if (bundles->getBlocks(n).size() > 100) {
240 nodes[n].BiasP = 0;
241 nodes[n].BiasN = (MBFI->getEntryFreq() / 16);
245 /// Set the threshold for a given entry frequency.
247 /// Set the threshold relative to \c Entry. Since the threshold is used as a
248 /// bound on the open interval (-Threshold;Threshold), 1 is the minimum
249 /// threshold.
250 void SpillPlacement::setThreshold(const BlockFrequency &Entry) {
251 // Apparently 2 is a good threshold when Entry==2^14, but we need to scale
252 // it. Divide by 2^13, rounding as appropriate.
253 uint64_t Freq = Entry.getFrequency();
254 uint64_t Scaled = (Freq >> 13) + bool(Freq & (1 << 12));
255 Threshold = std::max(UINT64_C(1), Scaled);
258 /// addConstraints - Compute node biases and weights from a set of constraints.
259 /// Set a bit in NodeMask for each active node.
260 void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
261 for (const BlockConstraint &LB : LiveBlocks) {
262 BlockFrequency Freq = BlockFrequencies[LB.Number];
264 // Live-in to block?
265 if (LB.Entry != DontCare) {
266 unsigned ib = bundles->getBundle(LB.Number, false);
267 activate(ib);
268 nodes[ib].addBias(Freq, LB.Entry);
271 // Live-out from block?
272 if (LB.Exit != DontCare) {
273 unsigned ob = bundles->getBundle(LB.Number, true);
274 activate(ob);
275 nodes[ob].addBias(Freq, LB.Exit);
280 /// addPrefSpill - Same as addConstraints(PrefSpill)
281 void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
282 for (unsigned B : Blocks) {
283 BlockFrequency Freq = BlockFrequencies[B];
284 if (Strong)
285 Freq += Freq;
286 unsigned ib = bundles->getBundle(B, false);
287 unsigned ob = bundles->getBundle(B, true);
288 activate(ib);
289 activate(ob);
290 nodes[ib].addBias(Freq, PrefSpill);
291 nodes[ob].addBias(Freq, PrefSpill);
295 void SpillPlacement::addLinks(ArrayRef<unsigned> Links) {
296 for (unsigned Number : Links) {
297 unsigned ib = bundles->getBundle(Number, false);
298 unsigned ob = bundles->getBundle(Number, true);
300 // Ignore self-loops.
301 if (ib == ob)
302 continue;
303 activate(ib);
304 activate(ob);
305 BlockFrequency Freq = BlockFrequencies[Number];
306 nodes[ib].addLink(ob, Freq);
307 nodes[ob].addLink(ib, Freq);
311 bool SpillPlacement::scanActiveBundles() {
312 RecentPositive.clear();
313 for (unsigned n : ActiveNodes->set_bits()) {
314 update(n);
315 // A node that must spill, or a node without any links is not going to
316 // change its value ever again, so exclude it from iterations.
317 if (nodes[n].mustSpill())
318 continue;
319 if (nodes[n].preferReg())
320 RecentPositive.push_back(n);
322 return !RecentPositive.empty();
325 bool SpillPlacement::update(unsigned n) {
326 if (!nodes[n].update(nodes, Threshold))
327 return false;
328 nodes[n].getDissentingNeighbors(TodoList, nodes);
329 return true;
332 /// iterate - Repeatedly update the Hopfield nodes until stability or the
333 /// maximum number of iterations is reached.
334 void SpillPlacement::iterate() {
335 // We do not need to push those node in the todolist.
336 // They are already been proceeded as part of the previous iteration.
337 RecentPositive.clear();
339 // Since the last iteration, the todolist have been augmented by calls
340 // to addConstraints, addLinks, and co.
341 // Update the network energy starting at this new frontier.
342 // The call to ::update will add the nodes that changed into the todolist.
343 unsigned Limit = bundles->getNumBundles() * 10;
344 while(Limit-- > 0 && !TodoList.empty()) {
345 unsigned n = TodoList.pop_back_val();
346 if (!update(n))
347 continue;
348 if (nodes[n].preferReg())
349 RecentPositive.push_back(n);
353 void SpillPlacement::prepare(BitVector &RegBundles) {
354 RecentPositive.clear();
355 TodoList.clear();
356 // Reuse RegBundles as our ActiveNodes vector.
357 ActiveNodes = &RegBundles;
358 ActiveNodes->clear();
359 ActiveNodes->resize(bundles->getNumBundles());
362 bool
363 SpillPlacement::finish() {
364 assert(ActiveNodes && "Call prepare() first");
366 // Write preferences back to ActiveNodes.
367 bool Perfect = true;
368 for (unsigned n : ActiveNodes->set_bits())
369 if (!nodes[n].preferReg()) {
370 ActiveNodes->reset(n);
371 Perfect = false;
373 ActiveNodes = nullptr;
374 return Perfect;
377 void SpillPlacement::BlockConstraint::print(raw_ostream &OS) const {
378 auto toString = [](BorderConstraint C) -> StringRef {
379 switch(C) {
380 case DontCare: return "DontCare";
381 case PrefReg: return "PrefReg";
382 case PrefSpill: return "PrefSpill";
383 case PrefBoth: return "PrefBoth";
384 case MustSpill: return "MustSpill";
386 llvm_unreachable("uncovered switch");
389 dbgs() << "{" << Number << ", "
390 << toString(Entry) << ", "
391 << toString(Exit) << ", "
392 << (ChangesValue ? "changes" : "no change") << "}";
395 void SpillPlacement::BlockConstraint::dump() const {
396 print(dbgs());
397 dbgs() << "\n";