1 ; RUN: llc -mtriple=arm64-apple-macosx10.8.0 < %s -verify-coalescing
2 ; RUN: llc -mtriple=arm64_32-apple-ios9.0 < %s -verify-coalescing
3 ; <rdar://problem/11522048>
5 ; Verify that we can handle spilling the stack pointer without attempting
6 ; spilling it directly.
8 ; CHECK: mov [[X0:x[0-9]+]], sp
11 define void @f() nounwind ssp {
13 %savedstack = call ptr @llvm.stacksave() nounwind
14 call void asm sideeffect "; inlineasm", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x13},~{x14},~{x15},~{x16},~{x17},~{x18},~{x19},~{x20},~{x21},~{x22},~{x23},~{x24},~{x25},~{x26},~{x27},~{x28},~{fp},~{lr},~{sp},~{memory}"() nounwind
15 call void @llvm.stackrestore(ptr %savedstack) nounwind
19 declare ptr @llvm.stacksave() nounwind
20 declare void @llvm.stackrestore(ptr) nounwind