1 ; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
2 target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
3 target triple = "powerpc64-unknown-linux-gnu"
5 ; Function Attrs: nounwind
6 define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 {
10 vector.body: ; preds = %vector.body, %entry
14 %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
15 %0 = getelementptr inbounds float, ptr %y, i64 %index
16 %wide.load = load <4 x float>, ptr %0, align 4
17 %1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
18 %2 = getelementptr inbounds float, ptr %x, i64 %index
19 store <4 x float> %1, ptr %2, align 4
20 %index.next = add i64 %index, 4
21 %3 = getelementptr inbounds float, ptr %y, i64 %index.next
22 %wide.load.1 = load <4 x float>, ptr %3, align 4
23 %4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
24 %5 = getelementptr inbounds float, ptr %x, i64 %index.next
25 store <4 x float> %4, ptr %5, align 4
26 %index.next.1 = add i64 %index.next, 4
27 %6 = getelementptr inbounds float, ptr %y, i64 %index.next.1
28 %wide.load.2 = load <4 x float>, ptr %6, align 4
29 %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
30 %8 = getelementptr inbounds float, ptr %x, i64 %index.next.1
31 store <4 x float> %7, ptr %8, align 4
32 %index.next.2 = add i64 %index.next.1, 4
33 %9 = getelementptr inbounds float, ptr %y, i64 %index.next.2
34 %wide.load.3 = load <4 x float>, ptr %9, align 4
35 %10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
36 %11 = getelementptr inbounds float, ptr %x, i64 %index.next.2
37 store <4 x float> %10, ptr %11, align 4
38 %index.next.3 = add i64 %index.next.2, 4
39 %12 = getelementptr inbounds float, ptr %y, i64 %index.next.3
40 %wide.load.4 = load <4 x float>, ptr %12, align 4
41 %13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
42 %14 = getelementptr inbounds float, ptr %x, i64 %index.next.3
43 store <4 x float> %13, ptr %14, align 4
44 %index.next.4 = add i64 %index.next.3, 4
45 %15 = getelementptr inbounds float, ptr %y, i64 %index.next.4
46 %wide.load.5 = load <4 x float>, ptr %15, align 4
47 %16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
48 %17 = getelementptr inbounds float, ptr %x, i64 %index.next.4
49 store <4 x float> %16, ptr %17, align 4
50 %index.next.5 = add i64 %index.next.4, 4
51 %18 = getelementptr inbounds float, ptr %y, i64 %index.next.5
52 %wide.load.6 = load <4 x float>, ptr %18, align 4
53 %19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
54 %20 = getelementptr inbounds float, ptr %x, i64 %index.next.5
55 store <4 x float> %19, ptr %20, align 4
56 %index.next.6 = add i64 %index.next.5, 4
57 %21 = getelementptr inbounds float, ptr %y, i64 %index.next.6
58 %wide.load.7 = load <4 x float>, ptr %21, align 4
59 %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
60 %23 = getelementptr inbounds float, ptr %x, i64 %index.next.6
61 store <4 x float> %22, ptr %23, align 4
62 %index.next.7 = add i64 %index.next.6, 4
63 %24 = getelementptr inbounds float, ptr %y, i64 %index.next.7
64 %wide.load.8 = load <4 x float>, ptr %24, align 4
65 %25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
66 %26 = getelementptr inbounds float, ptr %x, i64 %index.next.7
67 store <4 x float> %25, ptr %26, align 4
68 %index.next.8 = add i64 %index.next.7, 4
69 %27 = getelementptr inbounds float, ptr %y, i64 %index.next.8
70 %wide.load.9 = load <4 x float>, ptr %27, align 4
71 %28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
72 %29 = getelementptr inbounds float, ptr %x, i64 %index.next.8
73 store <4 x float> %28, ptr %29, align 4
74 %index.next.9 = add i64 %index.next.8, 4
75 %30 = getelementptr inbounds float, ptr %y, i64 %index.next.9
76 %wide.load.10 = load <4 x float>, ptr %30, align 4
77 %31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
78 %32 = getelementptr inbounds float, ptr %x, i64 %index.next.9
79 store <4 x float> %31, ptr %32, align 4
80 %index.next.10 = add i64 %index.next.9, 4
81 %33 = getelementptr inbounds float, ptr %y, i64 %index.next.10
82 %wide.load.11 = load <4 x float>, ptr %33, align 4
83 %34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
84 %35 = getelementptr inbounds float, ptr %x, i64 %index.next.10
85 store <4 x float> %34, ptr %35, align 4
86 %index.next.11 = add i64 %index.next.10, 4
87 %36 = getelementptr inbounds float, ptr %y, i64 %index.next.11
88 %wide.load.12 = load <4 x float>, ptr %36, align 4
89 %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
90 %38 = getelementptr inbounds float, ptr %x, i64 %index.next.11
91 store <4 x float> %37, ptr %38, align 4
92 %index.next.12 = add i64 %index.next.11, 4
93 %39 = getelementptr inbounds float, ptr %y, i64 %index.next.12
94 %wide.load.13 = load <4 x float>, ptr %39, align 4
95 %40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
96 %41 = getelementptr inbounds float, ptr %x, i64 %index.next.12
97 store <4 x float> %40, ptr %41, align 4
98 %index.next.13 = add i64 %index.next.12, 4
99 %42 = getelementptr inbounds float, ptr %y, i64 %index.next.13
100 %wide.load.14 = load <4 x float>, ptr %42, align 4
101 %43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
102 %44 = getelementptr inbounds float, ptr %x, i64 %index.next.13
103 store <4 x float> %43, ptr %44, align 4
104 %index.next.14 = add i64 %index.next.13, 4
105 %45 = getelementptr inbounds float, ptr %y, i64 %index.next.14
106 %wide.load.15 = load <4 x float>, ptr %45, align 4
107 %46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
108 %47 = getelementptr inbounds float, ptr %x, i64 %index.next.14
109 store <4 x float> %46, ptr %47, align 4
110 %index.next.15 = add i64 %index.next.14, 4
111 %48 = icmp eq i64 %index.next.15, 2048
112 br i1 %48, label %for.end, label %vector.body
114 for.end: ; preds = %vector.body
118 ; Function Attrs: nounwind readonly
119 declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
121 define <2 x double> @bar(ptr %x) {
123 %r = load <2 x double>, ptr %x, align 8
132 attributes #0 = { nounwind }
133 attributes #1 = { nounwind readonly }