1 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2 ; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s
3 ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s
5 define void @strided_store_3x2(<6 x float> %in, float* %out) {
6 ; CHECK-LABEL: @strided_store_3x2(
7 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>
8 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> <i32 3, i32 4, i32 5>
9 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[OUT:%.*]] to <3 x float>*
10 ; CHECK-NEXT: store <3 x float> [[SPLIT]], <3 x float>* [[VEC_CAST]], align 4
11 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT]], i64 5
12 ; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>*
13 ; CHECK-NEXT: store <3 x float> [[SPLIT1]], <3 x float>* [[VEC_CAST2]], align 4
14 ; CHECK-NEXT: ret void
16 call void @llvm.matrix.column.major.store(<6 x float> %in, float* %out, i64 5, i1 false, i32 3, i32 2)
20 define void @strided_store_3x2_nonconst_stride(<6 x float> %in, i64 %stride, float* %out) {
21 ; CHECK-LABEL: @strided_store_3x2_nonconst_stride(
22 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> <i32 0, i32 1, i32 2>
23 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> <i32 3, i32 4, i32 5>
24 ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
25 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT:%.*]], i64 [[VEC_START]]
26 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>*
27 ; CHECK-NEXT: store <3 x float> [[SPLIT]], <3 x float>* [[VEC_CAST]], align 4
28 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]
29 ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr float, float* [[OUT]], i64 [[VEC_START2]]
30 ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast float* [[VEC_GEP3]] to <3 x float>*
31 ; CHECK-NEXT: store <3 x float> [[SPLIT1]], <3 x float>* [[VEC_CAST4]], align 4
32 ; CHECK-NEXT: ret void
34 call void @llvm.matrix.column.major.store(<6 x float> %in, float* %out, i64 %stride, i1 false, i32 3, i32 2)
39 declare void @llvm.matrix.column.major.store(<6 x float>, float*, i64, i1, i32, i32)
41 define void @strided_store_2x3(<10 x float> %in, float* %out) {
42 ; CHECK-LABEL: @strided_store_2x3(
43 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x float> [[IN:%.*]], <10 x float> poison, <2 x i32> <i32 0, i32 1>
44 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 2, i32 3>
45 ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 4, i32 5>
46 ; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 6, i32 7>
47 ; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> <i32 8, i32 9>
48 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast float* [[OUT:%.*]] to <2 x float>*
49 ; CHECK-NEXT: store <2 x float> [[SPLIT]], <2 x float>* [[VEC_CAST]], align 4
50 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, float* [[OUT]], i64 4
51 ; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast float* [[VEC_GEP]] to <2 x float>*
52 ; CHECK-NEXT: store <2 x float> [[SPLIT1]], <2 x float>* [[VEC_CAST5]], align 4
53 ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr float, float* [[OUT]], i64 8
54 ; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast float* [[VEC_GEP6]] to <2 x float>*
55 ; CHECK-NEXT: store <2 x float> [[SPLIT2]], <2 x float>* [[VEC_CAST7]], align 4
56 ; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr float, float* [[OUT]], i64 12
57 ; CHECK-NEXT: [[VEC_CAST9:%.*]] = bitcast float* [[VEC_GEP8]] to <2 x float>*
58 ; CHECK-NEXT: store <2 x float> [[SPLIT3]], <2 x float>* [[VEC_CAST9]], align 4
59 ; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr float, float* [[OUT]], i64 16
60 ; CHECK-NEXT: [[VEC_CAST11:%.*]] = bitcast float* [[VEC_GEP10]] to <2 x float>*
61 ; CHECK-NEXT: store <2 x float> [[SPLIT4]], <2 x float>* [[VEC_CAST11]], align 4
62 ; CHECK-NEXT: ret void
64 call void @llvm.matrix.column.major.store.v10f32(<10 x float> %in, float* %out, i64 4, i1 false, i32 2, i32 5)
68 declare void @llvm.matrix.column.major.store.v10f32(<10 x float>, float*, i64, i1, i32, i32)