[MachineScheduler] Fix physreg dependencies of ExitSU (#123541)
[llvm-project.git] / llvm / lib / CodeGen / BasicBlockSections.cpp
blob1eedfc4b25912690df2568fb5ffa9bd3b41a69fd
1 //===-- BasicBlockSections.cpp ---=========--------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // BasicBlockSections implementation.
11 // The purpose of this pass is to assign sections to basic blocks when
12 // -fbasic-block-sections= option is used. Further, with profile information
13 // only the subset of basic blocks with profiles are placed in separate sections
14 // and the rest are grouped in a cold section. The exception handling blocks are
15 // treated specially to ensure they are all in one seciton.
17 // Basic Block Sections
18 // ====================
20 // With option, -fbasic-block-sections=list, every function may be split into
21 // clusters of basic blocks. Every cluster will be emitted into a separate
22 // section with its basic blocks sequenced in the given order. To get the
23 // optimized performance, the clusters must form an optimal BB layout for the
24 // function. We insert a symbol at the beginning of every cluster's section to
25 // allow the linker to reorder the sections in any arbitrary sequence. A global
26 // order of these sections would encapsulate the function layout.
27 // For example, consider the following clusters for a function foo (consisting
28 // of 6 basic blocks 0, 1, ..., 5).
30 // 0 2
31 // 1 3 5
33 // * Basic blocks 0 and 2 are placed in one section with symbol `foo`
34 // referencing the beginning of this section.
35 // * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
36 // `foo.__part.1` will reference the beginning of this section.
37 // * Basic block 4 (note that it is not referenced in the list) is placed in
38 // one section, and a new symbol `foo.cold` will point to it.
40 // There are a couple of challenges to be addressed:
42 // 1. The last basic block of every cluster should not have any implicit
43 // fallthrough to its next basic block, as it can be reordered by the linker.
44 // The compiler should make these fallthroughs explicit by adding
45 // unconditional jumps..
47 // 2. All inter-cluster branch targets would now need to be resolved by the
48 // linker as they cannot be calculated during compile time. This is done
49 // using static relocations. Further, the compiler tries to use short branch
50 // instructions on some ISAs for small branch offsets. This is not possible
51 // for inter-cluster branches as the offset is not determined at compile
52 // time, and therefore, long branch instructions have to be used for those.
54 // 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
55 // needs special handling with basic block sections. DebugInfo needs to be
56 // emitted with more relocations as basic block sections can break a
57 // function into potentially several disjoint pieces, and CFI needs to be
58 // emitted per cluster. This also bloats the object file and binary sizes.
60 // Basic Block Address Map
61 // ==================
63 // With -fbasic-block-address-map, we emit the offsets of BB addresses of
64 // every function into the .llvm_bb_addr_map section. Along with the function
65 // symbols, this allows for mapping of virtual addresses in PMU profiles back to
66 // the corresponding basic blocks. This logic is implemented in AsmPrinter. This
67 // pass only assigns the BBSectionType of every function to ``labels``.
69 //===----------------------------------------------------------------------===//
71 #include "llvm/ADT/SmallVector.h"
72 #include "llvm/ADT/StringRef.h"
73 #include "llvm/CodeGen/BasicBlockSectionUtils.h"
74 #include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
75 #include "llvm/CodeGen/MachineDominators.h"
76 #include "llvm/CodeGen/MachineFunction.h"
77 #include "llvm/CodeGen/MachineFunctionPass.h"
78 #include "llvm/CodeGen/MachinePostDominators.h"
79 #include "llvm/CodeGen/Passes.h"
80 #include "llvm/CodeGen/TargetInstrInfo.h"
81 #include "llvm/InitializePasses.h"
82 #include "llvm/Target/TargetMachine.h"
83 #include <optional>
85 using namespace llvm;
87 // Placing the cold clusters in a separate section mitigates against poor
88 // profiles and allows optimizations such as hugepage mapping to be applied at a
89 // section granularity. Defaults to ".text.split." which is recognized by lld
90 // via the `-z keep-text-section-prefix` flag.
91 cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
92 "bbsections-cold-text-prefix",
93 cl::desc("The text prefix to use for cold basic block clusters"),
94 cl::init(".text.split."), cl::Hidden);
96 static cl::opt<bool> BBSectionsDetectSourceDrift(
97 "bbsections-detect-source-drift",
98 cl::desc("This checks if there is a fdo instr. profile hash "
99 "mismatch for this function"),
100 cl::init(true), cl::Hidden);
102 namespace {
104 class BasicBlockSections : public MachineFunctionPass {
105 public:
106 static char ID;
108 BasicBlockSectionsProfileReaderWrapperPass *BBSectionsProfileReader = nullptr;
110 BasicBlockSections() : MachineFunctionPass(ID) {
111 initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
114 StringRef getPassName() const override {
115 return "Basic Block Sections Analysis";
118 void getAnalysisUsage(AnalysisUsage &AU) const override;
120 /// Identify basic blocks that need separate sections and prepare to emit them
121 /// accordingly.
122 bool runOnMachineFunction(MachineFunction &MF) override;
124 private:
125 bool handleBBSections(MachineFunction &MF);
126 bool handleBBAddrMap(MachineFunction &MF);
129 } // end anonymous namespace
131 char BasicBlockSections::ID = 0;
132 INITIALIZE_PASS_BEGIN(
133 BasicBlockSections, "bbsections-prepare",
134 "Prepares for basic block sections, by splitting functions "
135 "into clusters of basic blocks.",
136 false, false)
137 INITIALIZE_PASS_DEPENDENCY(BasicBlockSectionsProfileReaderWrapperPass)
138 INITIALIZE_PASS_END(BasicBlockSections, "bbsections-prepare",
139 "Prepares for basic block sections, by splitting functions "
140 "into clusters of basic blocks.",
141 false, false)
143 // This function updates and optimizes the branching instructions of every basic
144 // block in a given function to account for changes in the layout.
145 static void
146 updateBranches(MachineFunction &MF,
147 const SmallVector<MachineBasicBlock *> &PreLayoutFallThroughs) {
148 const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
149 SmallVector<MachineOperand, 4> Cond;
150 for (auto &MBB : MF) {
151 auto NextMBBI = std::next(MBB.getIterator());
152 auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
153 // If this block had a fallthrough before we need an explicit unconditional
154 // branch to that block if either
155 // 1- the block ends a section, which means its next block may be
156 // reorderd by the linker, or
157 // 2- the fallthrough block is not adjacent to the block in the new
158 // order.
159 if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
160 TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
162 // We do not optimize branches for machine basic blocks ending sections, as
163 // their adjacent block might be reordered by the linker.
164 if (MBB.isEndSection())
165 continue;
167 // It might be possible to optimize branches by flipping the branch
168 // condition.
169 Cond.clear();
170 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
171 if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
172 continue;
173 MBB.updateTerminator(FTMBB);
177 // This function sorts basic blocks according to the cluster's information.
178 // All explicitly specified clusters of basic blocks will be ordered
179 // accordingly. All non-specified BBs go into a separate "Cold" section.
180 // Additionally, if exception handling landing pads end up in more than one
181 // clusters, they are moved into a single "Exception" section. Eventually,
182 // clusters are ordered in increasing order of their IDs, with the "Exception"
183 // and "Cold" succeeding all other clusters.
184 // FuncClusterInfo represents the cluster information for basic blocks. It
185 // maps from BBID of basic blocks to their cluster information. If this is
186 // empty, it means unique sections for all basic blocks in the function.
187 static void
188 assignSections(MachineFunction &MF,
189 const DenseMap<UniqueBBID, BBClusterInfo> &FuncClusterInfo) {
190 assert(MF.hasBBSections() && "BB Sections is not set for function.");
191 // This variable stores the section ID of the cluster containing eh_pads (if
192 // all eh_pads are one cluster). If more than one cluster contain eh_pads, we
193 // set it equal to ExceptionSectionID.
194 std::optional<MBBSectionID> EHPadsSectionID;
196 for (auto &MBB : MF) {
197 // With the 'all' option, every basic block is placed in a unique section.
198 // With the 'list' option, every basic block is placed in a section
199 // associated with its cluster, unless we want individual unique sections
200 // for every basic block in this function (if FuncClusterInfo is empty).
201 if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
202 FuncClusterInfo.empty()) {
203 // If unique sections are desired for all basic blocks of the function, we
204 // set every basic block's section ID equal to its original position in
205 // the layout (which is equal to its number). This ensures that basic
206 // blocks are ordered canonically.
207 MBB.setSectionID(MBB.getNumber());
208 } else {
209 auto I = FuncClusterInfo.find(*MBB.getBBID());
210 if (I != FuncClusterInfo.end()) {
211 MBB.setSectionID(I->second.ClusterID);
212 } else {
213 const TargetInstrInfo &TII =
214 *MBB.getParent()->getSubtarget().getInstrInfo();
216 if (TII.isMBBSafeToSplitToCold(MBB)) {
217 // BB goes into the special cold section if it is not specified in the
218 // cluster info map.
219 MBB.setSectionID(MBBSectionID::ColdSectionID);
224 if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
225 EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
226 // If we already have one cluster containing eh_pads, this must be updated
227 // to ExceptionSectionID. Otherwise, we set it equal to the current
228 // section ID.
229 EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
230 : MBB.getSectionID();
234 // If EHPads are in more than one section, this places all of them in the
235 // special exception section.
236 if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
237 for (auto &MBB : MF)
238 if (MBB.isEHPad())
239 MBB.setSectionID(*EHPadsSectionID);
242 void llvm::sortBasicBlocksAndUpdateBranches(
243 MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
244 [[maybe_unused]] const MachineBasicBlock *EntryBlock = &MF.front();
245 SmallVector<MachineBasicBlock *> PreLayoutFallThroughs(MF.getNumBlockIDs());
246 for (auto &MBB : MF)
247 PreLayoutFallThroughs[MBB.getNumber()] =
248 MBB.getFallThrough(/*JumpToFallThrough=*/false);
250 MF.sort(MBBCmp);
251 assert(&MF.front() == EntryBlock &&
252 "Entry block should not be displaced by basic block sections");
254 // Set IsBeginSection and IsEndSection according to the assigned section IDs.
255 MF.assignBeginEndSections();
257 // After reordering basic blocks, we must update basic block branches to
258 // insert explicit fallthrough branches when required and optimize branches
259 // when possible.
260 updateBranches(MF, PreLayoutFallThroughs);
263 // If the exception section begins with a landing pad, that landing pad will
264 // assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
265 // zero implies "no landing pad." This function inserts a NOP just before the EH
266 // pad label to ensure a nonzero offset.
267 void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
268 for (auto &MBB : MF) {
269 if (MBB.isBeginSection() && MBB.isEHPad()) {
270 MachineBasicBlock::iterator MI = MBB.begin();
271 while (!MI->isEHLabel())
272 ++MI;
273 MF.getSubtarget().getInstrInfo()->insertNoop(MBB, MI);
278 bool llvm::hasInstrProfHashMismatch(MachineFunction &MF) {
279 if (!BBSectionsDetectSourceDrift)
280 return false;
282 const char MetadataName[] = "instr_prof_hash_mismatch";
283 auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
284 if (Existing) {
285 MDTuple *Tuple = cast<MDTuple>(Existing);
286 for (const auto &N : Tuple->operands())
287 if (N.equalsStr(MetadataName))
288 return true;
291 return false;
294 // Identify, arrange, and modify basic blocks which need separate sections
295 // according to the specification provided by the -fbasic-block-sections flag.
296 bool BasicBlockSections::handleBBSections(MachineFunction &MF) {
297 auto BBSectionsType = MF.getTarget().getBBSectionsType();
298 if (BBSectionsType == BasicBlockSection::None)
299 return false;
301 // Check for source drift. If the source has changed since the profiles
302 // were obtained, optimizing basic blocks might be sub-optimal.
303 // This only applies to BasicBlockSection::List as it creates
304 // clusters of basic blocks using basic block ids. Source drift can
305 // invalidate these groupings leading to sub-optimal code generation with
306 // regards to performance.
307 if (BBSectionsType == BasicBlockSection::List &&
308 hasInstrProfHashMismatch(MF))
309 return false;
310 // Renumber blocks before sorting them. This is useful for accessing the
311 // original layout positions and finding the original fallthroughs.
312 MF.RenumberBlocks();
314 DenseMap<UniqueBBID, BBClusterInfo> FuncClusterInfo;
315 if (BBSectionsType == BasicBlockSection::List) {
316 auto [HasProfile, ClusterInfo] =
317 getAnalysis<BasicBlockSectionsProfileReaderWrapperPass>()
318 .getClusterInfoForFunction(MF.getName());
319 if (!HasProfile)
320 return false;
321 for (auto &BBClusterInfo : ClusterInfo) {
322 FuncClusterInfo.try_emplace(BBClusterInfo.BBID, BBClusterInfo);
326 MF.setBBSectionsType(BBSectionsType);
327 assignSections(MF, FuncClusterInfo);
329 const MachineBasicBlock &EntryBB = MF.front();
330 auto EntryBBSectionID = EntryBB.getSectionID();
332 // Helper function for ordering BB sections as follows:
333 // * Entry section (section including the entry block).
334 // * Regular sections (in increasing order of their Number).
335 // ...
336 // * Exception section
337 // * Cold section
338 auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
339 const MBBSectionID &RHS) {
340 // We make sure that the section containing the entry block precedes all the
341 // other sections.
342 if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
343 return LHS == EntryBBSectionID;
344 return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
347 // We sort all basic blocks to make sure the basic blocks of every cluster are
348 // contiguous and ordered accordingly. Furthermore, clusters are ordered in
349 // increasing order of their section IDs, with the exception and the
350 // cold section placed at the end of the function.
351 // Also, we force the entry block of the function to be placed at the
352 // beginning of the function, regardless of the requested order.
353 auto Comparator = [&](const MachineBasicBlock &X,
354 const MachineBasicBlock &Y) {
355 auto XSectionID = X.getSectionID();
356 auto YSectionID = Y.getSectionID();
357 if (XSectionID != YSectionID)
358 return MBBSectionOrder(XSectionID, YSectionID);
359 // Make sure that the entry block is placed at the beginning.
360 if (&X == &EntryBB || &Y == &EntryBB)
361 return &X == &EntryBB;
362 // If the two basic block are in the same section, the order is decided by
363 // their position within the section.
364 if (XSectionID.Type == MBBSectionID::SectionType::Default)
365 return FuncClusterInfo.lookup(*X.getBBID()).PositionInCluster <
366 FuncClusterInfo.lookup(*Y.getBBID()).PositionInCluster;
367 return X.getNumber() < Y.getNumber();
370 sortBasicBlocksAndUpdateBranches(MF, Comparator);
371 avoidZeroOffsetLandingPad(MF);
372 return true;
375 // When the BB address map needs to be generated, this renumbers basic blocks to
376 // make them appear in increasing order of their IDs in the function. This
377 // avoids the need to store basic block IDs in the BB address map section, since
378 // they can be determined implicitly.
379 bool BasicBlockSections::handleBBAddrMap(MachineFunction &MF) {
380 if (!MF.getTarget().Options.BBAddrMap)
381 return false;
382 MF.RenumberBlocks();
383 return true;
386 bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
387 // First handle the basic block sections.
388 auto R1 = handleBBSections(MF);
389 // Handle basic block address map after basic block sections are finalized.
390 auto R2 = handleBBAddrMap(MF);
392 // We renumber blocks, so update the dominator tree we want to preserve.
393 if (auto *WP = getAnalysisIfAvailable<MachineDominatorTreeWrapperPass>())
394 WP->getDomTree().updateBlockNumbers();
395 if (auto *WP = getAnalysisIfAvailable<MachinePostDominatorTreeWrapperPass>())
396 WP->getPostDomTree().updateBlockNumbers();
398 return R1 || R2;
401 void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
402 AU.setPreservesAll();
403 AU.addRequired<BasicBlockSectionsProfileReaderWrapperPass>();
404 AU.addUsedIfAvailable<MachineDominatorTreeWrapperPass>();
405 AU.addUsedIfAvailable<MachinePostDominatorTreeWrapperPass>();
406 MachineFunctionPass::getAnalysisUsage(AU);
409 MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
410 return new BasicBlockSections();