Disable stack coloring with register for now. It's not able to set kill markers.
[llvm/avr.git] / lib / Transforms / Scalar / BasicBlockPlacement.cpp
blobfb9b88005b6a8d712ac8e7b82d7d7f594b2709af
1 //===-- BasicBlockPlacement.cpp - Basic Block Code Layout optimization ----===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements a very simple profile guided basic block placement
11 // algorithm. The idea is to put frequently executed blocks together at the
12 // start of the function, and hopefully increase the number of fall-through
13 // conditional branches. If there is no profile information for a particular
14 // function, this pass basically orders blocks in depth-first order
16 // The algorithm implemented here is basically "Algo1" from "Profile Guided Code
17 // Positioning" by Pettis and Hansen, except that it uses basic block counts
18 // instead of edge counts. This should be improved in many ways, but is very
19 // simple for now.
21 // Basically we "place" the entry block, then loop over all successors in a DFO,
22 // placing the most frequently executed successor until we run out of blocks. I
23 // told you this was _extremely_ simplistic. :) This is also much slower than it
24 // could be. When it becomes important, this pass will be rewritten to use a
25 // better algorithm, and then we can worry about efficiency.
27 //===----------------------------------------------------------------------===//
29 #define DEBUG_TYPE "block-placement"
30 #include "llvm/Analysis/ProfileInfo.h"
31 #include "llvm/Function.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/CFG.h"
34 #include "llvm/Support/Compiler.h"
35 #include "llvm/ADT/Statistic.h"
36 #include "llvm/Transforms/Scalar.h"
37 #include <set>
38 using namespace llvm;
40 STATISTIC(NumMoved, "Number of basic blocks moved");
42 namespace {
43 struct VISIBILITY_HIDDEN BlockPlacement : public FunctionPass {
44 static char ID; // Pass identification, replacement for typeid
45 BlockPlacement() : FunctionPass(&ID) {}
47 virtual bool runOnFunction(Function &F);
49 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
50 AU.setPreservesCFG();
51 AU.addRequired<ProfileInfo>();
52 //AU.addPreserved<ProfileInfo>(); // Does this work?
54 private:
55 /// PI - The profile information that is guiding us.
56 ///
57 ProfileInfo *PI;
59 /// NumMovedBlocks - Every time we move a block, increment this counter.
60 ///
61 unsigned NumMovedBlocks;
63 /// PlacedBlocks - Every time we place a block, remember it so we don't get
64 /// into infinite loops.
65 std::set<BasicBlock*> PlacedBlocks;
67 /// InsertPos - This an iterator to the next place we want to insert a
68 /// block.
69 Function::iterator InsertPos;
71 /// PlaceBlocks - Recursively place the specified blocks and any unplaced
72 /// successors.
73 void PlaceBlocks(BasicBlock *BB);
77 char BlockPlacement::ID = 0;
78 static RegisterPass<BlockPlacement>
79 X("block-placement", "Profile Guided Basic Block Placement");
81 FunctionPass *llvm::createBlockPlacementPass() { return new BlockPlacement(); }
83 bool BlockPlacement::runOnFunction(Function &F) {
84 PI = &getAnalysis<ProfileInfo>();
86 NumMovedBlocks = 0;
87 InsertPos = F.begin();
89 // Recursively place all blocks.
90 PlaceBlocks(F.begin());
92 PlacedBlocks.clear();
93 NumMoved += NumMovedBlocks;
94 return NumMovedBlocks != 0;
98 /// PlaceBlocks - Recursively place the specified blocks and any unplaced
99 /// successors.
100 void BlockPlacement::PlaceBlocks(BasicBlock *BB) {
101 assert(!PlacedBlocks.count(BB) && "Already placed this block!");
102 PlacedBlocks.insert(BB);
104 // Place the specified block.
105 if (&*InsertPos != BB) {
106 // Use splice to move the block into the right place. This avoids having to
107 // remove the block from the function then readd it, which causes a bunch of
108 // symbol table traffic that is entirely pointless.
109 Function::BasicBlockListType &Blocks = BB->getParent()->getBasicBlockList();
110 Blocks.splice(InsertPos, Blocks, BB);
112 ++NumMovedBlocks;
113 } else {
114 // This block is already in the right place, we don't have to do anything.
115 ++InsertPos;
118 // Keep placing successors until we run out of ones to place. Note that this
119 // loop is very inefficient (N^2) for blocks with many successors, like switch
120 // statements. FIXME!
121 while (1) {
122 // Okay, now place any unplaced successors.
123 succ_iterator SI = succ_begin(BB), E = succ_end(BB);
125 // Scan for the first unplaced successor.
126 for (; SI != E && PlacedBlocks.count(*SI); ++SI)
127 /*empty*/;
128 if (SI == E) return; // No more successors to place.
130 unsigned MaxExecutionCount = PI->getExecutionCount(*SI);
131 BasicBlock *MaxSuccessor = *SI;
133 // Scan for more frequently executed successors
134 for (; SI != E; ++SI)
135 if (!PlacedBlocks.count(*SI)) {
136 unsigned Count = PI->getExecutionCount(*SI);
137 if (Count > MaxExecutionCount ||
138 // Prefer to not disturb the code.
139 (Count == MaxExecutionCount && *SI == &*InsertPos)) {
140 MaxExecutionCount = Count;
141 MaxSuccessor = *SI;
145 // Now that we picked the maximally executed successor, place it.
146 PlaceBlocks(MaxSuccessor);