Fix comment for consistency sake.
[llvm/avr.git] / lib / CodeGen / ScheduleDAGInstrs.h
blob929bdaa4b178700244bb75434ae716124ad9efc0
1 //==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the ScheduleDAGInstrs class, which implements
11 // scheduling for a MachineInstr-based dependency graph.
13 //===----------------------------------------------------------------------===//
15 #ifndef SCHEDULEDAGINSTRS_H
16 #define SCHEDULEDAGINSTRS_H
18 #include "llvm/ADT/SmallSet.h"
19 #include "llvm/CodeGen/MachineDominators.h"
20 #include "llvm/CodeGen/MachineLoopInfo.h"
21 #include "llvm/CodeGen/ScheduleDAG.h"
22 #include "llvm/Support/Compiler.h"
23 #include "llvm/Target/TargetRegisterInfo.h"
24 #include <map>
26 namespace llvm {
27 class MachineLoopInfo;
28 class MachineDominatorTree;
30 /// LoopDependencies - This class analyzes loop-oriented register
31 /// dependencies, which are used to guide scheduling decisions.
32 /// For example, loop induction variable increments should be
33 /// scheduled as soon as possible after the variable's last use.
34 ///
35 class VISIBILITY_HIDDEN LoopDependencies {
36 const MachineLoopInfo &MLI;
37 const MachineDominatorTree &MDT;
39 public:
40 typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
41 LoopDeps;
42 LoopDeps Deps;
44 LoopDependencies(const MachineLoopInfo &mli,
45 const MachineDominatorTree &mdt) :
46 MLI(mli), MDT(mdt) {}
48 /// VisitLoop - Clear out any previous state and analyze the given loop.
49 ///
50 void VisitLoop(const MachineLoop *Loop) {
51 Deps.clear();
52 MachineBasicBlock *Header = Loop->getHeader();
53 SmallSet<unsigned, 8> LoopLiveIns;
54 for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
55 LE = Header->livein_end(); LI != LE; ++LI)
56 LoopLiveIns.insert(*LI);
58 const MachineDomTreeNode *Node = MDT.getNode(Header);
59 const MachineBasicBlock *MBB = Node->getBlock();
60 assert(Loop->contains(MBB) &&
61 "Loop does not contain header!");
62 VisitRegion(Node, MBB, Loop, LoopLiveIns);
65 private:
66 void VisitRegion(const MachineDomTreeNode *Node,
67 const MachineBasicBlock *MBB,
68 const MachineLoop *Loop,
69 const SmallSet<unsigned, 8> &LoopLiveIns) {
70 unsigned Count = 0;
71 for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
72 I != E; ++I, ++Count) {
73 const MachineInstr *MI = I;
74 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
75 const MachineOperand &MO = MI->getOperand(i);
76 if (!MO.isReg() || !MO.isUse())
77 continue;
78 unsigned MOReg = MO.getReg();
79 if (LoopLiveIns.count(MOReg))
80 Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
84 const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
85 for (std::vector<MachineDomTreeNode*>::const_iterator I =
86 Children.begin(), E = Children.end(); I != E; ++I) {
87 const MachineDomTreeNode *ChildNode = *I;
88 MachineBasicBlock *ChildBlock = ChildNode->getBlock();
89 if (Loop->contains(ChildBlock))
90 VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
95 /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
96 /// MachineInstrs.
97 class VISIBILITY_HIDDEN ScheduleDAGInstrs : public ScheduleDAG {
98 const MachineLoopInfo &MLI;
99 const MachineDominatorTree &MDT;
101 /// Defs, Uses - Remember where defs and uses of each physical register
102 /// are as we iterate upward through the instructions. This is allocated
103 /// here instead of inside BuildSchedGraph to avoid the need for it to be
104 /// initialized and destructed for each block.
105 std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
106 std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
108 /// PendingLoads - Remember where unknown loads are after the most recent
109 /// unknown store, as we iterate. As with Defs and Uses, this is here
110 /// to minimize construction/destruction.
111 std::vector<SUnit *> PendingLoads;
113 /// LoopRegs - Track which registers are used for loop-carried dependencies.
115 LoopDependencies LoopRegs;
117 /// LoopLiveInRegs - Track which regs are live into a loop, to help guide
118 /// back-edge-aware scheduling.
120 SmallSet<unsigned, 8> LoopLiveInRegs;
122 public:
123 MachineBasicBlock *BB; // Current basic block
124 MachineBasicBlock::iterator Begin; // The beginning of the range to
125 // be scheduled. The range extends
126 // to InsertPos.
127 unsigned InsertPosIndex; // The index in BB of InsertPos.
129 explicit ScheduleDAGInstrs(MachineFunction &mf,
130 const MachineLoopInfo &mli,
131 const MachineDominatorTree &mdt);
133 virtual ~ScheduleDAGInstrs() {}
135 /// NewSUnit - Creates a new SUnit and return a ptr to it.
137 SUnit *NewSUnit(MachineInstr *MI) {
138 #ifndef NDEBUG
139 const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
140 #endif
141 SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
142 assert((Addr == 0 || Addr == &SUnits[0]) &&
143 "SUnits std::vector reallocated on the fly!");
144 SUnits.back().OrigNode = &SUnits.back();
145 return &SUnits.back();
148 /// Run - perform scheduling.
150 void Run(MachineBasicBlock *bb,
151 MachineBasicBlock::iterator begin,
152 MachineBasicBlock::iterator end,
153 unsigned endindex);
155 /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
156 /// input.
157 virtual void BuildSchedGraph();
159 /// ComputeLatency - Compute node latency.
161 virtual void ComputeLatency(SUnit *SU);
163 /// ComputeOperandLatency - Override dependence edge latency using
164 /// operand use/def information
166 virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
167 SDep& dep) const;
169 virtual MachineBasicBlock *EmitSchedule();
171 /// StartBlock - Prepare to perform scheduling in the given block.
173 virtual void StartBlock(MachineBasicBlock *BB);
175 /// Schedule - Order nodes according to selected style, filling
176 /// in the Sequence member.
178 virtual void Schedule() = 0;
180 /// FinishBlock - Clean up after scheduling in the given block.
182 virtual void FinishBlock();
184 virtual void dumpNode(const SUnit *SU) const;
186 virtual std::string getGraphNodeLabel(const SUnit *SU) const;
190 #endif