Fix comment for consistency sake.
[llvm/avr.git] / lib / Support / Allocator.cpp
blob36da4432073a20487898f339b97ab68209b4ca45
1 //===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the BumpPtrAllocator interface.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/Support/Allocator.h"
15 #include "llvm/Support/DataTypes.h"
16 #include "llvm/Support/Recycler.h"
17 #include "llvm/Support/raw_ostream.h"
18 #include <cstring>
20 namespace llvm {
22 BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
23 SlabAllocator &allocator)
24 : SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
25 CurSlab(0), BytesAllocated(0) {
26 StartNewSlab();
29 BumpPtrAllocator::~BumpPtrAllocator() {
30 DeallocateSlabs(CurSlab);
33 /// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should
34 /// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and
35 /// AlignPtr(8, 4) == 8.
36 char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) {
37 assert(Alignment && (Alignment & (Alignment - 1)) == 0 &&
38 "Alignment is not a power of two!");
40 // Do the alignment.
41 return (char*)(((uintptr_t)Ptr + Alignment - 1) &
42 ~(uintptr_t)(Alignment - 1));
45 /// StartNewSlab - Allocate a new slab and move the bump pointers over into
46 /// the new slab. Modifies CurPtr and End.
47 void BumpPtrAllocator::StartNewSlab() {
48 MemSlab *NewSlab = Allocator.Allocate(SlabSize);
49 NewSlab->NextPtr = CurSlab;
50 CurSlab = NewSlab;
51 CurPtr = (char*)(CurSlab + 1);
52 End = ((char*)CurSlab) + CurSlab->Size;
55 /// DeallocateSlabs - Deallocate all memory slabs after and including this
56 /// one.
57 void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
58 while (Slab) {
59 MemSlab *NextSlab = Slab->NextPtr;
60 #ifndef NDEBUG
61 // Poison the memory so stale pointers crash sooner. Note we must
62 // preserve the Size and NextPtr fields at the beginning.
63 memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
64 #endif
65 Allocator.Deallocate(Slab);
66 Slab = NextSlab;
70 /// Reset - Deallocate all but the current slab and reset the current pointer
71 /// to the beginning of it, freeing all memory allocated so far.
72 void BumpPtrAllocator::Reset() {
73 DeallocateSlabs(CurSlab->NextPtr);
74 CurSlab->NextPtr = 0;
75 CurPtr = (char*)(CurSlab + 1);
76 End = ((char*)CurSlab) + CurSlab->Size;
79 /// Allocate - Allocate space at the specified alignment.
80 ///
81 void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
82 // Keep track of how many bytes we've allocated.
83 BytesAllocated += Size;
85 // 0-byte alignment means 1-byte alignment.
86 if (Alignment == 0) Alignment = 1;
88 // Allocate the aligned space, going forwards from CurPtr.
89 char *Ptr = AlignPtr(CurPtr, Alignment);
91 // Check if we can hold it.
92 if (Ptr + Size <= End) {
93 CurPtr = Ptr + Size;
94 return Ptr;
97 // If Size is really big, allocate a separate slab for it.
98 size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
99 if (PaddedSize > SizeThreshold) {
100 MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
102 // Put the new slab after the current slab, since we are not allocating
103 // into it.
104 NewSlab->NextPtr = CurSlab->NextPtr;
105 CurSlab->NextPtr = NewSlab;
107 Ptr = AlignPtr((char*)(NewSlab + 1), Alignment);
108 assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
109 return Ptr;
112 // Otherwise, start a new slab and try again.
113 StartNewSlab();
114 Ptr = AlignPtr(CurPtr, Alignment);
115 CurPtr = Ptr + Size;
116 assert(CurPtr <= End && "Unable to allocate memory!");
117 return Ptr;
120 unsigned BumpPtrAllocator::GetNumSlabs() const {
121 unsigned NumSlabs = 0;
122 for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
123 ++NumSlabs;
125 return NumSlabs;
128 void BumpPtrAllocator::PrintStats() const {
129 unsigned NumSlabs = 0;
130 size_t TotalMemory = 0;
131 for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
132 TotalMemory += Slab->Size;
133 ++NumSlabs;
136 errs() << "\nNumber of memory regions: " << NumSlabs << '\n'
137 << "Bytes used: " << BytesAllocated << '\n'
138 << "Bytes allocated: " << TotalMemory << '\n'
139 << "Bytes wasted: " << (TotalMemory - BytesAllocated)
140 << " (includes alignment, etc)\n";
143 MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator =
144 MallocSlabAllocator();
146 SlabAllocator::~SlabAllocator() { }
148 MallocSlabAllocator::~MallocSlabAllocator() { }
150 MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
151 MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
152 Slab->Size = Size;
153 Slab->NextPtr = 0;
154 return Slab;
157 void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
158 Allocator.Deallocate(Slab);
161 void PrintRecyclerStats(size_t Size,
162 size_t Align,
163 size_t FreeListSize) {
164 errs() << "Recycler element size: " << Size << '\n'
165 << "Recycler element alignment: " << Align << '\n'
166 << "Number of elements free for recycling: " << FreeListSize << '\n';