1 //===-- MachineFunction.cpp -----------------------------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // Collect native machine code information for a function. This allows
11 // target-specific information about the generated code to be stored with each
14 //===----------------------------------------------------------------------===//
16 #include "llvm/DerivedTypes.h"
17 #include "llvm/Function.h"
18 #include "llvm/Instructions.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/Config/config.h"
21 #include "llvm/CodeGen/MachineConstantPool.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineFrameInfo.h"
25 #include "llvm/CodeGen/MachineInstr.h"
26 #include "llvm/CodeGen/MachineJumpTableInfo.h"
27 #include "llvm/CodeGen/MachineRegisterInfo.h"
28 #include "llvm/CodeGen/Passes.h"
29 #include "llvm/Target/TargetData.h"
30 #include "llvm/Target/TargetLowering.h"
31 #include "llvm/Target/TargetMachine.h"
32 #include "llvm/Target/TargetFrameInfo.h"
33 #include "llvm/Support/Compiler.h"
34 #include "llvm/Support/GraphWriter.h"
35 #include "llvm/Support/raw_ostream.h"
39 struct VISIBILITY_HIDDEN Printer
: public MachineFunctionPass
{
43 const std::string Banner
;
45 Printer(raw_ostream
&os
, const std::string
&banner
)
46 : MachineFunctionPass(&ID
), OS(os
), Banner(banner
) {}
48 const char *getPassName() const { return "MachineFunction Printer"; }
50 virtual void getAnalysisUsage(AnalysisUsage
&AU
) const {
52 MachineFunctionPass::getAnalysisUsage(AU
);
55 bool runOnMachineFunction(MachineFunction
&MF
) {
64 /// Returns a newly-created MachineFunction Printer pass. The default banner is
67 FunctionPass
*llvm::createMachineFunctionPrinterPass(raw_ostream
&OS
,
68 const std::string
&Banner
){
69 return new Printer(OS
, Banner
);
72 //===---------------------------------------------------------------------===//
73 // MachineFunction implementation
74 //===---------------------------------------------------------------------===//
76 void ilist_traits
<MachineBasicBlock
>::deleteNode(MachineBasicBlock
*MBB
) {
77 MBB
->getParent()->DeleteMachineBasicBlock(MBB
);
80 MachineFunction::MachineFunction(Function
*F
,
81 const TargetMachine
&TM
)
83 if (TM
.getRegisterInfo())
84 RegInfo
= new (Allocator
.Allocate
<MachineRegisterInfo
>())
85 MachineRegisterInfo(*TM
.getRegisterInfo());
89 FrameInfo
= new (Allocator
.Allocate
<MachineFrameInfo
>())
90 MachineFrameInfo(*TM
.getFrameInfo());
91 ConstantPool
= new (Allocator
.Allocate
<MachineConstantPool
>())
92 MachineConstantPool(TM
.getTargetData());
93 Alignment
= TM
.getTargetLowering()->getFunctionAlignment(F
);
96 const TargetData
&TD
= *TM
.getTargetData();
97 bool IsPic
= TM
.getRelocationModel() == Reloc::PIC_
;
98 unsigned EntrySize
= IsPic
? 4 : TD
.getPointerSize();
99 unsigned TyAlignment
= IsPic
?
100 TD
.getABITypeAlignment(Type::getInt32Ty(F
->getContext()))
101 : TD
.getPointerABIAlignment();
102 JumpTableInfo
= new (Allocator
.Allocate
<MachineJumpTableInfo
>())
103 MachineJumpTableInfo(EntrySize
, TyAlignment
);
106 MachineFunction::~MachineFunction() {
108 InstructionRecycler
.clear(Allocator
);
109 BasicBlockRecycler
.clear(Allocator
);
111 RegInfo
->~MachineRegisterInfo();
112 Allocator
.Deallocate(RegInfo
);
115 MFInfo
->~MachineFunctionInfo();
116 Allocator
.Deallocate(MFInfo
);
118 FrameInfo
->~MachineFrameInfo(); Allocator
.Deallocate(FrameInfo
);
119 ConstantPool
->~MachineConstantPool(); Allocator
.Deallocate(ConstantPool
);
120 JumpTableInfo
->~MachineJumpTableInfo(); Allocator
.Deallocate(JumpTableInfo
);
124 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
125 /// recomputes them. This guarantees that the MBB numbers are sequential,
126 /// dense, and match the ordering of the blocks within the function. If a
127 /// specific MachineBasicBlock is specified, only that block and those after
128 /// it are renumbered.
129 void MachineFunction::RenumberBlocks(MachineBasicBlock
*MBB
) {
130 if (empty()) { MBBNumbering
.clear(); return; }
131 MachineFunction::iterator MBBI
, E
= end();
137 // Figure out the block number this should have.
138 unsigned BlockNo
= 0;
140 BlockNo
= prior(MBBI
)->getNumber()+1;
142 for (; MBBI
!= E
; ++MBBI
, ++BlockNo
) {
143 if (MBBI
->getNumber() != (int)BlockNo
) {
144 // Remove use of the old number.
145 if (MBBI
->getNumber() != -1) {
146 assert(MBBNumbering
[MBBI
->getNumber()] == &*MBBI
&&
147 "MBB number mismatch!");
148 MBBNumbering
[MBBI
->getNumber()] = 0;
151 // If BlockNo is already taken, set that block's number to -1.
152 if (MBBNumbering
[BlockNo
])
153 MBBNumbering
[BlockNo
]->setNumber(-1);
155 MBBNumbering
[BlockNo
] = MBBI
;
156 MBBI
->setNumber(BlockNo
);
160 // Okay, all the blocks are renumbered. If we have compactified the block
161 // numbering, shrink MBBNumbering now.
162 assert(BlockNo
<= MBBNumbering
.size() && "Mismatch!");
163 MBBNumbering
.resize(BlockNo
);
166 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
167 /// of `new MachineInstr'.
170 MachineFunction::CreateMachineInstr(const TargetInstrDesc
&TID
,
171 DebugLoc DL
, bool NoImp
) {
172 return new (InstructionRecycler
.Allocate
<MachineInstr
>(Allocator
))
173 MachineInstr(TID
, DL
, NoImp
);
176 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
177 /// 'Orig' instruction, identical in all ways except the the instruction
178 /// has no parent, prev, or next.
181 MachineFunction::CloneMachineInstr(const MachineInstr
*Orig
) {
182 return new (InstructionRecycler
.Allocate
<MachineInstr
>(Allocator
))
183 MachineInstr(*this, *Orig
);
186 /// DeleteMachineInstr - Delete the given MachineInstr.
189 MachineFunction::DeleteMachineInstr(MachineInstr
*MI
) {
190 // Clear the instructions memoperands. This must be done manually because
191 // the instruction's parent pointer is now null, so it can't properly
192 // deallocate them on its own.
193 MI
->clearMemOperands(*this);
196 InstructionRecycler
.Deallocate(Allocator
, MI
);
199 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
200 /// instead of `new MachineBasicBlock'.
203 MachineFunction::CreateMachineBasicBlock(const BasicBlock
*bb
) {
204 return new (BasicBlockRecycler
.Allocate
<MachineBasicBlock
>(Allocator
))
205 MachineBasicBlock(*this, bb
);
208 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
211 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock
*MBB
) {
212 assert(MBB
->getParent() == this && "MBB parent mismatch!");
213 MBB
->~MachineBasicBlock();
214 BasicBlockRecycler
.Deallocate(Allocator
, MBB
);
217 void MachineFunction::dump() const {
221 void MachineFunction::print(raw_ostream
&OS
) const {
222 OS
<< "# Machine code for " << Fn
->getName() << "():\n";
224 // Print Frame Information
225 FrameInfo
->print(*this, OS
);
227 // Print JumpTable Information
228 JumpTableInfo
->print(OS
);
230 // Print Constant Pool
231 ConstantPool
->print(OS
);
233 const TargetRegisterInfo
*TRI
= getTarget().getRegisterInfo();
235 if (RegInfo
&& !RegInfo
->livein_empty()) {
237 for (MachineRegisterInfo::livein_iterator
238 I
= RegInfo
->livein_begin(), E
= RegInfo
->livein_end(); I
!= E
; ++I
) {
240 OS
<< " " << TRI
->getName(I
->first
);
242 OS
<< " Reg #" << I
->first
;
245 OS
<< " in VR#" << I
->second
<< ' ';
249 if (RegInfo
&& !RegInfo
->liveout_empty()) {
251 for (MachineRegisterInfo::liveout_iterator
252 I
= RegInfo
->liveout_begin(), E
= RegInfo
->liveout_end(); I
!= E
; ++I
)
254 OS
<< ' ' << TRI
->getName(*I
);
256 OS
<< " Reg #" << *I
;
260 for (const_iterator BB
= begin(), E
= end(); BB
!= E
; ++BB
)
263 OS
<< "\n# End machine code for " << Fn
->getName() << "().\n\n";
268 struct DOTGraphTraits
<const MachineFunction
*> : public DefaultDOTGraphTraits
{
269 static std::string
getGraphName(const MachineFunction
*F
) {
270 return "CFG for '" + F
->getFunction()->getNameStr() + "' function";
273 static std::string
getNodeLabel(const MachineBasicBlock
*Node
,
274 const MachineFunction
*Graph
,
276 if (ShortNames
&& Node
->getBasicBlock() &&
277 !Node
->getBasicBlock()->getName().empty())
278 return Node
->getBasicBlock()->getNameStr() + ":";
282 raw_string_ostream
OSS(OutStr
);
285 OSS
<< Node
->getNumber() << ':';
290 if (OutStr
[0] == '\n') OutStr
.erase(OutStr
.begin());
292 // Process string output to make it nicer...
293 for (unsigned i
= 0; i
!= OutStr
.length(); ++i
)
294 if (OutStr
[i
] == '\n') { // Left justify
296 OutStr
.insert(OutStr
.begin()+i
+1, 'l');
303 void MachineFunction::viewCFG() const
306 ViewGraph(this, "mf" + getFunction()->getNameStr());
308 errs() << "SelectionDAG::viewGraph is only available in debug builds on "
309 << "systems with Graphviz or gv!\n";
313 void MachineFunction::viewCFGOnly() const
316 ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
318 errs() << "SelectionDAG::viewGraph is only available in debug builds on "
319 << "systems with Graphviz or gv!\n";
323 /// addLiveIn - Add the specified physical register as a live-in value and
324 /// create a corresponding virtual register for it.
325 unsigned MachineFunction::addLiveIn(unsigned PReg
,
326 const TargetRegisterClass
*RC
) {
327 assert(RC
->contains(PReg
) && "Not the correct regclass!");
328 unsigned VReg
= getRegInfo().createVirtualRegister(RC
);
329 getRegInfo().addLiveIn(PReg
, VReg
);
333 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
334 /// source file, line, and column. If none currently exists, create a new
335 /// DebugLocTuple, and insert it into the DebugIdMap.
336 unsigned MachineFunction::getOrCreateDebugLocID(MDNode
*CompileUnit
,
337 unsigned Line
, unsigned Col
) {
338 DebugLocTuple
Tuple(CompileUnit
, Line
, Col
);
339 DenseMap
<DebugLocTuple
, unsigned>::iterator II
340 = DebugLocInfo
.DebugIdMap
.find(Tuple
);
341 if (II
!= DebugLocInfo
.DebugIdMap
.end())
344 unsigned Id
= DebugLocInfo
.DebugLocations
.size();
345 DebugLocInfo
.DebugLocations
.push_back(Tuple
);
346 DebugLocInfo
.DebugIdMap
[Tuple
] = Id
;
350 /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
351 DebugLocTuple
MachineFunction::getDebugLocTuple(DebugLoc DL
) const {
352 unsigned Idx
= DL
.getIndex();
353 assert(Idx
< DebugLocInfo
.DebugLocations
.size() &&
354 "Invalid index into debug locations!");
355 return DebugLocInfo
.DebugLocations
[Idx
];
358 //===----------------------------------------------------------------------===//
359 // MachineFrameInfo implementation
360 //===----------------------------------------------------------------------===//
362 /// CreateFixedObject - Create a new object at a fixed location on the stack.
363 /// All fixed objects should be created before other objects are created for
364 /// efficiency. By default, fixed objects are immutable. This returns an
365 /// index with a negative value.
367 int MachineFrameInfo::CreateFixedObject(uint64_t Size
, int64_t SPOffset
,
369 assert(Size
!= 0 && "Cannot allocate zero size fixed stack objects!");
370 Objects
.insert(Objects
.begin(), StackObject(Size
, 1, SPOffset
, Immutable
));
371 return -++NumFixedObjects
;
376 MachineFrameInfo::getPristineRegs(const MachineBasicBlock
*MBB
) const {
377 assert(MBB
&& "MBB must be valid");
378 const MachineFunction
*MF
= MBB
->getParent();
379 assert(MF
&& "MBB must be part of a MachineFunction");
380 const TargetMachine
&TM
= MF
->getTarget();
381 const TargetRegisterInfo
*TRI
= TM
.getRegisterInfo();
382 BitVector
BV(TRI
->getNumRegs());
384 // Before CSI is calculated, no registers are considered pristine. They can be
385 // freely used and PEI will make sure they are saved.
386 if (!isCalleeSavedInfoValid())
389 for (const unsigned *CSR
= TRI
->getCalleeSavedRegs(MF
); CSR
&& *CSR
; ++CSR
)
392 // The entry MBB always has all CSRs pristine.
393 if (MBB
== &MF
->front())
396 // On other MBBs the saved CSRs are not pristine.
397 const std::vector
<CalleeSavedInfo
> &CSI
= getCalleeSavedInfo();
398 for (std::vector
<CalleeSavedInfo
>::const_iterator I
= CSI
.begin(),
399 E
= CSI
.end(); I
!= E
; ++I
)
400 BV
.reset(I
->getReg());
406 void MachineFrameInfo::print(const MachineFunction
&MF
, raw_ostream
&OS
) const{
407 const TargetFrameInfo
*FI
= MF
.getTarget().getFrameInfo();
408 int ValOffset
= (FI
? FI
->getOffsetOfLocalArea() : 0);
410 for (unsigned i
= 0, e
= Objects
.size(); i
!= e
; ++i
) {
411 const StackObject
&SO
= Objects
[i
];
412 OS
<< " <fi#" << (int)(i
-NumFixedObjects
) << ">: ";
413 if (SO
.Size
== ~0ULL) {
418 OS
<< "variable sized";
420 OS
<< "size is " << SO
.Size
<< " byte" << (SO
.Size
!= 1 ? "s," : ",");
421 OS
<< " alignment is " << SO
.Alignment
<< " byte"
422 << (SO
.Alignment
!= 1 ? "s," : ",");
424 if (i
< NumFixedObjects
)
426 if (i
< NumFixedObjects
|| SO
.SPOffset
!= -1) {
427 int64_t Off
= SO
.SPOffset
- ValOffset
;
428 OS
<< " at location [SP";
438 if (HasVarSizedObjects
)
439 OS
<< " Stack frame contains variable sized objects\n";
442 void MachineFrameInfo::dump(const MachineFunction
&MF
) const {
446 //===----------------------------------------------------------------------===//
447 // MachineJumpTableInfo implementation
448 //===----------------------------------------------------------------------===//
450 /// getJumpTableIndex - Create a new jump table entry in the jump table info
451 /// or return an existing one.
453 unsigned MachineJumpTableInfo::getJumpTableIndex(
454 const std::vector
<MachineBasicBlock
*> &DestBBs
) {
455 assert(!DestBBs
.empty() && "Cannot create an empty jump table!");
456 for (unsigned i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
)
457 if (JumpTables
[i
].MBBs
== DestBBs
)
460 JumpTables
.push_back(MachineJumpTableEntry(DestBBs
));
461 return JumpTables
.size()-1;
464 /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
465 /// the jump tables to branch to New instead.
467 MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock
*Old
,
468 MachineBasicBlock
*New
) {
469 assert(Old
!= New
&& "Not making a change?");
470 bool MadeChange
= false;
471 for (size_t i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
) {
472 MachineJumpTableEntry
&JTE
= JumpTables
[i
];
473 for (size_t j
= 0, e
= JTE
.MBBs
.size(); j
!= e
; ++j
)
474 if (JTE
.MBBs
[j
] == Old
) {
482 void MachineJumpTableInfo::print(raw_ostream
&OS
) const {
483 // FIXME: this is lame, maybe we could print out the MBB numbers or something
484 // like {1, 2, 4, 5, 3, 0}
485 for (unsigned i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
) {
486 OS
<< " <jt#" << i
<< "> has " << JumpTables
[i
].MBBs
.size()
491 void MachineJumpTableInfo::dump() const { print(errs()); }
494 //===----------------------------------------------------------------------===//
495 // MachineConstantPool implementation
496 //===----------------------------------------------------------------------===//
498 const Type
*MachineConstantPoolEntry::getType() const {
499 if (isMachineConstantPoolEntry())
500 return Val
.MachineCPVal
->getType();
501 return Val
.ConstVal
->getType();
505 unsigned MachineConstantPoolEntry::getRelocationInfo() const {
506 if (isMachineConstantPoolEntry())
507 return Val
.MachineCPVal
->getRelocationInfo();
508 return Val
.ConstVal
->getRelocationInfo();
511 MachineConstantPool::~MachineConstantPool() {
512 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
)
513 if (Constants
[i
].isMachineConstantPoolEntry())
514 delete Constants
[i
].Val
.MachineCPVal
;
517 /// getConstantPoolIndex - Create a new entry in the constant pool or return
518 /// an existing one. User must specify the log2 of the minimum required
519 /// alignment for the object.
521 unsigned MachineConstantPool::getConstantPoolIndex(Constant
*C
,
522 unsigned Alignment
) {
523 assert(Alignment
&& "Alignment must be specified!");
524 if (Alignment
> PoolAlignment
) PoolAlignment
= Alignment
;
526 // Check to see if we already have this constant.
528 // FIXME, this could be made much more efficient for large constant pools.
529 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
)
530 if (Constants
[i
].Val
.ConstVal
== C
&&
531 (Constants
[i
].getAlignment() & (Alignment
- 1)) == 0)
534 Constants
.push_back(MachineConstantPoolEntry(C
, Alignment
));
535 return Constants
.size()-1;
538 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue
*V
,
539 unsigned Alignment
) {
540 assert(Alignment
&& "Alignment must be specified!");
541 if (Alignment
> PoolAlignment
) PoolAlignment
= Alignment
;
543 // Check to see if we already have this constant.
545 // FIXME, this could be made much more efficient for large constant pools.
546 int Idx
= V
->getExistingMachineCPValue(this, Alignment
);
548 return (unsigned)Idx
;
550 Constants
.push_back(MachineConstantPoolEntry(V
, Alignment
));
551 return Constants
.size()-1;
554 void MachineConstantPool::print(raw_ostream
&OS
) const {
555 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
) {
556 OS
<< " <cp#" << i
<< "> is";
557 if (Constants
[i
].isMachineConstantPoolEntry())
558 Constants
[i
].Val
.MachineCPVal
->print(OS
);
560 OS
<< *(Value
*)Constants
[i
].Val
.ConstVal
;
561 OS
<< " , alignment=" << Constants
[i
].getAlignment();
566 void MachineConstantPool::dump() const { print(errs()); }