1 //===-- MachineFunction.cpp -----------------------------------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // Collect native machine code information for a function. This allows
11 // target-specific information about the generated code to be stored with each
14 //===----------------------------------------------------------------------===//
16 #include "llvm/DerivedTypes.h"
17 #include "llvm/Function.h"
18 #include "llvm/Instructions.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/Config/config.h"
21 #include "llvm/CodeGen/MachineConstantPool.h"
22 #include "llvm/CodeGen/MachineFunctionPass.h"
23 #include "llvm/CodeGen/MachineFrameInfo.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineJumpTableInfo.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/Passes.h"
28 #include "llvm/Target/TargetData.h"
29 #include "llvm/Target/TargetLowering.h"
30 #include "llvm/Target/TargetMachine.h"
31 #include "llvm/Target/TargetFrameInfo.h"
32 #include "llvm/Support/Compiler.h"
33 #include "llvm/Support/GraphWriter.h"
34 #include "llvm/Support/raw_ostream.h"
40 struct VISIBILITY_HIDDEN Printer
: public MachineFunctionPass
{
44 const std::string Banner
;
46 Printer (std::ostream
*os
, const std::string
&banner
)
47 : MachineFunctionPass(&ID
), OS(os
), Banner(banner
) {}
49 const char *getPassName() const { return "MachineFunction Printer"; }
51 virtual void getAnalysisUsage(AnalysisUsage
&AU
) const {
53 MachineFunctionPass::getAnalysisUsage(AU
);
56 bool runOnMachineFunction(MachineFunction
&MF
) {
65 /// Returns a newly-created MachineFunction Printer pass. The default banner is
68 FunctionPass
*llvm::createMachineFunctionPrinterPass(std::ostream
*OS
,
69 const std::string
&Banner
){
70 return new Printer(OS
, Banner
);
73 //===---------------------------------------------------------------------===//
74 // MachineFunction implementation
75 //===---------------------------------------------------------------------===//
77 void ilist_traits
<MachineBasicBlock
>::deleteNode(MachineBasicBlock
*MBB
) {
78 MBB
->getParent()->DeleteMachineBasicBlock(MBB
);
81 MachineFunction::MachineFunction(Function
*F
,
82 const TargetMachine
&TM
)
84 if (TM
.getRegisterInfo())
85 RegInfo
= new (Allocator
.Allocate
<MachineRegisterInfo
>())
86 MachineRegisterInfo(*TM
.getRegisterInfo());
90 FrameInfo
= new (Allocator
.Allocate
<MachineFrameInfo
>())
91 MachineFrameInfo(*TM
.getFrameInfo());
92 ConstantPool
= new (Allocator
.Allocate
<MachineConstantPool
>())
93 MachineConstantPool(TM
.getTargetData());
94 Alignment
= TM
.getTargetLowering()->getFunctionAlignment(F
);
100 const TargetData
&TD
= *TM
.getTargetData();
101 bool IsPic
= TM
.getRelocationModel() == Reloc::PIC_
;
102 unsigned EntrySize
= IsPic
? 4 : TD
.getPointerSize();
103 unsigned TyAlignment
= IsPic
?
104 TD
.getABITypeAlignment(Type::getInt32Ty(F
->getContext()))
105 : TD
.getPointerABIAlignment();
106 JumpTableInfo
= new (Allocator
.Allocate
<MachineJumpTableInfo
>())
107 MachineJumpTableInfo(EntrySize
, TyAlignment
);
110 MachineFunction::~MachineFunction() {
112 InstructionRecycler
.clear(Allocator
);
113 BasicBlockRecycler
.clear(Allocator
);
115 RegInfo
->~MachineRegisterInfo();
116 Allocator
.Deallocate(RegInfo
);
119 MFInfo
->~MachineFunctionInfo();
120 Allocator
.Deallocate(MFInfo
);
122 FrameInfo
->~MachineFrameInfo(); Allocator
.Deallocate(FrameInfo
);
123 ConstantPool
->~MachineConstantPool(); Allocator
.Deallocate(ConstantPool
);
124 JumpTableInfo
->~MachineJumpTableInfo(); Allocator
.Deallocate(JumpTableInfo
);
128 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
129 /// recomputes them. This guarantees that the MBB numbers are sequential,
130 /// dense, and match the ordering of the blocks within the function. If a
131 /// specific MachineBasicBlock is specified, only that block and those after
132 /// it are renumbered.
133 void MachineFunction::RenumberBlocks(MachineBasicBlock
*MBB
) {
134 if (empty()) { MBBNumbering
.clear(); return; }
135 MachineFunction::iterator MBBI
, E
= end();
141 // Figure out the block number this should have.
142 unsigned BlockNo
= 0;
144 BlockNo
= prior(MBBI
)->getNumber()+1;
146 for (; MBBI
!= E
; ++MBBI
, ++BlockNo
) {
147 if (MBBI
->getNumber() != (int)BlockNo
) {
148 // Remove use of the old number.
149 if (MBBI
->getNumber() != -1) {
150 assert(MBBNumbering
[MBBI
->getNumber()] == &*MBBI
&&
151 "MBB number mismatch!");
152 MBBNumbering
[MBBI
->getNumber()] = 0;
155 // If BlockNo is already taken, set that block's number to -1.
156 if (MBBNumbering
[BlockNo
])
157 MBBNumbering
[BlockNo
]->setNumber(-1);
159 MBBNumbering
[BlockNo
] = MBBI
;
160 MBBI
->setNumber(BlockNo
);
164 // Okay, all the blocks are renumbered. If we have compactified the block
165 // numbering, shrink MBBNumbering now.
166 assert(BlockNo
<= MBBNumbering
.size() && "Mismatch!");
167 MBBNumbering
.resize(BlockNo
);
170 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
171 /// of `new MachineInstr'.
174 MachineFunction::CreateMachineInstr(const TargetInstrDesc
&TID
,
175 DebugLoc DL
, bool NoImp
) {
176 return new (InstructionRecycler
.Allocate
<MachineInstr
>(Allocator
))
177 MachineInstr(TID
, DL
, NoImp
);
180 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
181 /// 'Orig' instruction, identical in all ways except the the instruction
182 /// has no parent, prev, or next.
185 MachineFunction::CloneMachineInstr(const MachineInstr
*Orig
) {
186 return new (InstructionRecycler
.Allocate
<MachineInstr
>(Allocator
))
187 MachineInstr(*this, *Orig
);
190 /// DeleteMachineInstr - Delete the given MachineInstr.
193 MachineFunction::DeleteMachineInstr(MachineInstr
*MI
) {
194 // Clear the instructions memoperands. This must be done manually because
195 // the instruction's parent pointer is now null, so it can't properly
196 // deallocate them on its own.
197 MI
->clearMemOperands(*this);
200 InstructionRecycler
.Deallocate(Allocator
, MI
);
203 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
204 /// instead of `new MachineBasicBlock'.
207 MachineFunction::CreateMachineBasicBlock(const BasicBlock
*bb
) {
208 return new (BasicBlockRecycler
.Allocate
<MachineBasicBlock
>(Allocator
))
209 MachineBasicBlock(*this, bb
);
212 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
215 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock
*MBB
) {
216 assert(MBB
->getParent() == this && "MBB parent mismatch!");
217 MBB
->~MachineBasicBlock();
218 BasicBlockRecycler
.Deallocate(Allocator
, MBB
);
221 void MachineFunction::dump() const {
222 print(*cerr
.stream());
225 void MachineFunction::print(std::ostream
&OS
,
226 const PrefixPrinter
&prefix
) const {
227 OS
<< "# Machine code for " << Fn
->getNameStr () << "():\n";
229 // Print Frame Information
230 FrameInfo
->print(*this, OS
);
232 // Print JumpTable Information
233 JumpTableInfo
->print(OS
);
235 // Print Constant Pool
237 raw_os_ostream
OSS(OS
);
238 ConstantPool
->print(OSS
);
241 const TargetRegisterInfo
*TRI
= getTarget().getRegisterInfo();
243 if (RegInfo
&& !RegInfo
->livein_empty()) {
245 for (MachineRegisterInfo::livein_iterator
246 I
= RegInfo
->livein_begin(), E
= RegInfo
->livein_end(); I
!= E
; ++I
) {
248 OS
<< " " << TRI
->getName(I
->first
);
250 OS
<< " Reg #" << I
->first
;
253 OS
<< " in VR#" << I
->second
<< " ";
257 if (RegInfo
&& !RegInfo
->liveout_empty()) {
259 for (MachineRegisterInfo::liveout_iterator
260 I
= RegInfo
->liveout_begin(), E
= RegInfo
->liveout_end(); I
!= E
; ++I
)
262 OS
<< " " << TRI
->getName(*I
);
264 OS
<< " Reg #" << *I
;
268 for (const_iterator BB
= begin(); BB
!= end(); ++BB
) {
270 BB
->print(OS
, prefix
);
273 OS
<< "\n# End machine code for " << Fn
->getNameStr () << "().\n\n";
278 struct DOTGraphTraits
<const MachineFunction
*> : public DefaultDOTGraphTraits
{
279 static std::string
getGraphName(const MachineFunction
*F
) {
280 return "CFG for '" + F
->getFunction()->getNameStr() + "' function";
283 static std::string
getNodeLabel(const MachineBasicBlock
*Node
,
284 const MachineFunction
*Graph
,
286 if (ShortNames
&& Node
->getBasicBlock() &&
287 !Node
->getBasicBlock()->getName().empty())
288 return Node
->getBasicBlock()->getNameStr() + ":";
290 std::ostringstream Out
;
292 Out
<< Node
->getNumber() << ':';
298 std::string OutStr
= Out
.str();
299 if (OutStr
[0] == '\n') OutStr
.erase(OutStr
.begin());
301 // Process string output to make it nicer...
302 for (unsigned i
= 0; i
!= OutStr
.length(); ++i
)
303 if (OutStr
[i
] == '\n') { // Left justify
305 OutStr
.insert(OutStr
.begin()+i
+1, 'l');
312 void MachineFunction::viewCFG() const
315 ViewGraph(this, "mf" + getFunction()->getNameStr());
317 cerr
<< "SelectionDAG::viewGraph is only available in debug builds on "
318 << "systems with Graphviz or gv!\n";
322 void MachineFunction::viewCFGOnly() const
325 ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
327 cerr
<< "SelectionDAG::viewGraph is only available in debug builds on "
328 << "systems with Graphviz or gv!\n";
332 /// addLiveIn - Add the specified physical register as a live-in value and
333 /// create a corresponding virtual register for it.
334 unsigned MachineFunction::addLiveIn(unsigned PReg
,
335 const TargetRegisterClass
*RC
) {
336 assert(RC
->contains(PReg
) && "Not the correct regclass!");
337 unsigned VReg
= getRegInfo().createVirtualRegister(RC
);
338 getRegInfo().addLiveIn(PReg
, VReg
);
342 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
343 /// source file, line, and column. If none currently exists, create a new
344 /// DebugLocTuple, and insert it into the DebugIdMap.
345 unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable
*CompileUnit
,
346 unsigned Line
, unsigned Col
) {
347 DebugLocTuple
Tuple(CompileUnit
, Line
, Col
);
348 DenseMap
<DebugLocTuple
, unsigned>::iterator II
349 = DebugLocInfo
.DebugIdMap
.find(Tuple
);
350 if (II
!= DebugLocInfo
.DebugIdMap
.end())
353 unsigned Id
= DebugLocInfo
.DebugLocations
.size();
354 DebugLocInfo
.DebugLocations
.push_back(Tuple
);
355 DebugLocInfo
.DebugIdMap
[Tuple
] = Id
;
359 /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
360 DebugLocTuple
MachineFunction::getDebugLocTuple(DebugLoc DL
) const {
361 unsigned Idx
= DL
.getIndex();
362 assert(Idx
< DebugLocInfo
.DebugLocations
.size() &&
363 "Invalid index into debug locations!");
364 return DebugLocInfo
.DebugLocations
[Idx
];
367 //===----------------------------------------------------------------------===//
368 // MachineFrameInfo implementation
369 //===----------------------------------------------------------------------===//
371 /// CreateFixedObject - Create a new object at a fixed location on the stack.
372 /// All fixed objects should be created before other objects are created for
373 /// efficiency. By default, fixed objects are immutable. This returns an
374 /// index with a negative value.
376 int MachineFrameInfo::CreateFixedObject(uint64_t Size
, int64_t SPOffset
,
378 assert(Size
!= 0 && "Cannot allocate zero size fixed stack objects!");
379 Objects
.insert(Objects
.begin(), StackObject(Size
, 1, SPOffset
, Immutable
));
380 return -++NumFixedObjects
;
385 MachineFrameInfo::getPristineRegs(const MachineBasicBlock
*MBB
) const {
386 assert(MBB
&& "MBB must be valid");
387 const MachineFunction
*MF
= MBB
->getParent();
388 assert(MF
&& "MBB must be part of a MachineFunction");
389 const TargetMachine
&TM
= MF
->getTarget();
390 const TargetRegisterInfo
*TRI
= TM
.getRegisterInfo();
391 BitVector
BV(TRI
->getNumRegs());
393 // Before CSI is calculated, no registers are considered pristine. They can be
394 // freely used and PEI will make sure they are saved.
395 if (!isCalleeSavedInfoValid())
398 for (const unsigned *CSR
= TRI
->getCalleeSavedRegs(MF
); CSR
&& *CSR
; ++CSR
)
401 // The entry MBB always has all CSRs pristine.
402 if (MBB
== &MF
->front())
405 // On other MBBs the saved CSRs are not pristine.
406 const std::vector
<CalleeSavedInfo
> &CSI
= getCalleeSavedInfo();
407 for (std::vector
<CalleeSavedInfo
>::const_iterator I
= CSI
.begin(),
408 E
= CSI
.end(); I
!= E
; ++I
)
409 BV
.reset(I
->getReg());
415 void MachineFrameInfo::print(const MachineFunction
&MF
, std::ostream
&OS
) const{
416 const TargetFrameInfo
*FI
= MF
.getTarget().getFrameInfo();
417 int ValOffset
= (FI
? FI
->getOffsetOfLocalArea() : 0);
419 for (unsigned i
= 0, e
= Objects
.size(); i
!= e
; ++i
) {
420 const StackObject
&SO
= Objects
[i
];
421 OS
<< " <fi#" << (int)(i
-NumFixedObjects
) << ">: ";
422 if (SO
.Size
== ~0ULL) {
427 OS
<< "variable sized";
429 OS
<< "size is " << SO
.Size
<< " byte" << (SO
.Size
!= 1 ? "s," : ",");
430 OS
<< " alignment is " << SO
.Alignment
<< " byte"
431 << (SO
.Alignment
!= 1 ? "s," : ",");
433 if (i
< NumFixedObjects
)
435 if (i
< NumFixedObjects
|| SO
.SPOffset
!= -1) {
436 int64_t Off
= SO
.SPOffset
- ValOffset
;
437 OS
<< " at location [SP";
447 if (HasVarSizedObjects
)
448 OS
<< " Stack frame contains variable sized objects\n";
451 void MachineFrameInfo::dump(const MachineFunction
&MF
) const {
452 print(MF
, *cerr
.stream());
455 //===----------------------------------------------------------------------===//
456 // MachineJumpTableInfo implementation
457 //===----------------------------------------------------------------------===//
459 /// getJumpTableIndex - Create a new jump table entry in the jump table info
460 /// or return an existing one.
462 unsigned MachineJumpTableInfo::getJumpTableIndex(
463 const std::vector
<MachineBasicBlock
*> &DestBBs
) {
464 assert(!DestBBs
.empty() && "Cannot create an empty jump table!");
465 for (unsigned i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
)
466 if (JumpTables
[i
].MBBs
== DestBBs
)
469 JumpTables
.push_back(MachineJumpTableEntry(DestBBs
));
470 return JumpTables
.size()-1;
473 /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
474 /// the jump tables to branch to New instead.
476 MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock
*Old
,
477 MachineBasicBlock
*New
) {
478 assert(Old
!= New
&& "Not making a change?");
479 bool MadeChange
= false;
480 for (size_t i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
) {
481 MachineJumpTableEntry
&JTE
= JumpTables
[i
];
482 for (size_t j
= 0, e
= JTE
.MBBs
.size(); j
!= e
; ++j
)
483 if (JTE
.MBBs
[j
] == Old
) {
491 void MachineJumpTableInfo::print(std::ostream
&OS
) const {
492 // FIXME: this is lame, maybe we could print out the MBB numbers or something
493 // like {1, 2, 4, 5, 3, 0}
494 for (unsigned i
= 0, e
= JumpTables
.size(); i
!= e
; ++i
) {
495 OS
<< " <jt#" << i
<< "> has " << JumpTables
[i
].MBBs
.size()
500 void MachineJumpTableInfo::dump() const { print(*cerr
.stream()); }
503 //===----------------------------------------------------------------------===//
504 // MachineConstantPool implementation
505 //===----------------------------------------------------------------------===//
507 const Type
*MachineConstantPoolEntry::getType() const {
508 if (isMachineConstantPoolEntry())
509 return Val
.MachineCPVal
->getType();
510 return Val
.ConstVal
->getType();
514 unsigned MachineConstantPoolEntry::getRelocationInfo() const {
515 if (isMachineConstantPoolEntry())
516 return Val
.MachineCPVal
->getRelocationInfo();
517 return Val
.ConstVal
->getRelocationInfo();
520 MachineConstantPool::~MachineConstantPool() {
521 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
)
522 if (Constants
[i
].isMachineConstantPoolEntry())
523 delete Constants
[i
].Val
.MachineCPVal
;
526 /// getConstantPoolIndex - Create a new entry in the constant pool or return
527 /// an existing one. User must specify the log2 of the minimum required
528 /// alignment for the object.
530 unsigned MachineConstantPool::getConstantPoolIndex(Constant
*C
,
531 unsigned Alignment
) {
532 assert(Alignment
&& "Alignment must be specified!");
533 if (Alignment
> PoolAlignment
) PoolAlignment
= Alignment
;
535 // Check to see if we already have this constant.
537 // FIXME, this could be made much more efficient for large constant pools.
538 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
)
539 if (Constants
[i
].Val
.ConstVal
== C
&&
540 (Constants
[i
].getAlignment() & (Alignment
- 1)) == 0)
543 Constants
.push_back(MachineConstantPoolEntry(C
, Alignment
));
544 return Constants
.size()-1;
547 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue
*V
,
548 unsigned Alignment
) {
549 assert(Alignment
&& "Alignment must be specified!");
550 if (Alignment
> PoolAlignment
) PoolAlignment
= Alignment
;
552 // Check to see if we already have this constant.
554 // FIXME, this could be made much more efficient for large constant pools.
555 int Idx
= V
->getExistingMachineCPValue(this, Alignment
);
557 return (unsigned)Idx
;
559 Constants
.push_back(MachineConstantPoolEntry(V
, Alignment
));
560 return Constants
.size()-1;
563 void MachineConstantPool::print(raw_ostream
&OS
) const {
564 for (unsigned i
= 0, e
= Constants
.size(); i
!= e
; ++i
) {
565 OS
<< " <cp#" << i
<< "> is";
566 if (Constants
[i
].isMachineConstantPoolEntry())
567 Constants
[i
].Val
.MachineCPVal
->print(OS
);
569 OS
<< *(Value
*)Constants
[i
].Val
.ConstVal
;
570 OS
<< " , alignment=" << Constants
[i
].getAlignment();
575 void MachineConstantPool::dump() const { print(errs()); }