1 //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a simple register allocator. *Very* simple: It immediate
11 // spills every value right after it is computed, and it reloads all used
12 // operands from the spill area to temporary registers before each instruction.
13 // It does not keep values in registers across instructions.
15 //===----------------------------------------------------------------------===//
17 #define DEBUG_TYPE "regalloc"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/CodeGen/MachineFunctionPass.h"
20 #include "llvm/CodeGen/MachineInstr.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineRegisterInfo.h"
23 #include "llvm/CodeGen/RegAllocRegistry.h"
24 #include "llvm/Target/TargetInstrInfo.h"
25 #include "llvm/Target/TargetMachine.h"
26 #include "llvm/Support/Debug.h"
27 #include "llvm/Support/Compiler.h"
28 #include "llvm/ADT/Statistic.h"
29 #include "llvm/ADT/STLExtras.h"
33 STATISTIC(NumStores
, "Number of stores added");
34 STATISTIC(NumLoads
, "Number of loads added");
37 static RegisterRegAlloc
38 simpleRegAlloc("simple", "simple register allocator",
39 createSimpleRegisterAllocator
);
41 class VISIBILITY_HIDDEN RegAllocSimple
: public MachineFunctionPass
{
44 RegAllocSimple() : MachineFunctionPass(&ID
) {}
47 const TargetMachine
*TM
;
48 const TargetRegisterInfo
*TRI
;
49 const TargetInstrInfo
*TII
;
51 // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
52 // these values are spilled
53 std::map
<unsigned, int> StackSlotForVirtReg
;
55 // RegsUsed - Keep track of what registers are currently in use. This is a
57 std::vector
<bool> RegsUsed
;
59 // RegClassIdx - Maps RegClass => which index we can take a register
60 // from. Since this is a simple register allocator, when we need a register
61 // of a certain class, we just take the next available one.
62 std::map
<const TargetRegisterClass
*, unsigned> RegClassIdx
;
65 virtual const char *getPassName() const {
66 return "Simple Register Allocator";
69 /// runOnMachineFunction - Register allocate the whole function
70 bool runOnMachineFunction(MachineFunction
&Fn
);
72 virtual void getAnalysisUsage(AnalysisUsage
&AU
) const {
74 AU
.addRequiredID(PHIEliminationID
); // Eliminate PHI nodes
75 MachineFunctionPass::getAnalysisUsage(AU
);
78 /// AllocateBasicBlock - Register allocate the specified basic block.
79 void AllocateBasicBlock(MachineBasicBlock
&MBB
);
81 /// getStackSpaceFor - This returns the offset of the specified virtual
82 /// register on the stack, allocating space if necessary.
83 int getStackSpaceFor(unsigned VirtReg
, const TargetRegisterClass
*RC
);
85 /// Given a virtual register, return a compatible physical register that is
88 /// Side effect: marks that register as being used until manually cleared
90 unsigned getFreeReg(unsigned virtualReg
);
92 /// Moves value from memory into that register
93 unsigned reloadVirtReg(MachineBasicBlock
&MBB
,
94 MachineBasicBlock::iterator I
, unsigned VirtReg
);
96 /// Saves reg value on the stack (maps virtual register to stack value)
97 void spillVirtReg(MachineBasicBlock
&MBB
, MachineBasicBlock::iterator I
,
98 unsigned VirtReg
, unsigned PhysReg
);
100 char RegAllocSimple::ID
= 0;
103 /// getStackSpaceFor - This allocates space for the specified virtual
104 /// register to be held on the stack.
105 int RegAllocSimple::getStackSpaceFor(unsigned VirtReg
,
106 const TargetRegisterClass
*RC
) {
107 // Find the location VirtReg would belong...
108 std::map
<unsigned, int>::iterator I
= StackSlotForVirtReg
.find(VirtReg
);
110 if (I
!= StackSlotForVirtReg
.end())
111 return I
->second
; // Already has space allocated?
113 // Allocate a new stack object for this spill location...
114 int FrameIdx
= MF
->getFrameInfo()->CreateStackObject(RC
->getSize(),
117 // Assign the slot...
118 StackSlotForVirtReg
.insert(I
, std::make_pair(VirtReg
, FrameIdx
));
123 unsigned RegAllocSimple::getFreeReg(unsigned virtualReg
) {
124 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(virtualReg
);
125 TargetRegisterClass::iterator RI
= RC
->allocation_order_begin(*MF
);
127 TargetRegisterClass::iterator RE
= RC
->allocation_order_end(*MF
);
131 unsigned regIdx
= RegClassIdx
[RC
]++;
132 assert(RI
+regIdx
!= RE
&& "Not enough registers!");
133 unsigned PhysReg
= *(RI
+regIdx
);
135 if (!RegsUsed
[PhysReg
]) {
136 MF
->getRegInfo().setPhysRegUsed(PhysReg
);
142 unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock
&MBB
,
143 MachineBasicBlock::iterator I
,
145 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(VirtReg
);
146 int FrameIdx
= getStackSpaceFor(VirtReg
, RC
);
147 unsigned PhysReg
= getFreeReg(VirtReg
);
149 // Add move instruction(s)
151 TII
->loadRegFromStackSlot(MBB
, I
, PhysReg
, FrameIdx
, RC
);
155 void RegAllocSimple::spillVirtReg(MachineBasicBlock
&MBB
,
156 MachineBasicBlock::iterator I
,
157 unsigned VirtReg
, unsigned PhysReg
) {
158 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(VirtReg
);
160 int FrameIdx
= getStackSpaceFor(VirtReg
, RC
);
162 // Add move instruction(s)
164 TII
->storeRegToStackSlot(MBB
, I
, PhysReg
, true, FrameIdx
, RC
);
168 void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock
&MBB
) {
169 // loop over each instruction
170 for (MachineBasicBlock::iterator MI
= MBB
.begin(); MI
!= MBB
.end(); ++MI
) {
171 // Made to combat the incorrect allocation of r2 = add r1, r1
172 std::map
<unsigned, unsigned> Virt2PhysRegMap
;
174 RegsUsed
.resize(TRI
->getNumRegs());
176 // This is a preliminary pass that will invalidate any registers that are
177 // used by the instruction (including implicit uses).
178 const TargetInstrDesc
&Desc
= MI
->getDesc();
179 const unsigned *Regs
;
180 if (Desc
.ImplicitUses
) {
181 for (Regs
= Desc
.ImplicitUses
; *Regs
; ++Regs
)
182 RegsUsed
[*Regs
] = true;
185 if (Desc
.ImplicitDefs
) {
186 for (Regs
= Desc
.ImplicitDefs
; *Regs
; ++Regs
) {
187 RegsUsed
[*Regs
] = true;
188 MF
->getRegInfo().setPhysRegUsed(*Regs
);
192 // Loop over uses, move from memory into registers.
193 for (int i
= MI
->getNumOperands() - 1; i
>= 0; --i
) {
194 MachineOperand
&MO
= MI
->getOperand(i
);
196 if (MO
.isReg() && MO
.getReg() &&
197 TargetRegisterInfo::isVirtualRegister(MO
.getReg())) {
198 unsigned virtualReg
= (unsigned) MO
.getReg();
199 DOUT
<< "op: " << MO
<< "\n";
200 DOUT
<< "\t inst[" << i
<< "]: ";
201 DEBUG(MI
->print(*cerr
.stream(), TM
));
203 // make sure the same virtual register maps to the same physical
204 // register in any given instruction
205 unsigned physReg
= Virt2PhysRegMap
[virtualReg
];
209 if (!MI
->isRegTiedToUseOperand(i
, &TiedOp
)) {
210 physReg
= getFreeReg(virtualReg
);
212 // must be same register number as the source operand that is
213 // tied to. This maps a = b + c into b = b + c, and saves b into
215 assert(MI
->getOperand(TiedOp
).isReg() &&
216 MI
->getOperand(TiedOp
).getReg() &&
217 MI
->getOperand(TiedOp
).isUse() &&
218 "Two address instruction invalid!");
220 physReg
= MI
->getOperand(TiedOp
).getReg();
222 spillVirtReg(MBB
, next(MI
), virtualReg
, physReg
);
224 physReg
= reloadVirtReg(MBB
, MI
, virtualReg
);
225 Virt2PhysRegMap
[virtualReg
] = physReg
;
229 DOUT
<< "virt: " << virtualReg
<< ", phys: " << MO
.getReg() << "\n";
238 /// runOnMachineFunction - Register allocate the whole function
240 bool RegAllocSimple::runOnMachineFunction(MachineFunction
&Fn
) {
241 DOUT
<< "Machine Function\n";
243 TM
= &MF
->getTarget();
244 TRI
= TM
->getRegisterInfo();
245 TII
= TM
->getInstrInfo();
247 // Loop over all of the basic blocks, eliminating virtual register references
248 for (MachineFunction::iterator MBB
= Fn
.begin(), MBBe
= Fn
.end();
250 AllocateBasicBlock(*MBB
);
252 StackSlotForVirtReg
.clear();
256 FunctionPass
*llvm::createSimpleRegisterAllocator() {
257 return new RegAllocSimple();