It turns out most of the thumb2 instructions are not allowed to touch SP. The semanti...
[llvm/avr.git] / lib / CodeGen / RegAllocSimple.cpp
blob2d4b9d6de21bdf7470c102b46a401dd295c957a0
1 //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements a simple register allocator. *Very* simple: It immediate
11 // spills every value right after it is computed, and it reloads all used
12 // operands from the spill area to temporary registers before each instruction.
13 // It does not keep values in registers across instructions.
15 //===----------------------------------------------------------------------===//
17 #define DEBUG_TYPE "regalloc"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/CodeGen/MachineFunctionPass.h"
20 #include "llvm/CodeGen/MachineInstr.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineRegisterInfo.h"
23 #include "llvm/CodeGen/RegAllocRegistry.h"
24 #include "llvm/Target/TargetInstrInfo.h"
25 #include "llvm/Target/TargetMachine.h"
26 #include "llvm/Support/Debug.h"
27 #include "llvm/Support/Compiler.h"
28 #include "llvm/ADT/Statistic.h"
29 #include "llvm/ADT/STLExtras.h"
30 #include <map>
31 using namespace llvm;
33 STATISTIC(NumStores, "Number of stores added");
34 STATISTIC(NumLoads , "Number of loads added");
36 namespace {
37 static RegisterRegAlloc
38 simpleRegAlloc("simple", "simple register allocator",
39 createSimpleRegisterAllocator);
41 class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass {
42 public:
43 static char ID;
44 RegAllocSimple() : MachineFunctionPass(&ID) {}
45 private:
46 MachineFunction *MF;
47 const TargetMachine *TM;
48 const TargetRegisterInfo *TRI;
49 const TargetInstrInfo *TII;
51 // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
52 // these values are spilled
53 std::map<unsigned, int> StackSlotForVirtReg;
55 // RegsUsed - Keep track of what registers are currently in use. This is a
56 // bitset.
57 std::vector<bool> RegsUsed;
59 // RegClassIdx - Maps RegClass => which index we can take a register
60 // from. Since this is a simple register allocator, when we need a register
61 // of a certain class, we just take the next available one.
62 std::map<const TargetRegisterClass*, unsigned> RegClassIdx;
64 public:
65 virtual const char *getPassName() const {
66 return "Simple Register Allocator";
69 /// runOnMachineFunction - Register allocate the whole function
70 bool runOnMachineFunction(MachineFunction &Fn);
72 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
73 AU.setPreservesCFG();
74 AU.addRequiredID(PHIEliminationID); // Eliminate PHI nodes
75 MachineFunctionPass::getAnalysisUsage(AU);
77 private:
78 /// AllocateBasicBlock - Register allocate the specified basic block.
79 void AllocateBasicBlock(MachineBasicBlock &MBB);
81 /// getStackSpaceFor - This returns the offset of the specified virtual
82 /// register on the stack, allocating space if necessary.
83 int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
85 /// Given a virtual register, return a compatible physical register that is
86 /// currently unused.
87 ///
88 /// Side effect: marks that register as being used until manually cleared
89 ///
90 unsigned getFreeReg(unsigned virtualReg);
92 /// Moves value from memory into that register
93 unsigned reloadVirtReg(MachineBasicBlock &MBB,
94 MachineBasicBlock::iterator I, unsigned VirtReg);
96 /// Saves reg value on the stack (maps virtual register to stack value)
97 void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
98 unsigned VirtReg, unsigned PhysReg);
100 char RegAllocSimple::ID = 0;
103 /// getStackSpaceFor - This allocates space for the specified virtual
104 /// register to be held on the stack.
105 int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
106 const TargetRegisterClass *RC) {
107 // Find the location VirtReg would belong...
108 std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg);
110 if (I != StackSlotForVirtReg.end())
111 return I->second; // Already has space allocated?
113 // Allocate a new stack object for this spill location...
114 int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
115 RC->getAlignment());
117 // Assign the slot...
118 StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
120 return FrameIdx;
123 unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) {
124 const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg);
125 TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
126 #ifndef NDEBUG
127 TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
128 #endif
130 while (1) {
131 unsigned regIdx = RegClassIdx[RC]++;
132 assert(RI+regIdx != RE && "Not enough registers!");
133 unsigned PhysReg = *(RI+regIdx);
135 if (!RegsUsed[PhysReg]) {
136 MF->getRegInfo().setPhysRegUsed(PhysReg);
137 return PhysReg;
142 unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
143 MachineBasicBlock::iterator I,
144 unsigned VirtReg) {
145 const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
146 int FrameIdx = getStackSpaceFor(VirtReg, RC);
147 unsigned PhysReg = getFreeReg(VirtReg);
149 // Add move instruction(s)
150 ++NumLoads;
151 TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
152 return PhysReg;
155 void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
156 MachineBasicBlock::iterator I,
157 unsigned VirtReg, unsigned PhysReg) {
158 const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
160 int FrameIdx = getStackSpaceFor(VirtReg, RC);
162 // Add move instruction(s)
163 ++NumStores;
164 TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC);
168 void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
169 // loop over each instruction
170 for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) {
171 // Made to combat the incorrect allocation of r2 = add r1, r1
172 std::map<unsigned, unsigned> Virt2PhysRegMap;
174 RegsUsed.resize(TRI->getNumRegs());
176 // This is a preliminary pass that will invalidate any registers that are
177 // used by the instruction (including implicit uses).
178 const TargetInstrDesc &Desc = MI->getDesc();
179 const unsigned *Regs;
180 if (Desc.ImplicitUses) {
181 for (Regs = Desc.ImplicitUses; *Regs; ++Regs)
182 RegsUsed[*Regs] = true;
185 if (Desc.ImplicitDefs) {
186 for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) {
187 RegsUsed[*Regs] = true;
188 MF->getRegInfo().setPhysRegUsed(*Regs);
192 // Loop over uses, move from memory into registers.
193 for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
194 MachineOperand &MO = MI->getOperand(i);
196 if (MO.isReg() && MO.getReg() &&
197 TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
198 unsigned virtualReg = (unsigned) MO.getReg();
199 DOUT << "op: " << MO << "\n";
200 DOUT << "\t inst[" << i << "]: ";
201 DEBUG(MI->print(*cerr.stream(), TM));
203 // make sure the same virtual register maps to the same physical
204 // register in any given instruction
205 unsigned physReg = Virt2PhysRegMap[virtualReg];
206 if (physReg == 0) {
207 if (MO.isDef()) {
208 unsigned TiedOp;
209 if (!MI->isRegTiedToUseOperand(i, &TiedOp)) {
210 physReg = getFreeReg(virtualReg);
211 } else {
212 // must be same register number as the source operand that is
213 // tied to. This maps a = b + c into b = b + c, and saves b into
214 // a's spot.
215 assert(MI->getOperand(TiedOp).isReg() &&
216 MI->getOperand(TiedOp).getReg() &&
217 MI->getOperand(TiedOp).isUse() &&
218 "Two address instruction invalid!");
220 physReg = MI->getOperand(TiedOp).getReg();
222 spillVirtReg(MBB, next(MI), virtualReg, physReg);
223 } else {
224 physReg = reloadVirtReg(MBB, MI, virtualReg);
225 Virt2PhysRegMap[virtualReg] = physReg;
228 MO.setReg(physReg);
229 DOUT << "virt: " << virtualReg << ", phys: " << MO.getReg() << "\n";
232 RegClassIdx.clear();
233 RegsUsed.clear();
238 /// runOnMachineFunction - Register allocate the whole function
240 bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
241 DOUT << "Machine Function\n";
242 MF = &Fn;
243 TM = &MF->getTarget();
244 TRI = TM->getRegisterInfo();
245 TII = TM->getInstrInfo();
247 // Loop over all of the basic blocks, eliminating virtual register references
248 for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
249 MBB != MBBe; ++MBB)
250 AllocateBasicBlock(*MBB);
252 StackSlotForVirtReg.clear();
253 return true;
256 FunctionPass *llvm::createSimpleRegisterAllocator() {
257 return new RegAllocSimple();