1 //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the ValueSymbolTable class for the VMCore library.
12 //===----------------------------------------------------------------------===//
14 #define DEBUG_TYPE "valuesymtab"
15 #include "llvm/GlobalValue.h"
16 #include "llvm/Type.h"
17 #include "llvm/ValueSymbolTable.h"
18 #include "llvm/ADT/SmallString.h"
19 #include "llvm/Support/Debug.h"
20 #include "llvm/Support/raw_ostream.h"
24 ValueSymbolTable::~ValueSymbolTable() {
25 #ifndef NDEBUG // Only do this in -g mode...
26 for (iterator VI
= vmap
.begin(), VE
= vmap
.end(); VI
!= VE
; ++VI
)
27 errs() << "Value still in symbol table! Type = '"
28 << VI
->getValue()->getType()->getDescription() << "' Name = '"
29 << VI
->getKeyData() << "'\n";
30 assert(vmap
.empty() && "Values remain in symbol table!");
34 // Insert a value into the symbol table with the specified name...
36 void ValueSymbolTable::reinsertValue(Value
* V
) {
37 assert(V
->hasName() && "Can't insert nameless Value into symbol table");
39 // Try inserting the name, assuming it won't conflict.
40 if (vmap
.insert(V
->Name
)) {
41 //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
45 // Otherwise, there is a naming conflict. Rename this value.
46 SmallString
<128> UniqueName(V
->getName().begin(), V
->getName().end());
48 // The name is too already used, just free it so we can allocate a new name.
51 unsigned BaseSize
= UniqueName
.size();
53 // Trim any suffix off.
54 UniqueName
.resize(BaseSize
);
55 UniqueName
.append_uint_32(++LastUnique
);
56 // Try insert the vmap entry with this suffix.
58 vmap
.GetOrCreateValue(StringRef(UniqueName
.data(),
60 if (NewName
.getValue() == 0) {
61 // Newly inserted name. Success!
64 //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
70 void ValueSymbolTable::removeValueName(ValueName
*V
) {
71 //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
72 // Remove the value from the symbol table.
76 /// createValueName - This method attempts to create a value name and insert
77 /// it into the symbol table with the specified name. If it conflicts, it
78 /// auto-renames the name and returns that instead.
79 ValueName
*ValueSymbolTable::createValueName(const StringRef
&Name
, Value
*V
) {
80 // In the common case, the name is not already in the symbol table.
81 ValueName
&Entry
= vmap
.GetOrCreateValue(Name
);
82 if (Entry
.getValue() == 0) {
84 //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
89 // Otherwise, there is a naming conflict. Rename this value.
90 SmallString
<128> UniqueName(Name
.begin(), Name
.end());
93 // Trim any suffix off.
94 UniqueName
.resize(Name
.size());
95 UniqueName
.append_uint_32(++LastUnique
);
97 // Try insert the vmap entry with this suffix.
99 vmap
.GetOrCreateValue(StringRef(UniqueName
.data(),
101 if (NewName
.getValue() == 0) {
102 // Newly inserted name. Success!
104 //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
111 // dump - print out the symbol table
113 void ValueSymbolTable::dump() const {
114 //DOUT << "ValueSymbolTable:\n";
115 for (const_iterator I
= begin(), E
= end(); I
!= E
; ++I
) {
116 //DOUT << " '" << I->getKeyData() << "' = ";
117 I
->getValue()->dump();