1 ; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2
3 define fastcc void @glgVectorFloatConversion() nounwind {
4 %tmp12745 = load <4 x float>* null, align 16 ; <<4 x float>> [#uses=1]
5 %tmp12773 = insertelement <4 x float> %tmp12745, float 1.000000e+00, i32 1 ; <<4 x float>> [#uses=1]
6 %tmp12774 = insertelement <4 x float> %tmp12773, float 0.000000e+00, i32 2 ; <<4 x float>> [#uses=1]
7 %tmp12775 = insertelement <4 x float> %tmp12774, float 1.000000e+00, i32 3 ; <<4 x float>> [#uses=1]
8 store <4 x float> %tmp12775, <4 x float>* null, align 16