Change allowsUnalignedMemoryAccesses to take type argument since some targets
[llvm/avr.git] / lib / CodeGen / MachineFunction.cpp
blob9efec1c1caa801f02dbdc21ac3be51724a19e594
1 //===-- MachineFunction.cpp -----------------------------------------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // Collect native machine code information for a function. This allows
11 // target-specific information about the generated code to be stored with each
12 // function.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/DerivedTypes.h"
17 #include "llvm/Function.h"
18 #include "llvm/Instructions.h"
19 #include "llvm/ADT/STLExtras.h"
20 #include "llvm/Config/config.h"
21 #include "llvm/CodeGen/MachineConstantPool.h"
22 #include "llvm/CodeGen/MachineFunctionPass.h"
23 #include "llvm/CodeGen/MachineFrameInfo.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineJumpTableInfo.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/Passes.h"
28 #include "llvm/Target/TargetData.h"
29 #include "llvm/Target/TargetLowering.h"
30 #include "llvm/Target/TargetMachine.h"
31 #include "llvm/Target/TargetFrameInfo.h"
32 #include "llvm/Support/Compiler.h"
33 #include "llvm/Support/GraphWriter.h"
34 #include "llvm/Support/raw_ostream.h"
35 #include <fstream>
36 #include <sstream>
37 using namespace llvm;
39 namespace {
40 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
41 static char ID;
43 std::ostream *OS;
44 const std::string Banner;
46 Printer (std::ostream *os, const std::string &banner)
47 : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
49 const char *getPassName() const { return "MachineFunction Printer"; }
51 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
52 AU.setPreservesAll();
53 MachineFunctionPass::getAnalysisUsage(AU);
56 bool runOnMachineFunction(MachineFunction &MF) {
57 (*OS) << Banner;
58 MF.print (*OS);
59 return false;
62 char Printer::ID = 0;
65 /// Returns a newly-created MachineFunction Printer pass. The default banner is
66 /// empty.
67 ///
68 FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
69 const std::string &Banner){
70 return new Printer(OS, Banner);
73 //===---------------------------------------------------------------------===//
74 // MachineFunction implementation
75 //===---------------------------------------------------------------------===//
77 void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
78 MBB->getParent()->DeleteMachineBasicBlock(MBB);
81 MachineFunction::MachineFunction(Function *F,
82 const TargetMachine &TM)
83 : Fn(F), Target(TM) {
84 if (TM.getRegisterInfo())
85 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
86 MachineRegisterInfo(*TM.getRegisterInfo());
87 else
88 RegInfo = 0;
89 MFInfo = 0;
90 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
91 MachineFrameInfo(*TM.getFrameInfo());
92 ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
93 MachineConstantPool(TM.getTargetData());
94 Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
96 CallSiteIndex = 0;
97 MaxCallSiteIndex = 0;
99 // Set up jump table.
100 const TargetData &TD = *TM.getTargetData();
101 bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
102 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
103 unsigned TyAlignment = IsPic ?
104 TD.getABITypeAlignment(Type::getInt32Ty(F->getContext()))
105 : TD.getPointerABIAlignment();
106 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
107 MachineJumpTableInfo(EntrySize, TyAlignment);
110 MachineFunction::~MachineFunction() {
111 BasicBlocks.clear();
112 InstructionRecycler.clear(Allocator);
113 BasicBlockRecycler.clear(Allocator);
114 if (RegInfo) {
115 RegInfo->~MachineRegisterInfo();
116 Allocator.Deallocate(RegInfo);
118 if (MFInfo) {
119 MFInfo->~MachineFunctionInfo();
120 Allocator.Deallocate(MFInfo);
122 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
123 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
124 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
128 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
129 /// recomputes them. This guarantees that the MBB numbers are sequential,
130 /// dense, and match the ordering of the blocks within the function. If a
131 /// specific MachineBasicBlock is specified, only that block and those after
132 /// it are renumbered.
133 void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
134 if (empty()) { MBBNumbering.clear(); return; }
135 MachineFunction::iterator MBBI, E = end();
136 if (MBB == 0)
137 MBBI = begin();
138 else
139 MBBI = MBB;
141 // Figure out the block number this should have.
142 unsigned BlockNo = 0;
143 if (MBBI != begin())
144 BlockNo = prior(MBBI)->getNumber()+1;
146 for (; MBBI != E; ++MBBI, ++BlockNo) {
147 if (MBBI->getNumber() != (int)BlockNo) {
148 // Remove use of the old number.
149 if (MBBI->getNumber() != -1) {
150 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
151 "MBB number mismatch!");
152 MBBNumbering[MBBI->getNumber()] = 0;
155 // If BlockNo is already taken, set that block's number to -1.
156 if (MBBNumbering[BlockNo])
157 MBBNumbering[BlockNo]->setNumber(-1);
159 MBBNumbering[BlockNo] = MBBI;
160 MBBI->setNumber(BlockNo);
164 // Okay, all the blocks are renumbered. If we have compactified the block
165 // numbering, shrink MBBNumbering now.
166 assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
167 MBBNumbering.resize(BlockNo);
170 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
171 /// of `new MachineInstr'.
173 MachineInstr *
174 MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
175 DebugLoc DL, bool NoImp) {
176 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
177 MachineInstr(TID, DL, NoImp);
180 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
181 /// 'Orig' instruction, identical in all ways except the the instruction
182 /// has no parent, prev, or next.
184 MachineInstr *
185 MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
186 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
187 MachineInstr(*this, *Orig);
190 /// DeleteMachineInstr - Delete the given MachineInstr.
192 void
193 MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
194 // Clear the instructions memoperands. This must be done manually because
195 // the instruction's parent pointer is now null, so it can't properly
196 // deallocate them on its own.
197 MI->clearMemOperands(*this);
199 MI->~MachineInstr();
200 InstructionRecycler.Deallocate(Allocator, MI);
203 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
204 /// instead of `new MachineBasicBlock'.
206 MachineBasicBlock *
207 MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
208 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
209 MachineBasicBlock(*this, bb);
212 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
214 void
215 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
216 assert(MBB->getParent() == this && "MBB parent mismatch!");
217 MBB->~MachineBasicBlock();
218 BasicBlockRecycler.Deallocate(Allocator, MBB);
221 void MachineFunction::dump() const {
222 print(*cerr.stream());
225 void MachineFunction::print(std::ostream &OS,
226 const PrefixPrinter &prefix) const {
227 OS << "# Machine code for " << Fn->getNameStr () << "():\n";
229 // Print Frame Information
230 FrameInfo->print(*this, OS);
232 // Print JumpTable Information
233 JumpTableInfo->print(OS);
235 // Print Constant Pool
237 raw_os_ostream OSS(OS);
238 ConstantPool->print(OSS);
241 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
243 if (RegInfo && !RegInfo->livein_empty()) {
244 OS << "Live Ins:";
245 for (MachineRegisterInfo::livein_iterator
246 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
247 if (TRI)
248 OS << " " << TRI->getName(I->first);
249 else
250 OS << " Reg #" << I->first;
252 if (I->second)
253 OS << " in VR#" << I->second << " ";
255 OS << "\n";
257 if (RegInfo && !RegInfo->liveout_empty()) {
258 OS << "Live Outs:";
259 for (MachineRegisterInfo::liveout_iterator
260 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
261 if (TRI)
262 OS << " " << TRI->getName(*I);
263 else
264 OS << " Reg #" << *I;
265 OS << "\n";
268 for (const_iterator BB = begin(); BB != end(); ++BB) {
269 prefix(OS, *BB);
270 BB->print(OS, prefix);
273 OS << "\n# End machine code for " << Fn->getNameStr () << "().\n\n";
276 namespace llvm {
277 template<>
278 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
279 static std::string getGraphName(const MachineFunction *F) {
280 return "CFG for '" + F->getFunction()->getNameStr() + "' function";
283 static std::string getNodeLabel(const MachineBasicBlock *Node,
284 const MachineFunction *Graph,
285 bool ShortNames) {
286 if (ShortNames && Node->getBasicBlock() &&
287 !Node->getBasicBlock()->getName().empty())
288 return Node->getBasicBlock()->getNameStr() + ":";
290 std::ostringstream Out;
291 if (ShortNames) {
292 Out << Node->getNumber() << ':';
293 return Out.str();
296 Node->print(Out);
298 std::string OutStr = Out.str();
299 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
301 // Process string output to make it nicer...
302 for (unsigned i = 0; i != OutStr.length(); ++i)
303 if (OutStr[i] == '\n') { // Left justify
304 OutStr[i] = '\\';
305 OutStr.insert(OutStr.begin()+i+1, 'l');
307 return OutStr;
312 void MachineFunction::viewCFG() const
314 #ifndef NDEBUG
315 ViewGraph(this, "mf" + getFunction()->getNameStr());
316 #else
317 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
318 << "systems with Graphviz or gv!\n";
319 #endif // NDEBUG
322 void MachineFunction::viewCFGOnly() const
324 #ifndef NDEBUG
325 ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
326 #else
327 cerr << "SelectionDAG::viewGraph is only available in debug builds on "
328 << "systems with Graphviz or gv!\n";
329 #endif // NDEBUG
332 /// addLiveIn - Add the specified physical register as a live-in value and
333 /// create a corresponding virtual register for it.
334 unsigned MachineFunction::addLiveIn(unsigned PReg,
335 const TargetRegisterClass *RC) {
336 assert(RC->contains(PReg) && "Not the correct regclass!");
337 unsigned VReg = getRegInfo().createVirtualRegister(RC);
338 getRegInfo().addLiveIn(PReg, VReg);
339 return VReg;
342 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
343 /// source file, line, and column. If none currently exists, create a new
344 /// DebugLocTuple, and insert it into the DebugIdMap.
345 unsigned MachineFunction::getOrCreateDebugLocID(GlobalVariable *CompileUnit,
346 unsigned Line, unsigned Col) {
347 DebugLocTuple Tuple(CompileUnit, Line, Col);
348 DenseMap<DebugLocTuple, unsigned>::iterator II
349 = DebugLocInfo.DebugIdMap.find(Tuple);
350 if (II != DebugLocInfo.DebugIdMap.end())
351 return II->second;
352 // Add a new tuple.
353 unsigned Id = DebugLocInfo.DebugLocations.size();
354 DebugLocInfo.DebugLocations.push_back(Tuple);
355 DebugLocInfo.DebugIdMap[Tuple] = Id;
356 return Id;
359 /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
360 DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
361 unsigned Idx = DL.getIndex();
362 assert(Idx < DebugLocInfo.DebugLocations.size() &&
363 "Invalid index into debug locations!");
364 return DebugLocInfo.DebugLocations[Idx];
367 //===----------------------------------------------------------------------===//
368 // MachineFrameInfo implementation
369 //===----------------------------------------------------------------------===//
371 /// CreateFixedObject - Create a new object at a fixed location on the stack.
372 /// All fixed objects should be created before other objects are created for
373 /// efficiency. By default, fixed objects are immutable. This returns an
374 /// index with a negative value.
376 int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
377 bool Immutable) {
378 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
379 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
380 return -++NumFixedObjects;
384 BitVector
385 MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const {
386 assert(MBB && "MBB must be valid");
387 const MachineFunction *MF = MBB->getParent();
388 assert(MF && "MBB must be part of a MachineFunction");
389 const TargetMachine &TM = MF->getTarget();
390 const TargetRegisterInfo *TRI = TM.getRegisterInfo();
391 BitVector BV(TRI->getNumRegs());
393 // Before CSI is calculated, no registers are considered pristine. They can be
394 // freely used and PEI will make sure they are saved.
395 if (!isCalleeSavedInfoValid())
396 return BV;
398 for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR)
399 BV.set(*CSR);
401 // The entry MBB always has all CSRs pristine.
402 if (MBB == &MF->front())
403 return BV;
405 // On other MBBs the saved CSRs are not pristine.
406 const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo();
407 for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(),
408 E = CSI.end(); I != E; ++I)
409 BV.reset(I->getReg());
411 return BV;
415 void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
416 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
417 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
419 for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
420 const StackObject &SO = Objects[i];
421 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: ";
422 if (SO.Size == ~0ULL) {
423 OS << "dead\n";
424 continue;
426 if (SO.Size == 0)
427 OS << "variable sized";
428 else
429 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
430 OS << " alignment is " << SO.Alignment << " byte"
431 << (SO.Alignment != 1 ? "s," : ",");
433 if (i < NumFixedObjects)
434 OS << " fixed";
435 if (i < NumFixedObjects || SO.SPOffset != -1) {
436 int64_t Off = SO.SPOffset - ValOffset;
437 OS << " at location [SP";
438 if (Off > 0)
439 OS << "+" << Off;
440 else if (Off < 0)
441 OS << Off;
442 OS << "]";
444 OS << "\n";
447 if (HasVarSizedObjects)
448 OS << " Stack frame contains variable sized objects\n";
451 void MachineFrameInfo::dump(const MachineFunction &MF) const {
452 print(MF, *cerr.stream());
455 //===----------------------------------------------------------------------===//
456 // MachineJumpTableInfo implementation
457 //===----------------------------------------------------------------------===//
459 /// getJumpTableIndex - Create a new jump table entry in the jump table info
460 /// or return an existing one.
462 unsigned MachineJumpTableInfo::getJumpTableIndex(
463 const std::vector<MachineBasicBlock*> &DestBBs) {
464 assert(!DestBBs.empty() && "Cannot create an empty jump table!");
465 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
466 if (JumpTables[i].MBBs == DestBBs)
467 return i;
469 JumpTables.push_back(MachineJumpTableEntry(DestBBs));
470 return JumpTables.size()-1;
473 /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
474 /// the jump tables to branch to New instead.
475 bool
476 MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
477 MachineBasicBlock *New) {
478 assert(Old != New && "Not making a change?");
479 bool MadeChange = false;
480 for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
481 MachineJumpTableEntry &JTE = JumpTables[i];
482 for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
483 if (JTE.MBBs[j] == Old) {
484 JTE.MBBs[j] = New;
485 MadeChange = true;
488 return MadeChange;
491 void MachineJumpTableInfo::print(std::ostream &OS) const {
492 // FIXME: this is lame, maybe we could print out the MBB numbers or something
493 // like {1, 2, 4, 5, 3, 0}
494 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
495 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size()
496 << " entries\n";
500 void MachineJumpTableInfo::dump() const { print(*cerr.stream()); }
503 //===----------------------------------------------------------------------===//
504 // MachineConstantPool implementation
505 //===----------------------------------------------------------------------===//
507 const Type *MachineConstantPoolEntry::getType() const {
508 if (isMachineConstantPoolEntry())
509 return Val.MachineCPVal->getType();
510 return Val.ConstVal->getType();
514 unsigned MachineConstantPoolEntry::getRelocationInfo() const {
515 if (isMachineConstantPoolEntry())
516 return Val.MachineCPVal->getRelocationInfo();
517 return Val.ConstVal->getRelocationInfo();
520 MachineConstantPool::~MachineConstantPool() {
521 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
522 if (Constants[i].isMachineConstantPoolEntry())
523 delete Constants[i].Val.MachineCPVal;
526 /// getConstantPoolIndex - Create a new entry in the constant pool or return
527 /// an existing one. User must specify the log2 of the minimum required
528 /// alignment for the object.
530 unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
531 unsigned Alignment) {
532 assert(Alignment && "Alignment must be specified!");
533 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
535 // Check to see if we already have this constant.
537 // FIXME, this could be made much more efficient for large constant pools.
538 for (unsigned i = 0, e = Constants.size(); i != e; ++i)
539 if (Constants[i].Val.ConstVal == C &&
540 (Constants[i].getAlignment() & (Alignment - 1)) == 0)
541 return i;
543 Constants.push_back(MachineConstantPoolEntry(C, Alignment));
544 return Constants.size()-1;
547 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
548 unsigned Alignment) {
549 assert(Alignment && "Alignment must be specified!");
550 if (Alignment > PoolAlignment) PoolAlignment = Alignment;
552 // Check to see if we already have this constant.
554 // FIXME, this could be made much more efficient for large constant pools.
555 int Idx = V->getExistingMachineCPValue(this, Alignment);
556 if (Idx != -1)
557 return (unsigned)Idx;
559 Constants.push_back(MachineConstantPoolEntry(V, Alignment));
560 return Constants.size()-1;
563 void MachineConstantPool::print(raw_ostream &OS) const {
564 for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
565 OS << " <cp#" << i << "> is";
566 if (Constants[i].isMachineConstantPoolEntry())
567 Constants[i].Val.MachineCPVal->print(OS);
568 else
569 OS << *(Value*)Constants[i].Val.ConstVal;
570 OS << " , alignment=" << Constants[i].getAlignment();
571 OS << "\n";
575 void MachineConstantPool::dump() const { print(errs()); }