Change allowsUnalignedMemoryAccesses to take type argument since some targets
[llvm/avr.git] / lib / Support / FoldingSet.cpp
blob187ecdb28b4c5d9aa8f646d60606affba26a9a2e
1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13 // set.
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/ErrorHandling.h"
19 #include "llvm/Support/MathExtras.h"
20 #include <cassert>
21 #include <cstring>
22 using namespace llvm;
24 //===----------------------------------------------------------------------===//
25 // FoldingSetNodeID Implementation
27 /// Add* - Add various data types to Bit data.
28 ///
29 void FoldingSetNodeID::AddPointer(const void *Ptr) {
30 // Note: this adds pointers to the hash using sizes and endianness that
31 // depend on the host. It doesn't matter however, because hashing on
32 // pointer values in inherently unstable. Nothing should depend on the
33 // ordering of nodes in the folding set.
34 intptr_t PtrI = (intptr_t)Ptr;
35 Bits.push_back(unsigned(PtrI));
36 if (sizeof(intptr_t) > sizeof(unsigned))
37 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
39 void FoldingSetNodeID::AddInteger(signed I) {
40 Bits.push_back(I);
42 void FoldingSetNodeID::AddInteger(unsigned I) {
43 Bits.push_back(I);
45 void FoldingSetNodeID::AddInteger(long I) {
46 AddInteger((unsigned long)I);
48 void FoldingSetNodeID::AddInteger(unsigned long I) {
49 if (sizeof(long) == sizeof(int))
50 AddInteger(unsigned(I));
51 else if (sizeof(long) == sizeof(long long)) {
52 AddInteger((unsigned long long)I);
53 } else {
54 llvm_unreachable("unexpected sizeof(long)");
57 void FoldingSetNodeID::AddInteger(long long I) {
58 AddInteger((unsigned long long)I);
60 void FoldingSetNodeID::AddInteger(unsigned long long I) {
61 AddInteger(unsigned(I));
62 if ((uint64_t)(int)I != I)
63 Bits.push_back(unsigned(I >> 32));
66 void FoldingSetNodeID::AddString(const char *String, const char *End) {
67 unsigned Size = static_cast<unsigned>(End - String);
68 Bits.push_back(Size);
69 if (!Size) return;
71 unsigned Units = Size / 4;
72 unsigned Pos = 0;
73 const unsigned *Base = (const unsigned *)String;
75 // If the string is aligned do a bulk transfer.
76 if (!((intptr_t)Base & 3)) {
77 Bits.append(Base, Base + Units);
78 Pos = (Units + 1) * 4;
79 } else {
80 // Otherwise do it the hard way.
81 for (Pos += 4; Pos <= Size; Pos += 4) {
82 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
83 ((unsigned char)String[Pos - 3] << 16) |
84 ((unsigned char)String[Pos - 2] << 8) |
85 (unsigned char)String[Pos - 1];
86 Bits.push_back(V);
90 // With the leftover bits.
91 unsigned V = 0;
92 // Pos will have overshot size by 4 - #bytes left over.
93 switch (Pos - Size) {
94 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
95 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
96 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
97 default: return; // Nothing left.
100 Bits.push_back(V);
103 void FoldingSetNodeID::AddString(const char *String) {
104 AddString(String, String + strlen(String));
107 void FoldingSetNodeID::AddString(const std::string &String) {
108 AddString(&*String.begin(), &*String.end());
111 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
112 /// lookup the node in the FoldingSetImpl.
113 unsigned FoldingSetNodeID::ComputeHash() const {
114 // This is adapted from SuperFastHash by Paul Hsieh.
115 unsigned Hash = static_cast<unsigned>(Bits.size());
116 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
117 unsigned Data = *BP;
118 Hash += Data & 0xFFFF;
119 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
120 Hash = (Hash << 16) ^ Tmp;
121 Hash += Hash >> 11;
124 // Force "avalanching" of final 127 bits.
125 Hash ^= Hash << 3;
126 Hash += Hash >> 5;
127 Hash ^= Hash << 4;
128 Hash += Hash >> 17;
129 Hash ^= Hash << 25;
130 Hash += Hash >> 6;
131 return Hash;
134 /// operator== - Used to compare two nodes to each other.
136 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
137 if (Bits.size() != RHS.Bits.size()) return false;
138 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
142 //===----------------------------------------------------------------------===//
143 /// Helper functions for FoldingSetImpl.
145 /// GetNextPtr - In order to save space, each bucket is a
146 /// singly-linked-list. In order to make deletion more efficient, we make
147 /// the list circular, so we can delete a node without computing its hash.
148 /// The problem with this is that the start of the hash buckets are not
149 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
150 /// use GetBucketPtr when this happens.
151 static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
152 // The low bit is set if this is the pointer back to the bucket.
153 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
154 return 0;
156 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
160 /// testing.
161 static void **GetBucketPtr(void *NextInBucketPtr) {
162 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
163 assert((Ptr & 1) && "Not a bucket pointer");
164 return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
167 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
168 /// the specified ID.
169 static void **GetBucketFor(const FoldingSetNodeID &ID,
170 void **Buckets, unsigned NumBuckets) {
171 // NumBuckets is always a power of 2.
172 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
173 return Buckets + BucketNum;
176 //===----------------------------------------------------------------------===//
177 // FoldingSetImpl Implementation
179 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
180 assert(5 < Log2InitSize && Log2InitSize < 32 &&
181 "Initial hash table size out of range");
182 NumBuckets = 1 << Log2InitSize;
183 Buckets = new void*[NumBuckets+1];
184 clear();
186 FoldingSetImpl::~FoldingSetImpl() {
187 delete [] Buckets;
189 void FoldingSetImpl::clear() {
190 // Set all but the last bucket to null pointers.
191 memset(Buckets, 0, NumBuckets*sizeof(void*));
193 // Set the very last bucket to be a non-null "pointer".
194 Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
196 // Reset the node count to zero.
197 NumNodes = 0;
200 /// GrowHashTable - Double the size of the hash table and rehash everything.
202 void FoldingSetImpl::GrowHashTable() {
203 void **OldBuckets = Buckets;
204 unsigned OldNumBuckets = NumBuckets;
205 NumBuckets <<= 1;
207 // Clear out new buckets.
208 Buckets = new void*[NumBuckets+1];
209 clear();
211 // Walk the old buckets, rehashing nodes into their new place.
212 FoldingSetNodeID ID;
213 for (unsigned i = 0; i != OldNumBuckets; ++i) {
214 void *Probe = OldBuckets[i];
215 if (!Probe) continue;
216 while (Node *NodeInBucket = GetNextPtr(Probe)) {
217 // Figure out the next link, remove NodeInBucket from the old link.
218 Probe = NodeInBucket->getNextInBucket();
219 NodeInBucket->SetNextInBucket(0);
221 // Insert the node into the new bucket, after recomputing the hash.
222 GetNodeProfile(ID, NodeInBucket);
223 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
224 ID.clear();
228 delete[] OldBuckets;
231 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
232 /// return it. If not, return the insertion token that will make insertion
233 /// faster.
234 FoldingSetImpl::Node
235 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
236 void *&InsertPos) {
238 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
239 void *Probe = *Bucket;
241 InsertPos = 0;
243 FoldingSetNodeID OtherID;
244 while (Node *NodeInBucket = GetNextPtr(Probe)) {
245 GetNodeProfile(OtherID, NodeInBucket);
246 if (OtherID == ID)
247 return NodeInBucket;
249 Probe = NodeInBucket->getNextInBucket();
250 OtherID.clear();
253 // Didn't find the node, return null with the bucket as the InsertPos.
254 InsertPos = Bucket;
255 return 0;
258 /// InsertNode - Insert the specified node into the folding set, knowing that it
259 /// is not already in the map. InsertPos must be obtained from
260 /// FindNodeOrInsertPos.
261 void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
262 assert(N->getNextInBucket() == 0);
263 // Do we need to grow the hashtable?
264 if (NumNodes+1 > NumBuckets*2) {
265 GrowHashTable();
266 FoldingSetNodeID ID;
267 GetNodeProfile(ID, N);
268 InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
271 ++NumNodes;
273 /// The insert position is actually a bucket pointer.
274 void **Bucket = static_cast<void**>(InsertPos);
276 void *Next = *Bucket;
278 // If this is the first insertion into this bucket, its next pointer will be
279 // null. Pretend as if it pointed to itself, setting the low bit to indicate
280 // that it is a pointer to the bucket.
281 if (Next == 0)
282 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
284 // Set the node's next pointer, and make the bucket point to the node.
285 N->SetNextInBucket(Next);
286 *Bucket = N;
289 /// RemoveNode - Remove a node from the folding set, returning true if one was
290 /// removed or false if the node was not in the folding set.
291 bool FoldingSetImpl::RemoveNode(Node *N) {
292 // Because each bucket is a circular list, we don't need to compute N's hash
293 // to remove it.
294 void *Ptr = N->getNextInBucket();
295 if (Ptr == 0) return false; // Not in folding set.
297 --NumNodes;
298 N->SetNextInBucket(0);
300 // Remember what N originally pointed to, either a bucket or another node.
301 void *NodeNextPtr = Ptr;
303 // Chase around the list until we find the node (or bucket) which points to N.
304 while (true) {
305 if (Node *NodeInBucket = GetNextPtr(Ptr)) {
306 // Advance pointer.
307 Ptr = NodeInBucket->getNextInBucket();
309 // We found a node that points to N, change it to point to N's next node,
310 // removing N from the list.
311 if (Ptr == N) {
312 NodeInBucket->SetNextInBucket(NodeNextPtr);
313 return true;
315 } else {
316 void **Bucket = GetBucketPtr(Ptr);
317 Ptr = *Bucket;
319 // If we found that the bucket points to N, update the bucket to point to
320 // whatever is next.
321 if (Ptr == N) {
322 *Bucket = NodeNextPtr;
323 return true;
329 /// GetOrInsertNode - If there is an existing simple Node exactly
330 /// equal to the specified node, return it. Otherwise, insert 'N' and it
331 /// instead.
332 FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
333 FoldingSetNodeID ID;
334 GetNodeProfile(ID, N);
335 void *IP;
336 if (Node *E = FindNodeOrInsertPos(ID, IP))
337 return E;
338 InsertNode(N, IP);
339 return N;
342 //===----------------------------------------------------------------------===//
343 // FoldingSetIteratorImpl Implementation
345 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
346 // Skip to the first non-null non-self-cycle bucket.
347 while (*Bucket != reinterpret_cast<void*>(-1) &&
348 (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
349 ++Bucket;
351 NodePtr = static_cast<FoldingSetNode*>(*Bucket);
354 void FoldingSetIteratorImpl::advance() {
355 // If there is another link within this bucket, go to it.
356 void *Probe = NodePtr->getNextInBucket();
358 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
359 NodePtr = NextNodeInBucket;
360 else {
361 // Otherwise, this is the last link in this bucket.
362 void **Bucket = GetBucketPtr(Probe);
364 // Skip to the next non-null non-self-cycle bucket.
365 do {
366 ++Bucket;
367 } while (*Bucket != reinterpret_cast<void*>(-1) &&
368 (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
370 NodePtr = static_cast<FoldingSetNode*>(*Bucket);
374 //===----------------------------------------------------------------------===//
375 // FoldingSetBucketIteratorImpl Implementation
377 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
378 Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;