1 ; RUN: llvm-as < %s | llc -march=bfin -verify-machineinstrs
3 type { i32, float, float, float, float, float, float, float, float, float, float } ; type %0
4 %struct..s_segment_inf = type { float, i32, i16, i16, float, float, i32, float, float }
6 define i32 @main(i32 %argc.1, i8** %argv.1) {
8 %tmp.218 = load float* null ; <float> [#uses=1]
9 %tmp.219 = getelementptr %0* null, i64 0, i32 6 ; <float*> [#uses=1]
10 %tmp.220 = load float* %tmp.219 ; <float> [#uses=1]
11 %tmp.221 = getelementptr %0* null, i64 0, i32 7 ; <float*> [#uses=1]
12 %tmp.222 = load float* %tmp.221 ; <float> [#uses=1]
13 %tmp.223 = getelementptr %0* null, i64 0, i32 8 ; <float*> [#uses=1]
14 %tmp.224 = load float* %tmp.223 ; <float> [#uses=1]
15 %tmp.225 = getelementptr %0* null, i64 0, i32 9 ; <float*> [#uses=1]
16 %tmp.226 = load float* %tmp.225 ; <float> [#uses=1]
17 %tmp.227 = getelementptr %0* null, i64 0, i32 10 ; <float*> [#uses=1]
18 %tmp.228 = load float* %tmp.227 ; <float> [#uses=1]
19 call void @place_and_route(i32 0, i32 0, float 0.000000e+00, i32 0, i32 0, i8* null, i32 0, i32 0, i8* null, i8* null, i8* null, i8* null, i32 0, i32 0, i32 0, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, i32 0, i32 0, i32 0, i32 0, i32 0, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, i32 0, i32 0, i16 0, i16 0, i16 0, float 0.000000e+00, float 0.000000e+00, %struct..s_segment_inf* null, i32 0, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float %tmp.218, float %tmp.220, float %tmp.222, float %tmp.224, float %tmp.226, float %tmp.228)
23 declare void @place_and_route(i32, i32, float, i32, i32, i8*, i32, i32, i8*, i8*, i8*, i8*, i32, i32, i32, float, float, float, float, float, float, float, float, float, i32, i32, i32, i32, i32, float, float, float, i32, i32, i16, i16, i16, float, float, %struct..s_segment_inf*, i32, float, float, float, float, float, float, float, float, float, float)