1 ; RUN: opt %s -loop-reduce -disable-output
3 define i32 @image_to_texture(i32 %indvar454) {
5 %j.2.1.ph = bitcast i32 %indvar454 to i32 ; <i32> [#uses=1]
7 loopentry.1: ; preds = %loopentry.1, %loopentry.1.outer
8 %i.3 = phi i32 [ 0, %loopentry.1.outer ], [ %i.3.be, %loopentry.1 ] ; <i32> [#uses=2]
9 %tmp.390 = load i32* null ; <i32> [#uses=1]
10 %tmp.392 = mul i32 %tmp.390, %j.2.1.ph ; <i32> [#uses=1]
11 %tmp.394 = add i32 %tmp.392, %i.3 ; <i32> [#uses=1]
12 %i.3.be = add i32 %i.3, 1 ; <i32> [#uses=1]
13 br i1 false, label %loopentry.1, label %label.6
14 label.6: ; preds = %loopentry.1