1 //===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements dead code elimination and basic block merging, along
11 // with a collection of other peephole control flow optimizations. For example:
13 // * Removes basic blocks with no predecessors.
14 // * Merges a basic block into its predecessor if there is only one and the
15 // predecessor only has one successor.
16 // * Eliminates PHI nodes for basic blocks with a single predecessor.
17 // * Eliminates a basic block that only contains an unconditional branch.
18 // * Changes invoke instructions to nounwind functions to be calls.
19 // * Change things like "if (x) if (y)" into "if (x&y)".
22 //===----------------------------------------------------------------------===//
24 #define DEBUG_TYPE "simplifycfg"
25 #include "llvm/Transforms/Scalar.h"
26 #include "llvm/Transforms/Utils/Local.h"
27 #include "llvm/Constants.h"
28 #include "llvm/Instructions.h"
29 #include "llvm/Module.h"
30 #include "llvm/Attributes.h"
31 #include "llvm/Support/CFG.h"
32 #include "llvm/Support/Compiler.h"
33 #include "llvm/Pass.h"
34 #include "llvm/ADT/SmallVector.h"
35 #include "llvm/ADT/SmallPtrSet.h"
36 #include "llvm/ADT/Statistic.h"
39 STATISTIC(NumSimpl
, "Number of blocks simplified");
42 struct VISIBILITY_HIDDEN CFGSimplifyPass
: public FunctionPass
{
43 static char ID
; // Pass identification, replacement for typeid
44 CFGSimplifyPass() : FunctionPass(&ID
) {}
46 virtual bool runOnFunction(Function
&F
);
50 char CFGSimplifyPass::ID
= 0;
51 static RegisterPass
<CFGSimplifyPass
> X("simplifycfg", "Simplify the CFG");
53 // Public interface to the CFGSimplification pass
54 FunctionPass
*llvm::createCFGSimplificationPass() {
55 return new CFGSimplifyPass();
58 /// ChangeToUnreachable - Insert an unreachable instruction before the specified
59 /// instruction, making it and the rest of the code in the block dead.
60 static void ChangeToUnreachable(Instruction
*I
) {
61 BasicBlock
*BB
= I
->getParent();
62 // Loop over all of the successors, removing BB's entry from any PHI
64 for (succ_iterator SI
= succ_begin(BB
), SE
= succ_end(BB
); SI
!= SE
; ++SI
)
65 (*SI
)->removePredecessor(BB
);
67 new UnreachableInst(I
);
69 // All instructions after this are dead.
70 BasicBlock::iterator BBI
= I
, BBE
= BB
->end();
72 if (!BBI
->use_empty())
73 BBI
->replaceAllUsesWith(UndefValue::get(BBI
->getType()));
74 BB
->getInstList().erase(BBI
++);
78 /// ChangeToCall - Convert the specified invoke into a normal call.
79 static void ChangeToCall(InvokeInst
*II
) {
80 BasicBlock
*BB
= II
->getParent();
81 SmallVector
<Value
*, 8> Args(II
->op_begin()+3, II
->op_end());
82 CallInst
*NewCall
= CallInst::Create(II
->getCalledValue(), Args
.begin(),
84 NewCall
->takeName(II
);
85 NewCall
->setCallingConv(II
->getCallingConv());
86 NewCall
->setAttributes(II
->getAttributes());
87 II
->replaceAllUsesWith(NewCall
);
89 // Follow the call by a branch to the normal destination.
90 BranchInst::Create(II
->getNormalDest(), II
);
92 // Update PHI nodes in the unwind destination
93 II
->getUnwindDest()->removePredecessor(BB
);
94 BB
->getInstList().erase(II
);
97 static bool MarkAliveBlocks(BasicBlock
*BB
,
98 SmallPtrSet
<BasicBlock
*, 128> &Reachable
) {
100 SmallVector
<BasicBlock
*, 128> Worklist
;
101 Worklist
.push_back(BB
);
102 bool Changed
= false;
103 while (!Worklist
.empty()) {
104 BB
= Worklist
.back();
107 if (!Reachable
.insert(BB
))
110 // Do a quick scan of the basic block, turning any obviously unreachable
111 // instructions into LLVM unreachable insts. The instruction combining pass
112 // canonicalizes unreachable insts into stores to null or undef.
113 for (BasicBlock::iterator BBI
= BB
->begin(), E
= BB
->end(); BBI
!= E
;++BBI
){
114 if (CallInst
*CI
= dyn_cast
<CallInst
>(BBI
)) {
115 if (CI
->doesNotReturn()) {
116 // If we found a call to a no-return function, insert an unreachable
117 // instruction after it. Make sure there isn't *already* one there
120 if (!isa
<UnreachableInst
>(BBI
)) {
121 ChangeToUnreachable(BBI
);
128 if (StoreInst
*SI
= dyn_cast
<StoreInst
>(BBI
))
129 if (isa
<ConstantPointerNull
>(SI
->getOperand(1)) ||
130 isa
<UndefValue
>(SI
->getOperand(1))) {
131 ChangeToUnreachable(SI
);
137 // Turn invokes that call 'nounwind' functions into ordinary calls.
138 if (InvokeInst
*II
= dyn_cast
<InvokeInst
>(BB
->getTerminator()))
139 if (II
->doesNotThrow()) {
144 Changed
|= ConstantFoldTerminator(BB
);
145 for (succ_iterator SI
= succ_begin(BB
), SE
= succ_end(BB
); SI
!= SE
; ++SI
)
146 Worklist
.push_back(*SI
);
151 /// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even
152 /// if they are in a dead cycle. Return true if a change was made, false
154 static bool RemoveUnreachableBlocksFromFn(Function
&F
) {
155 SmallPtrSet
<BasicBlock
*, 128> Reachable
;
156 bool Changed
= MarkAliveBlocks(F
.begin(), Reachable
);
158 // If there are unreachable blocks in the CFG...
159 if (Reachable
.size() == F
.size())
162 assert(Reachable
.size() < F
.size());
163 NumSimpl
+= F
.size()-Reachable
.size();
165 // Loop over all of the basic blocks that are not reachable, dropping all of
166 // their internal references...
167 for (Function::iterator BB
= ++F
.begin(), E
= F
.end(); BB
!= E
; ++BB
) {
168 if (Reachable
.count(BB
))
171 for (succ_iterator SI
= succ_begin(BB
), SE
= succ_end(BB
); SI
!= SE
; ++SI
)
172 if (Reachable
.count(*SI
))
173 (*SI
)->removePredecessor(BB
);
174 BB
->dropAllReferences();
177 for (Function::iterator I
= ++F
.begin(); I
!= F
.end();)
178 if (!Reachable
.count(I
))
179 I
= F
.getBasicBlockList().erase(I
);
186 /// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function,
187 /// iterating until no more changes are made.
188 static bool IterativeSimplifyCFG(Function
&F
) {
189 bool Changed
= false;
190 bool LocalChange
= true;
191 while (LocalChange
) {
194 // Loop over all of the basic blocks (except the first one) and remove them
195 // if they are unneeded...
197 for (Function::iterator BBIt
= ++F
.begin(); BBIt
!= F
.end(); ) {
198 if (SimplifyCFG(BBIt
++)) {
203 Changed
|= LocalChange
;
208 // It is possible that we may require multiple passes over the code to fully
211 bool CFGSimplifyPass::runOnFunction(Function
&F
) {
212 bool EverChanged
= RemoveUnreachableBlocksFromFn(F
);
213 EverChanged
|= IterativeSimplifyCFG(F
);
215 // If neither pass changed anything, we're done.
216 if (!EverChanged
) return false;
218 // IterativeSimplifyCFG can (rarely) make some loops dead. If this happens,
219 // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should
220 // iterate between the two optimizations. We structure the code like this to
221 // avoid reruning IterativeSimplifyCFG if the second pass of
222 // RemoveUnreachableBlocksFromFn doesn't do anything.
223 if (!RemoveUnreachableBlocksFromFn(F
))
227 EverChanged
= IterativeSimplifyCFG(F
);
228 EverChanged
|= RemoveUnreachableBlocksFromFn(F
);
229 } while (EverChanged
);