Quotes should be printed before private prefix; some code clean up.
[llvm/msp430.git] / lib / VMCore / ValueSymbolTable.cpp
blob3a0c54ed723f630357d115c8ffcca1153433a92b
1 //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the ValueSymbolTable class for the VMCore library.
12 //===----------------------------------------------------------------------===//
14 #define DEBUG_TYPE "valuesymtab"
15 #include "llvm/GlobalValue.h"
16 #include "llvm/Type.h"
17 #include "llvm/ValueSymbolTable.h"
18 #include "llvm/ADT/SmallString.h"
19 #include "llvm/Support/Debug.h"
20 using namespace llvm;
22 // Class destructor
23 ValueSymbolTable::~ValueSymbolTable() {
24 #ifndef NDEBUG // Only do this in -g mode...
25 for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
26 cerr << "Value still in symbol table! Type = '"
27 << VI->getValue()->getType()->getDescription() << "' Name = '"
28 << VI->getKeyData() << "'\n";
29 assert(vmap.empty() && "Values remain in symbol table!");
30 #endif
33 // lookup a value - Returns null on failure...
35 Value *ValueSymbolTable::lookup(const std::string &Name) const {
36 const_iterator VI = vmap.find(&Name[0], &Name[Name.size()]);
37 if (VI != vmap.end()) // We found the symbol
38 return VI->getValue();
39 return 0;
42 Value *ValueSymbolTable::lookup(const char *NameBegin,
43 const char *NameEnd) const {
44 const_iterator VI = vmap.find(NameBegin, NameEnd);
45 if (VI != vmap.end()) // We found the symbol
46 return VI->getValue();
47 return 0;
50 // Insert a value into the symbol table with the specified name...
52 void ValueSymbolTable::reinsertValue(Value* V) {
53 assert(V->hasName() && "Can't insert nameless Value into symbol table");
55 // Try inserting the name, assuming it won't conflict.
56 if (vmap.insert(V->Name)) {
57 //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n";
58 return;
61 // Otherwise, there is a naming conflict. Rename this value.
62 SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd());
64 // The name is too already used, just free it so we can allocate a new name.
65 V->Name->Destroy();
67 unsigned BaseSize = UniqueName.size();
68 while (1) {
69 // Trim any suffix off.
70 UniqueName.resize(BaseSize);
71 UniqueName.append_uint_32(++LastUnique);
72 // Try insert the vmap entry with this suffix.
73 ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
74 &UniqueName[UniqueName.size()]);
75 if (NewName.getValue() == 0) {
76 // Newly inserted name. Success!
77 NewName.setValue(V);
78 V->Name = &NewName;
79 //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
80 return;
85 void ValueSymbolTable::removeValueName(ValueName *V) {
86 //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
87 // Remove the value from the symbol table.
88 vmap.remove(V);
91 /// createValueName - This method attempts to create a value name and insert
92 /// it into the symbol table with the specified name. If it conflicts, it
93 /// auto-renames the name and returns that instead.
94 ValueName *ValueSymbolTable::createValueName(const char *NameStart,
95 unsigned NameLen, Value *V) {
96 // In the common case, the name is not already in the symbol table.
97 ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen);
98 if (Entry.getValue() == 0) {
99 Entry.setValue(V);
100 //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": "
101 // << *V << "\n");
102 return &Entry;
105 // Otherwise, there is a naming conflict. Rename this value.
106 SmallString<128> UniqueName(NameStart, NameStart+NameLen);
108 while (1) {
109 // Trim any suffix off.
110 UniqueName.resize(NameLen);
111 UniqueName.append_uint_32(++LastUnique);
113 // Try insert the vmap entry with this suffix.
114 ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
115 &UniqueName[UniqueName.size()]);
116 if (NewName.getValue() == 0) {
117 // Newly inserted name. Success!
118 NewName.setValue(V);
119 //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n");
120 return &NewName;
126 // dump - print out the symbol table
128 void ValueSymbolTable::dump() const {
129 //DOUT << "ValueSymbolTable:\n";
130 for (const_iterator I = begin(), E = end(); I != E; ++I) {
131 //DOUT << " '" << I->getKeyData() << "' = ";
132 I->getValue()->dump();
133 //DOUT << "\n";