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[llvm/msp430.git] / lib / CodeGen / StackSlotColoring.cpp
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1 //===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the stack slot coloring pass.
12 //===----------------------------------------------------------------------===//
14 #define DEBUG_TYPE "stackcoloring"
15 #include "llvm/CodeGen/Passes.h"
16 #include "llvm/CodeGen/LiveStackAnalysis.h"
17 #include "llvm/CodeGen/MachineFrameInfo.h"
18 #include "llvm/CodeGen/PseudoSourceValue.h"
19 #include "llvm/Support/CommandLine.h"
20 #include "llvm/Support/Compiler.h"
21 #include "llvm/Support/Debug.h"
22 #include "llvm/Target/TargetInstrInfo.h"
23 #include "llvm/Target/TargetMachine.h"
24 #include "llvm/ADT/BitVector.h"
25 #include "llvm/ADT/SmallVector.h"
26 #include "llvm/ADT/Statistic.h"
27 #include <vector>
28 using namespace llvm;
30 static cl::opt<bool>
31 DisableSharing("no-stack-slot-sharing",
32 cl::init(false), cl::Hidden,
33 cl::desc("Suppress slot sharing during stack coloring"));
35 static cl::opt<int> DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden);
37 STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring");
38 STATISTIC(NumDeadAccesses,
39 "Number of trivially dead stack accesses eliminated");
41 namespace {
42 class VISIBILITY_HIDDEN StackSlotColoring : public MachineFunctionPass {
43 LiveStacks* LS;
44 MachineFrameInfo *MFI;
45 const TargetInstrInfo *TII;
47 // SSIntervals - Spill slot intervals.
48 std::vector<LiveInterval*> SSIntervals;
50 // OrigAlignments - Alignments of stack objects before coloring.
51 SmallVector<unsigned, 16> OrigAlignments;
53 // OrigSizes - Sizess of stack objects before coloring.
54 SmallVector<unsigned, 16> OrigSizes;
56 // AllColors - If index is set, it's a spill slot, i.e. color.
57 // FIXME: This assumes PEI locate spill slot with smaller indices
58 // closest to stack pointer / frame pointer. Therefore, smaller
59 // index == better color.
60 BitVector AllColors;
62 // NextColor - Next "color" that's not yet used.
63 int NextColor;
65 // UsedColors - "Colors" that have been assigned.
66 BitVector UsedColors;
68 // Assignments - Color to intervals mapping.
69 SmallVector<SmallVector<LiveInterval*,4>,16> Assignments;
71 public:
72 static char ID; // Pass identification
73 StackSlotColoring() : MachineFunctionPass(&ID), NextColor(-1) {}
75 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
76 AU.addRequired<LiveStacks>();
78 AU.addPreservedID(MachineLoopInfoID);
79 AU.addPreservedID(MachineDominatorsID);
80 MachineFunctionPass::getAnalysisUsage(AU);
83 virtual bool runOnMachineFunction(MachineFunction &MF);
84 virtual const char* getPassName() const {
85 return "Stack Slot Coloring";
88 private:
89 bool InitializeSlots();
90 bool OverlapWithAssignments(LiveInterval *li, int Color) const;
91 int ColorSlot(LiveInterval *li);
92 bool ColorSlots(MachineFunction &MF);
93 bool removeDeadStores(MachineBasicBlock* MBB);
95 } // end anonymous namespace
97 char StackSlotColoring::ID = 0;
99 static RegisterPass<StackSlotColoring>
100 X("stack-slot-coloring", "Stack Slot Coloring");
102 FunctionPass *llvm::createStackSlotColoringPass() {
103 return new StackSlotColoring();
106 namespace {
107 // IntervalSorter - Comparison predicate that sort live intervals by
108 // their weight.
109 struct IntervalSorter {
110 bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
111 return LHS->weight > RHS->weight;
116 /// InitializeSlots - Process all spill stack slot liveintervals and add them
117 /// to a sorted (by weight) list.
118 bool StackSlotColoring::InitializeSlots() {
119 if (LS->getNumIntervals() < 2)
120 return false;
122 int LastFI = MFI->getObjectIndexEnd();
123 OrigAlignments.resize(LastFI);
124 OrigSizes.resize(LastFI);
125 AllColors.resize(LastFI);
126 UsedColors.resize(LastFI);
127 Assignments.resize(LastFI);
129 // Gather all spill slots into a list.
130 for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
131 LiveInterval &li = i->second;
132 int FI = li.getStackSlotIndex();
133 if (MFI->isDeadObjectIndex(FI))
134 continue;
135 SSIntervals.push_back(&li);
136 OrigAlignments[FI] = MFI->getObjectAlignment(FI);
137 OrigSizes[FI] = MFI->getObjectSize(FI);
138 AllColors.set(FI);
141 // Sort them by weight.
142 std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
144 // Get first "color".
145 NextColor = AllColors.find_first();
146 return true;
149 /// OverlapWithAssignments - Return true if LiveInterval overlaps with any
150 /// LiveIntervals that have already been assigned to the specified color.
151 bool
152 StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
153 const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
154 for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
155 LiveInterval *OtherLI = OtherLIs[i];
156 if (OtherLI->overlaps(*li))
157 return true;
159 return false;
162 /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
164 int StackSlotColoring::ColorSlot(LiveInterval *li) {
165 int Color = -1;
166 bool Share = false;
167 if (!DisableSharing) {
168 // Check if it's possible to reuse any of the used colors.
169 Color = UsedColors.find_first();
170 while (Color != -1) {
171 if (!OverlapWithAssignments(li, Color)) {
172 Share = true;
173 ++NumEliminated;
174 break;
176 Color = UsedColors.find_next(Color);
180 // Assign it to the first available color (assumed to be the best) if it's
181 // not possible to share a used color with other objects.
182 if (!Share) {
183 assert(NextColor != -1 && "No more spill slots?");
184 Color = NextColor;
185 UsedColors.set(Color);
186 NextColor = AllColors.find_next(NextColor);
189 // Record the assignment.
190 Assignments[Color].push_back(li);
191 int FI = li->getStackSlotIndex();
192 DOUT << "Assigning fi#" << FI << " to fi#" << Color << "\n";
194 // Change size and alignment of the allocated slot. If there are multiple
195 // objects sharing the same slot, then make sure the size and alignment
196 // are large enough for all.
197 unsigned Align = OrigAlignments[FI];
198 if (!Share || Align > MFI->getObjectAlignment(Color))
199 MFI->setObjectAlignment(Color, Align);
200 int64_t Size = OrigSizes[FI];
201 if (!Share || Size > MFI->getObjectSize(Color))
202 MFI->setObjectSize(Color, Size);
203 return Color;
206 /// Colorslots - Color all spill stack slots and rewrite all frameindex machine
207 /// operands in the function.
208 bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
209 unsigned NumObjs = MFI->getObjectIndexEnd();
210 std::vector<int> SlotMapping(NumObjs, -1);
212 bool Changed = false;
213 for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
214 LiveInterval *li = SSIntervals[i];
215 int SS = li->getStackSlotIndex();
216 int NewSS = ColorSlot(li);
217 SlotMapping[SS] = NewSS;
218 Changed |= (SS != NewSS);
221 if (!Changed)
222 return false;
224 // Rewrite all MO_FrameIndex operands.
225 // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
226 for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
227 MBB != E; ++MBB) {
228 for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
229 MII != EE; ++MII) {
230 MachineInstr &MI = *MII;
231 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
232 MachineOperand &MO = MI.getOperand(i);
233 if (!MO.isFI())
234 continue;
235 int FI = MO.getIndex();
236 if (FI < 0)
237 continue;
238 int NewFI = SlotMapping[FI];
239 if (NewFI == -1)
240 continue;
241 MO.setIndex(NewFI);
243 // Update the MachineMemOperand for the new memory location.
244 // FIXME: We need a better method of managing these too.
245 SmallVector<MachineMemOperand, 2> MMOs(MI.memoperands_begin(),
246 MI.memoperands_end());
247 MI.clearMemOperands(MF);
248 const Value *OldSV = PseudoSourceValue::getFixedStack(FI);
249 for (unsigned i = 0, e = MMOs.size(); i != e; ++i) {
250 if (MMOs[i].getValue() == OldSV) {
251 MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
252 MMOs[i].getFlags(), MMOs[i].getOffset(),
253 MMOs[i].getSize(), MMOs[i].getAlignment());
254 MI.addMemOperand(MF, MMO);
255 } else
256 MI.addMemOperand(MF, MMOs[i]);
262 // Delete unused stack slots.
263 while (NextColor != -1) {
264 DOUT << "Removing unused stack object fi#" << NextColor << "\n";
265 MFI->RemoveStackObject(NextColor);
266 NextColor = AllColors.find_next(NextColor);
269 return true;
272 /// removeDeadStores - Scan through a basic block and look for loads followed
273 /// by stores. If they're both using the same stack slot, then the store is
274 /// definitely dead. This could obviously be much more aggressive (consider
275 /// pairs with instructions between them), but such extensions might have a
276 /// considerable compile time impact.
277 bool StackSlotColoring::removeDeadStores(MachineBasicBlock* MBB) {
278 // FIXME: This could be much more aggressive, but we need to investigate
279 // the compile time impact of doing so.
280 bool changed = false;
282 SmallVector<MachineInstr*, 4> toErase;
284 for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end();
285 I != E; ++I) {
286 if (DCELimit != -1 && (int)NumDeadAccesses >= DCELimit)
287 break;
289 MachineBasicBlock::iterator NextMI = next(I);
290 if (NextMI == MBB->end()) continue;
292 int FirstSS, SecondSS;
293 unsigned LoadReg = 0;
294 unsigned StoreReg = 0;
295 if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue;
296 if (!(StoreReg = TII->isStoreToStackSlot(NextMI, SecondSS))) continue;
297 if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue;
299 ++NumDeadAccesses;
300 changed = true;
302 if (NextMI->findRegisterUseOperandIdx(LoadReg, true, 0) != -1) {
303 ++NumDeadAccesses;
304 toErase.push_back(I);
307 toErase.push_back(NextMI);
308 ++I;
311 for (SmallVector<MachineInstr*, 4>::iterator I = toErase.begin(),
312 E = toErase.end(); I != E; ++I)
313 (*I)->eraseFromParent();
315 return changed;
319 bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
320 DOUT << "********** Stack Slot Coloring **********\n";
322 MFI = MF.getFrameInfo();
323 TII = MF.getTarget().getInstrInfo();
324 LS = &getAnalysis<LiveStacks>();
326 bool Changed = false;
327 if (InitializeSlots())
328 Changed = ColorSlots(MF);
330 NextColor = -1;
331 SSIntervals.clear();
332 OrigAlignments.clear();
333 OrigSizes.clear();
334 AllColors.clear();
335 UsedColors.clear();
336 for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
337 Assignments[i].clear();
338 Assignments.clear();
340 if (Changed) {
341 for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I)
342 Changed |= removeDeadStores(I);
345 return Changed;