1 //===-- IA64TargetMachine.cpp - Define TargetMachine for IA64 -------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the IA64 specific subclass of TargetMachine.
12 //===----------------------------------------------------------------------===//
14 #include "IA64TargetAsmInfo.h"
15 #include "IA64TargetMachine.h"
17 #include "llvm/Module.h"
18 #include "llvm/PassManager.h"
19 #include "llvm/Target/TargetMachineRegistry.h"
22 /// IA64TargetMachineModule - Note that this is used on hosts that cannot link
23 /// in a library unless there are references into the library. In particular,
24 /// it seems that it is not possible to get things to work on Win32 without
25 /// this. Though it is unused, do not remove it.
26 extern "C" int IA64TargetMachineModule
;
27 int IA64TargetMachineModule
= 0;
29 static RegisterTarget
<IA64TargetMachine
> X("ia64",
30 "IA-64 (Itanium) [experimental]");
32 const TargetAsmInfo
*IA64TargetMachine::createTargetAsmInfo() const {
33 return new IA64TargetAsmInfo(*this);
36 unsigned IA64TargetMachine::getModuleMatchQuality(const Module
&M
) {
37 // we match [iI][aA]*64
39 std::string TT
= M
.getTargetTriple();
42 if( (TT
[0]=='i' || TT
[0]=='I') &&
43 (TT
[1]=='a' || TT
[1]=='A') ) {
44 for(unsigned int i
=2; i
<(TT
.size()-1); i
++)
45 if(TT
[i
]=='6' && TT
[i
+1]=='4')
50 return 20; // strong match
52 // If the target triple is something non-ia64, we don't match.
53 if (!TT
.empty()) return 0;
55 #if defined(__ia64__) || defined(__IA64__)
62 /// IA64TargetMachine ctor - Create an LP64 architecture model
64 IA64TargetMachine::IA64TargetMachine(const Module
&M
, const std::string
&FS
)
65 : DataLayout("e-f80:128:128"),
66 FrameInfo(TargetFrameInfo::StackGrowsDown
, 16, 0),
67 TLInfo(*this) { // FIXME? check this stuff
71 //===----------------------------------------------------------------------===//
72 // Pass Pipeline Configuration
73 //===----------------------------------------------------------------------===//
75 bool IA64TargetMachine::addInstSelector(PassManagerBase
&PM
, bool Fast
) {
76 PM
.add(createIA64DAGToDAGInstructionSelector(*this));
80 bool IA64TargetMachine::addPreEmitPass(PassManagerBase
&PM
, bool Fast
) {
81 // Make sure everything is bundled happily
82 PM
.add(createIA64BundlingPass(*this));
85 bool IA64TargetMachine::addAssemblyEmitter(PassManagerBase
&PM
, bool Fast
,
87 PM
.add(createIA64CodePrinterPass(Out
, *this, Fast
));