1 //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a simple register allocator. *Very* simple: It immediate
11 // spills every value right after it is computed, and it reloads all used
12 // operands from the spill area to temporary registers before each instruction.
13 // It does not keep values in registers across instructions.
15 //===----------------------------------------------------------------------===//
17 #define DEBUG_TYPE "regalloc"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/CodeGen/MachineFunctionPass.h"
20 #include "llvm/CodeGen/MachineInstr.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineRegisterInfo.h"
23 #include "llvm/CodeGen/RegAllocRegistry.h"
24 #include "llvm/Target/TargetInstrInfo.h"
25 #include "llvm/Target/TargetMachine.h"
26 #include "llvm/Support/Debug.h"
27 #include "llvm/Support/Compiler.h"
28 #include "llvm/ADT/Statistic.h"
29 #include "llvm/ADT/STLExtras.h"
33 STATISTIC(NumStores
, "Number of stores added");
34 STATISTIC(NumLoads
, "Number of loads added");
37 static RegisterRegAlloc
38 simpleRegAlloc("simple", "simple register allocator",
39 createSimpleRegisterAllocator
);
41 class VISIBILITY_HIDDEN RegAllocSimple
: public MachineFunctionPass
{
44 RegAllocSimple() : MachineFunctionPass(&ID
) {}
47 const TargetMachine
*TM
;
48 const TargetRegisterInfo
*TRI
;
49 const TargetInstrInfo
*TII
;
51 // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
52 // these values are spilled
53 std::map
<unsigned, int> StackSlotForVirtReg
;
55 // RegsUsed - Keep track of what registers are currently in use. This is a
57 std::vector
<bool> RegsUsed
;
59 // RegClassIdx - Maps RegClass => which index we can take a register
60 // from. Since this is a simple register allocator, when we need a register
61 // of a certain class, we just take the next available one.
62 std::map
<const TargetRegisterClass
*, unsigned> RegClassIdx
;
65 virtual const char *getPassName() const {
66 return "Simple Register Allocator";
69 /// runOnMachineFunction - Register allocate the whole function
70 bool runOnMachineFunction(MachineFunction
&Fn
);
72 virtual void getAnalysisUsage(AnalysisUsage
&AU
) const {
73 AU
.addRequiredID(PHIEliminationID
); // Eliminate PHI nodes
74 MachineFunctionPass::getAnalysisUsage(AU
);
77 /// AllocateBasicBlock - Register allocate the specified basic block.
78 void AllocateBasicBlock(MachineBasicBlock
&MBB
);
80 /// getStackSpaceFor - This returns the offset of the specified virtual
81 /// register on the stack, allocating space if necessary.
82 int getStackSpaceFor(unsigned VirtReg
, const TargetRegisterClass
*RC
);
84 /// Given a virtual register, return a compatible physical register that is
87 /// Side effect: marks that register as being used until manually cleared
89 unsigned getFreeReg(unsigned virtualReg
);
91 /// Moves value from memory into that register
92 unsigned reloadVirtReg(MachineBasicBlock
&MBB
,
93 MachineBasicBlock::iterator I
, unsigned VirtReg
);
95 /// Saves reg value on the stack (maps virtual register to stack value)
96 void spillVirtReg(MachineBasicBlock
&MBB
, MachineBasicBlock::iterator I
,
97 unsigned VirtReg
, unsigned PhysReg
);
99 char RegAllocSimple::ID
= 0;
102 /// getStackSpaceFor - This allocates space for the specified virtual
103 /// register to be held on the stack.
104 int RegAllocSimple::getStackSpaceFor(unsigned VirtReg
,
105 const TargetRegisterClass
*RC
) {
106 // Find the location VirtReg would belong...
107 std::map
<unsigned, int>::iterator I
= StackSlotForVirtReg
.find(VirtReg
);
109 if (I
!= StackSlotForVirtReg
.end())
110 return I
->second
; // Already has space allocated?
112 // Allocate a new stack object for this spill location...
113 int FrameIdx
= MF
->getFrameInfo()->CreateStackObject(RC
->getSize(),
116 // Assign the slot...
117 StackSlotForVirtReg
.insert(I
, std::make_pair(VirtReg
, FrameIdx
));
122 unsigned RegAllocSimple::getFreeReg(unsigned virtualReg
) {
123 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(virtualReg
);
124 TargetRegisterClass::iterator RI
= RC
->allocation_order_begin(*MF
);
126 TargetRegisterClass::iterator RE
= RC
->allocation_order_end(*MF
);
130 unsigned regIdx
= RegClassIdx
[RC
]++;
131 assert(RI
+regIdx
!= RE
&& "Not enough registers!");
132 unsigned PhysReg
= *(RI
+regIdx
);
134 if (!RegsUsed
[PhysReg
]) {
135 MF
->getRegInfo().setPhysRegUsed(PhysReg
);
141 unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock
&MBB
,
142 MachineBasicBlock::iterator I
,
144 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(VirtReg
);
145 int FrameIdx
= getStackSpaceFor(VirtReg
, RC
);
146 unsigned PhysReg
= getFreeReg(VirtReg
);
148 // Add move instruction(s)
150 TII
->loadRegFromStackSlot(MBB
, I
, PhysReg
, FrameIdx
, RC
);
154 void RegAllocSimple::spillVirtReg(MachineBasicBlock
&MBB
,
155 MachineBasicBlock::iterator I
,
156 unsigned VirtReg
, unsigned PhysReg
) {
157 const TargetRegisterClass
* RC
= MF
->getRegInfo().getRegClass(VirtReg
);
159 int FrameIdx
= getStackSpaceFor(VirtReg
, RC
);
161 // Add move instruction(s)
163 TII
->storeRegToStackSlot(MBB
, I
, PhysReg
, true, FrameIdx
, RC
);
167 void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock
&MBB
) {
168 // loop over each instruction
169 for (MachineBasicBlock::iterator MI
= MBB
.begin(); MI
!= MBB
.end(); ++MI
) {
170 // Made to combat the incorrect allocation of r2 = add r1, r1
171 std::map
<unsigned, unsigned> Virt2PhysRegMap
;
173 RegsUsed
.resize(TRI
->getNumRegs());
175 // This is a preliminary pass that will invalidate any registers that are
176 // used by the instruction (including implicit uses).
177 const TargetInstrDesc
&Desc
= MI
->getDesc();
178 const unsigned *Regs
;
179 if (Desc
.ImplicitUses
) {
180 for (Regs
= Desc
.ImplicitUses
; *Regs
; ++Regs
)
181 RegsUsed
[*Regs
] = true;
184 if (Desc
.ImplicitDefs
) {
185 for (Regs
= Desc
.ImplicitDefs
; *Regs
; ++Regs
) {
186 RegsUsed
[*Regs
] = true;
187 MF
->getRegInfo().setPhysRegUsed(*Regs
);
191 // Loop over uses, move from memory into registers.
192 for (int i
= MI
->getNumOperands() - 1; i
>= 0; --i
) {
193 MachineOperand
&MO
= MI
->getOperand(i
);
195 if (MO
.isReg() && MO
.getReg() &&
196 TargetRegisterInfo::isVirtualRegister(MO
.getReg())) {
197 unsigned virtualReg
= (unsigned) MO
.getReg();
198 DOUT
<< "op: " << MO
<< "\n";
199 DOUT
<< "\t inst[" << i
<< "]: ";
200 DEBUG(MI
->print(*cerr
.stream(), TM
));
202 // make sure the same virtual register maps to the same physical
203 // register in any given instruction
204 unsigned physReg
= Virt2PhysRegMap
[virtualReg
];
208 if (!MI
->isRegTiedToUseOperand(i
, &TiedOp
)) {
209 physReg
= getFreeReg(virtualReg
);
211 // must be same register number as the source operand that is
212 // tied to. This maps a = b + c into b = b + c, and saves b into
214 assert(MI
->getOperand(TiedOp
).isReg() &&
215 MI
->getOperand(TiedOp
).getReg() &&
216 MI
->getOperand(TiedOp
).isUse() &&
217 "Two address instruction invalid!");
219 physReg
= MI
->getOperand(TiedOp
).getReg();
221 spillVirtReg(MBB
, next(MI
), virtualReg
, physReg
);
223 physReg
= reloadVirtReg(MBB
, MI
, virtualReg
);
224 Virt2PhysRegMap
[virtualReg
] = physReg
;
228 DOUT
<< "virt: " << virtualReg
<< ", phys: " << MO
.getReg() << "\n";
237 /// runOnMachineFunction - Register allocate the whole function
239 bool RegAllocSimple::runOnMachineFunction(MachineFunction
&Fn
) {
240 DOUT
<< "Machine Function\n";
242 TM
= &MF
->getTarget();
243 TRI
= TM
->getRegisterInfo();
244 TII
= TM
->getInstrInfo();
246 // Loop over all of the basic blocks, eliminating virtual register references
247 for (MachineFunction::iterator MBB
= Fn
.begin(), MBBe
= Fn
.end();
249 AllocateBasicBlock(*MBB
);
251 StackSlotForVirtReg
.clear();
255 FunctionPass
*llvm::createSimpleRegisterAllocator() {
256 return new RegAllocSimple();