1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/MathExtras.h"
23 //===----------------------------------------------------------------------===//
24 // FoldingSetNodeID Implementation
26 /// Add* - Add various data types to Bit data.
28 void FoldingSetNodeID::AddPointer(const void *Ptr
) {
29 // Note: this adds pointers to the hash using sizes and endianness that
30 // depend on the host. It doesn't matter however, because hashing on
31 // pointer values in inherently unstable. Nothing should depend on the
32 // ordering of nodes in the folding set.
33 intptr_t PtrI
= (intptr_t)Ptr
;
34 Bits
.push_back(unsigned(PtrI
));
35 if (sizeof(intptr_t) > sizeof(unsigned))
36 Bits
.push_back(unsigned(uint64_t(PtrI
) >> 32));
38 void FoldingSetNodeID::AddInteger(signed I
) {
41 void FoldingSetNodeID::AddInteger(unsigned I
) {
44 void FoldingSetNodeID::AddInteger(long I
) {
45 AddInteger((unsigned long)I
);
47 void FoldingSetNodeID::AddInteger(unsigned long I
) {
48 if (sizeof(long) == sizeof(int))
49 AddInteger(unsigned(I
));
50 else if (sizeof(long) == sizeof(long long)) {
51 AddInteger((unsigned long long)I
);
53 assert(0 && "unexpected sizeof(long)");
56 void FoldingSetNodeID::AddInteger(long long I
) {
57 AddInteger((unsigned long long)I
);
59 void FoldingSetNodeID::AddInteger(unsigned long long I
) {
60 AddInteger(unsigned(I
));
61 if ((uint64_t)(int)I
!= I
)
62 Bits
.push_back(unsigned(I
>> 32));
65 void FoldingSetNodeID::AddString(const char *String
, const char *End
) {
66 unsigned Size
= static_cast<unsigned>(End
- String
);
70 unsigned Units
= Size
/ 4;
72 const unsigned *Base
= (const unsigned *)String
;
74 // If the string is aligned do a bulk transfer.
75 if (!((intptr_t)Base
& 3)) {
76 Bits
.append(Base
, Base
+ Units
);
77 Pos
= (Units
+ 1) * 4;
79 // Otherwise do it the hard way.
80 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
81 unsigned V
= ((unsigned char)String
[Pos
- 4] << 24) |
82 ((unsigned char)String
[Pos
- 3] << 16) |
83 ((unsigned char)String
[Pos
- 2] << 8) |
84 (unsigned char)String
[Pos
- 1];
89 // With the leftover bits.
91 // Pos will have overshot size by 4 - #bytes left over.
93 case 1: V
= (V
<< 8) | (unsigned char)String
[Size
- 3]; // Fall thru.
94 case 2: V
= (V
<< 8) | (unsigned char)String
[Size
- 2]; // Fall thru.
95 case 3: V
= (V
<< 8) | (unsigned char)String
[Size
- 1]; break;
96 default: return; // Nothing left.
102 void FoldingSetNodeID::AddString(const char *String
) {
103 AddString(String
, String
+ strlen(String
));
106 void FoldingSetNodeID::AddString(const std::string
&String
) {
107 AddString(&*String
.begin(), &*String
.end());
110 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
111 /// lookup the node in the FoldingSetImpl.
112 unsigned FoldingSetNodeID::ComputeHash() const {
113 // This is adapted from SuperFastHash by Paul Hsieh.
114 unsigned Hash
= static_cast<unsigned>(Bits
.size());
115 for (const unsigned *BP
= &Bits
[0], *E
= BP
+Bits
.size(); BP
!= E
; ++BP
) {
117 Hash
+= Data
& 0xFFFF;
118 unsigned Tmp
= ((Data
>> 16) << 11) ^ Hash
;
119 Hash
= (Hash
<< 16) ^ Tmp
;
123 // Force "avalanching" of final 127 bits.
133 /// operator== - Used to compare two nodes to each other.
135 bool FoldingSetNodeID::operator==(const FoldingSetNodeID
&RHS
)const{
136 if (Bits
.size() != RHS
.Bits
.size()) return false;
137 return memcmp(&Bits
[0], &RHS
.Bits
[0], Bits
.size()*sizeof(Bits
[0])) == 0;
141 //===----------------------------------------------------------------------===//
142 /// Helper functions for FoldingSetImpl.
144 /// GetNextPtr - In order to save space, each bucket is a
145 /// singly-linked-list. In order to make deletion more efficient, we make
146 /// the list circular, so we can delete a node without computing its hash.
147 /// The problem with this is that the start of the hash buckets are not
148 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
149 /// use GetBucketPtr when this happens.
150 static FoldingSetImpl::Node
*GetNextPtr(void *NextInBucketPtr
) {
151 // The low bit is set if this is the pointer back to the bucket.
152 if (reinterpret_cast<intptr_t>(NextInBucketPtr
) & 1)
155 return static_cast<FoldingSetImpl::Node
*>(NextInBucketPtr
);
160 static void **GetBucketPtr(void *NextInBucketPtr
) {
161 intptr_t Ptr
= reinterpret_cast<intptr_t>(NextInBucketPtr
);
162 assert((Ptr
& 1) && "Not a bucket pointer");
163 return reinterpret_cast<void**>(Ptr
& ~intptr_t(1));
166 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
167 /// the specified ID.
168 static void **GetBucketFor(const FoldingSetNodeID
&ID
,
169 void **Buckets
, unsigned NumBuckets
) {
170 // NumBuckets is always a power of 2.
171 unsigned BucketNum
= ID
.ComputeHash() & (NumBuckets
-1);
172 return Buckets
+ BucketNum
;
175 //===----------------------------------------------------------------------===//
176 // FoldingSetImpl Implementation
178 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize
) {
179 assert(5 < Log2InitSize
&& Log2InitSize
< 32 &&
180 "Initial hash table size out of range");
181 NumBuckets
= 1 << Log2InitSize
;
182 Buckets
= new void*[NumBuckets
+1];
185 FoldingSetImpl::~FoldingSetImpl() {
188 void FoldingSetImpl::clear() {
189 // Set all but the last bucket to null pointers.
190 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
192 // Set the very last bucket to be a non-null "pointer".
193 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
195 // Reset the node count to zero.
199 /// GrowHashTable - Double the size of the hash table and rehash everything.
201 void FoldingSetImpl::GrowHashTable() {
202 void **OldBuckets
= Buckets
;
203 unsigned OldNumBuckets
= NumBuckets
;
206 // Clear out new buckets.
207 Buckets
= new void*[NumBuckets
+1];
210 // Walk the old buckets, rehashing nodes into their new place.
212 for (unsigned i
= 0; i
!= OldNumBuckets
; ++i
) {
213 void *Probe
= OldBuckets
[i
];
214 if (!Probe
) continue;
215 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
216 // Figure out the next link, remove NodeInBucket from the old link.
217 Probe
= NodeInBucket
->getNextInBucket();
218 NodeInBucket
->SetNextInBucket(0);
220 // Insert the node into the new bucket, after recomputing the hash.
221 GetNodeProfile(ID
, NodeInBucket
);
222 InsertNode(NodeInBucket
, GetBucketFor(ID
, Buckets
, NumBuckets
));
230 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
231 /// return it. If not, return the insertion token that will make insertion
234 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID
&ID
,
237 void **Bucket
= GetBucketFor(ID
, Buckets
, NumBuckets
);
238 void *Probe
= *Bucket
;
242 FoldingSetNodeID OtherID
;
243 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
244 GetNodeProfile(OtherID
, NodeInBucket
);
248 Probe
= NodeInBucket
->getNextInBucket();
252 // Didn't find the node, return null with the bucket as the InsertPos.
257 /// InsertNode - Insert the specified node into the folding set, knowing that it
258 /// is not already in the map. InsertPos must be obtained from
259 /// FindNodeOrInsertPos.
260 void FoldingSetImpl::InsertNode(Node
*N
, void *InsertPos
) {
261 assert(N
->getNextInBucket() == 0);
262 // Do we need to grow the hashtable?
263 if (NumNodes
+1 > NumBuckets
*2) {
266 GetNodeProfile(ID
, N
);
267 InsertPos
= GetBucketFor(ID
, Buckets
, NumBuckets
);
272 /// The insert position is actually a bucket pointer.
273 void **Bucket
= static_cast<void**>(InsertPos
);
275 void *Next
= *Bucket
;
277 // If this is the first insertion into this bucket, its next pointer will be
278 // null. Pretend as if it pointed to itself, setting the low bit to indicate
279 // that it is a pointer to the bucket.
281 Next
= reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket
)|1);
283 // Set the node's next pointer, and make the bucket point to the node.
284 N
->SetNextInBucket(Next
);
288 /// RemoveNode - Remove a node from the folding set, returning true if one was
289 /// removed or false if the node was not in the folding set.
290 bool FoldingSetImpl::RemoveNode(Node
*N
) {
291 // Because each bucket is a circular list, we don't need to compute N's hash
293 void *Ptr
= N
->getNextInBucket();
294 if (Ptr
== 0) return false; // Not in folding set.
297 N
->SetNextInBucket(0);
299 // Remember what N originally pointed to, either a bucket or another node.
300 void *NodeNextPtr
= Ptr
;
302 // Chase around the list until we find the node (or bucket) which points to N.
304 if (Node
*NodeInBucket
= GetNextPtr(Ptr
)) {
306 Ptr
= NodeInBucket
->getNextInBucket();
308 // We found a node that points to N, change it to point to N's next node,
309 // removing N from the list.
311 NodeInBucket
->SetNextInBucket(NodeNextPtr
);
315 void **Bucket
= GetBucketPtr(Ptr
);
318 // If we found that the bucket points to N, update the bucket to point to
321 *Bucket
= NodeNextPtr
;
328 /// GetOrInsertNode - If there is an existing simple Node exactly
329 /// equal to the specified node, return it. Otherwise, insert 'N' and it
331 FoldingSetImpl::Node
*FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node
*N
) {
333 GetNodeProfile(ID
, N
);
335 if (Node
*E
= FindNodeOrInsertPos(ID
, IP
))
341 //===----------------------------------------------------------------------===//
342 // FoldingSetIteratorImpl Implementation
344 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket
) {
345 // Skip to the first non-null non-self-cycle bucket.
346 while (*Bucket
!= reinterpret_cast<void*>(-1) &&
347 (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0))
350 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
353 void FoldingSetIteratorImpl::advance() {
354 // If there is another link within this bucket, go to it.
355 void *Probe
= NodePtr
->getNextInBucket();
357 if (FoldingSetNode
*NextNodeInBucket
= GetNextPtr(Probe
))
358 NodePtr
= NextNodeInBucket
;
360 // Otherwise, this is the last link in this bucket.
361 void **Bucket
= GetBucketPtr(Probe
);
363 // Skip to the next non-null non-self-cycle bucket.
366 } while (*Bucket
!= reinterpret_cast<void*>(-1) &&
367 (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0));
369 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
373 //===----------------------------------------------------------------------===//
374 // FoldingSetBucketIteratorImpl Implementation
376 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket
) {
377 Ptr
= (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0) ? (void*) Bucket
: *Bucket
;