1 //===---------------------------------------------------------------------===//
2 // Random ideas for the X86 backend: FP stack related stuff
3 //===---------------------------------------------------------------------===//
5 //===---------------------------------------------------------------------===//
7 Some targets (e.g. athlons) prefer freep to fstp ST(0):
8 http://gcc.gnu.org/ml/gcc-patches/2004-04/msg00659.html
10 //===---------------------------------------------------------------------===//
12 This should use fiadd on chips where it is profitable:
13 double foo(double P, int *I) { return P+*I; }
15 We have fiadd patterns now but the followings have the same cost and
16 complexity. We need a way to specify the later is more profitable.
18 def FpADD32m : FpI<(ops RFP:$dst, RFP:$src1, f32mem:$src2), OneArgFPRW,
19 [(set RFP:$dst, (fadd RFP:$src1,
20 (extloadf64f32 addr:$src2)))]>;
21 // ST(0) = ST(0) + [mem32]
23 def FpIADD32m : FpI<(ops RFP:$dst, RFP:$src1, i32mem:$src2), OneArgFPRW,
24 [(set RFP:$dst, (fadd RFP:$src1,
25 (X86fild addr:$src2, i32)))]>;
26 // ST(0) = ST(0) + [mem32int]
28 //===---------------------------------------------------------------------===//
30 The FP stackifier needs to be global. Also, it should handle simple permutates
31 to reduce number of shuffle instructions, e.g. turning:
44 http://gcc.gnu.org/ml/gcc-patches/2004-11/msg02410.html
47 //===---------------------------------------------------------------------===//
49 Add a target specific hook to DAG combiner to handle SINT_TO_FP and
50 FP_TO_SINT when the source operand is already in memory.
52 //===---------------------------------------------------------------------===//
54 Open code rint,floor,ceil,trunc:
55 http://gcc.gnu.org/ml/gcc-patches/2004-08/msg02006.html
56 http://gcc.gnu.org/ml/gcc-patches/2004-08/msg02011.html
58 Opencode the sincos[f] libcall.
60 //===---------------------------------------------------------------------===//
62 None of the FPStack instructions are handled in
63 X86RegisterInfo::foldMemoryOperand, which prevents the spiller from
64 folding spill code into the instructions.
66 //===---------------------------------------------------------------------===//
68 Currently the x86 codegen isn't very good at mixing SSE and FPStack
71 unsigned int foo(double x) { return x; }
83 This just requires being smarter when custom expanding fptoui.
85 //===---------------------------------------------------------------------===//