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[llvm/msp430.git] / lib / Linker / LinkArchives.cpp
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1 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file contains routines to handle linking together LLVM bitcode files,
11 // and to handle annoying things like static libraries.
13 //===----------------------------------------------------------------------===//
15 #include "llvm/Linker.h"
16 #include "llvm/Module.h"
17 #include "llvm/ModuleProvider.h"
18 #include "llvm/ADT/SetOperations.h"
19 #include "llvm/Bitcode/Archive.h"
20 #include "llvm/Config/config.h"
21 #include <memory>
22 #include <set>
23 using namespace llvm;
25 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
26 /// exist in an LLVM module. This is a bit tricky because there may be two
27 /// symbols with the same name but different LLVM types that will be resolved to
28 /// each other but aren't currently (thus we need to treat it as resolved).
29 ///
30 /// Inputs:
31 /// M - The module in which to find undefined symbols.
32 ///
33 /// Outputs:
34 /// UndefinedSymbols - A set of C++ strings containing the name of all
35 /// undefined symbols.
36 ///
37 static void
38 GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
39 std::set<std::string> DefinedSymbols;
40 UndefinedSymbols.clear();
42 // If the program doesn't define a main, try pulling one in from a .a file.
43 // This is needed for programs where the main function is defined in an
44 // archive, such f2c'd programs.
45 Function *Main = M->getFunction("main");
46 if (Main == 0 || Main->isDeclaration())
47 UndefinedSymbols.insert("main");
49 for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
50 if (I->hasName()) {
51 if (I->isDeclaration())
52 UndefinedSymbols.insert(I->getName());
53 else if (!I->hasLocalLinkage()) {
54 assert(!I->hasDLLImportLinkage()
55 && "Found dllimported non-external symbol!");
56 DefinedSymbols.insert(I->getName());
60 for (Module::global_iterator I = M->global_begin(), E = M->global_end();
61 I != E; ++I)
62 if (I->hasName()) {
63 if (I->isDeclaration())
64 UndefinedSymbols.insert(I->getName());
65 else if (!I->hasLocalLinkage()) {
66 assert(!I->hasDLLImportLinkage()
67 && "Found dllimported non-external symbol!");
68 DefinedSymbols.insert(I->getName());
72 for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
73 I != E; ++I)
74 if (I->hasName())
75 DefinedSymbols.insert(I->getName());
77 // Prune out any defined symbols from the undefined symbols set...
78 for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
79 I != UndefinedSymbols.end(); )
80 if (DefinedSymbols.count(*I))
81 UndefinedSymbols.erase(I++); // This symbol really is defined!
82 else
83 ++I; // Keep this symbol in the undefined symbols list
86 /// LinkInArchive - opens an archive library and link in all objects which
87 /// provide symbols that are currently undefined.
88 ///
89 /// Inputs:
90 /// Filename - The pathname of the archive.
91 ///
92 /// Return Value:
93 /// TRUE - An error occurred.
94 /// FALSE - No errors.
95 bool
96 Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
97 // Make sure this is an archive file we're dealing with
98 if (!Filename.isArchive())
99 return error("File '" + Filename.toString() + "' is not an archive.");
101 // Open the archive file
102 verbose("Linking archive file '" + Filename.toString() + "'");
104 // Find all of the symbols currently undefined in the bitcode program.
105 // If all the symbols are defined, the program is complete, and there is
106 // no reason to link in any archive files.
107 std::set<std::string> UndefinedSymbols;
108 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
110 if (UndefinedSymbols.empty()) {
111 verbose("No symbols undefined, skipping library '" +
112 Filename.toString() + "'");
113 return false; // No need to link anything in!
116 std::string ErrMsg;
117 std::auto_ptr<Archive> AutoArch (
118 Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
120 Archive* arch = AutoArch.get();
122 if (!arch)
123 return error("Cannot read archive '" + Filename.toString() +
124 "': " + ErrMsg);
125 if (!arch->isBitcodeArchive()) {
126 is_native = true;
127 return false;
129 is_native = false;
131 // Save a set of symbols that are not defined by the archive. Since we're
132 // entering a loop, there's no point searching for these multiple times. This
133 // variable is used to "set_subtract" from the set of undefined symbols.
134 std::set<std::string> NotDefinedByArchive;
136 // Save the current set of undefined symbols, because we may have to make
137 // multiple passes over the archive:
138 std::set<std::string> CurrentlyUndefinedSymbols;
140 do {
141 CurrentlyUndefinedSymbols = UndefinedSymbols;
143 // Find the modules we need to link into the target module
144 std::set<ModuleProvider*> Modules;
145 if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
146 return error("Cannot find symbols in '" + Filename.toString() +
147 "': " + ErrMsg);
149 // If we didn't find any more modules to link this time, we are done
150 // searching this archive.
151 if (Modules.empty())
152 break;
154 // Any symbols remaining in UndefinedSymbols after
155 // findModulesDefiningSymbols are ones that the archive does not define. So
156 // we add them to the NotDefinedByArchive variable now.
157 NotDefinedByArchive.insert(UndefinedSymbols.begin(),
158 UndefinedSymbols.end());
160 // Loop over all the ModuleProviders that we got back from the archive
161 for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
162 I != E; ++I) {
164 // Get the module we must link in.
165 std::string moduleErrorMsg;
166 std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
167 if (!moduleErrorMsg.empty())
168 return error("Could not load a module: " + moduleErrorMsg);
170 Module* aModule = AutoModule.get();
172 if (aModule != NULL) {
173 verbose(" Linking in module: " + aModule->getModuleIdentifier());
175 // Link it in
176 if (LinkInModule(aModule, &moduleErrorMsg)) {
177 return error("Cannot link in module '" +
178 aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
183 // Get the undefined symbols from the aggregate module. This recomputes the
184 // symbols we still need after the new modules have been linked in.
185 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
187 // At this point we have two sets of undefined symbols: UndefinedSymbols
188 // which holds the undefined symbols from all the modules, and
189 // NotDefinedByArchive which holds symbols we know the archive doesn't
190 // define. There's no point searching for symbols that we won't find in the
191 // archive so we subtract these sets.
192 set_subtract(UndefinedSymbols, NotDefinedByArchive);
194 // If there's no symbols left, no point in continuing to search the
195 // archive.
196 if (UndefinedSymbols.empty())
197 break;
198 } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
200 return false;