1 //===---------------------------------------------------------------------===//
2 // Random ideas for the ARM backend.
3 //===---------------------------------------------------------------------===//
5 Reimplement 'select' in terms of 'SEL'.
7 * We would really like to support UXTAB16, but we need to prove that the
8 add doesn't need to overflow between the two 16-bit chunks.
10 * Implement pre/post increment support. (e.g. PR935)
11 * Coalesce stack slots!
12 * Implement smarter constant generation for binops with large immediates.
14 * Consider materializing FP constants like 0.0f and 1.0f using integer
15 immediate instructions then copy to FPU. Slower than load into FPU?
17 //===---------------------------------------------------------------------===//
19 Crazy idea: Consider code that uses lots of 8-bit or 16-bit values. By the
20 time regalloc happens, these values are now in a 32-bit register, usually with
21 the top-bits known to be sign or zero extended. If spilled, we should be able
22 to spill these to a 8-bit or 16-bit stack slot, zero or sign extending as part
25 Doing this reduces the size of the stack frame (important for thumb etc), and
26 also increases the likelihood that we will be able to reload multiple values
27 from the stack with a single load.
29 //===---------------------------------------------------------------------===//
31 The constant island pass is in good shape. Some cleanups might be desirable,
32 but there is unlikely to be much improvement in the generated code.
34 1. There may be some advantage to trying to be smarter about the initial
35 placement, rather than putting everything at the end.
37 2. There might be some compile-time efficiency to be had by representing
38 consecutive islands as a single block rather than multiple blocks.
40 3. Use a priority queue to sort constant pool users in inverse order of
41 position so we always process the one closed to the end of functions
42 first. This may simply CreateNewWater.
44 //===---------------------------------------------------------------------===//
46 Eliminate copysign custom expansion. We are still generating crappy code with
47 default expansion + if-conversion.
49 //===---------------------------------------------------------------------===//
51 Eliminate one instruction from:
53 define i32 @_Z6slow4bii(i32 %x, i32 %y) {
54 %tmp = icmp sgt i32 %x, %y
55 %retval = select i1 %tmp, i32 %x, i32 %y
71 //===---------------------------------------------------------------------===//
73 Implement long long "X-3" with instructions that fold the immediate in. These
74 were disabled due to badness with the ARM carry flag on subtracts.
76 //===---------------------------------------------------------------------===//
78 We currently compile abs:
79 int foo(int p) { return p < 0 ? -p : p; }
90 This is very, uh, literal. This could be a 3 operation sequence:
94 Which would be better. This occurs in png decode.
96 //===---------------------------------------------------------------------===//
98 More load / store optimizations:
99 1) Look past instructions without side-effects (not load, store, branch, etc.)
100 when forming the list of loads / stores to optimize.
102 2) Smarter register allocation?
103 We are probably missing some opportunities to use ldm / stm. Consider:
108 This cannot be merged into a ldm. Perhaps we will need to do the transformation
109 before register allocation. Then teach the register allocator to allocate a
110 chunk of consecutive registers.
112 3) Better representation for block transfer? This is from Olden/power:
123 If we can spare the registers, it would be better to use fldm and fstm here.
124 Need major register allocator enhancement though.
126 4) Can we recognize the relative position of constantpool entries? i.e. Treat
137 Then the ldr's can be combined into a single ldm. See Olden/power.
139 Note for ARM v4 gcc uses ldmia to load a pair of 32-bit values to represent a
140 double 64-bit FP constant:
150 5) Can we make use of ldrd and strd? Instead of generating ldm / stm, use
151 ldrd/strd instead if there are only two destination registers that form an
152 odd/even pair. However, we probably would pay a penalty if the address is not
153 aligned on 8-byte boundary. This requires more information on load / store
154 nodes (and MI's?) then we currently carry.
156 6) struct copies appear to be done field by field
157 instead of by words, at least sometimes:
159 struct foo { int x; short s; char c1; char c2; };
160 void cpy(struct foo*a, struct foo*b) { *a = *b; }
175 In this benchmark poor handling of aggregate copies has shown up as
176 having a large effect on size, and possibly speed as well (we don't have
177 a good way to measure on ARM).
179 //===---------------------------------------------------------------------===//
181 * Consider this silly example:
183 double bar(double x) {
189 stmfd sp!, {r4, r5, r7, lr}
201 ldmfd sp!, {r4, r5, r7, pc}
203 Ignore the prologue and epilogue stuff for a second. Note
206 the copys to callee-save registers and the fact they are only being used by the
207 fmdrr instruction. It would have been better had the fmdrr been scheduled
208 before the call and place the result in a callee-save DPR register. The two
209 mov ops would not have been necessary.
211 //===---------------------------------------------------------------------===//
213 Calling convention related stuff:
215 * gcc's parameter passing implementation is terrible and we suffer as a result:
223 void foo(struct s S) {
224 printf("%g, %d\n", S.d1, S.s1);
227 'S' is passed via registers r0, r1, r2. But gcc stores them to the stack, and
228 then reload them to r1, r2, and r3 before issuing the call (r0 contains the
229 address of the format string):
234 stmia sp, {r0, r1, r2}
242 Instead of a stmia, ldmia, and a ldr, wouldn't it be better to do three moves?
244 * Return an aggregate type is even worse:
248 struct s S = {1.1, 2};
257 @ lr needed for prologue
258 ldmia r0, {r0, r1, r2}
259 stmia sp, {r0, r1, r2}
260 stmia ip, {r0, r1, r2}
265 r0 (and later ip) is the hidden parameter from caller to store the value in. The
266 first ldmia loads the constants into r0, r1, r2. The last stmia stores r0, r1,
267 r2 into the address passed in. However, there is one additional stmia that
268 stores r0, r1, and r2 to some stack location. The store is dead.
270 The llvm-gcc generated code looks like this:
272 csretcc void %foo(%struct.s* %agg.result) {
274 %S = alloca %struct.s, align 4 ; <%struct.s*> [#uses=1]
275 %memtmp = alloca %struct.s ; <%struct.s*> [#uses=1]
276 cast %struct.s* %S to sbyte* ; <sbyte*>:0 [#uses=2]
277 call void %llvm.memcpy.i32( sbyte* %0, sbyte* cast ({ double, int }* %C.0.904 to sbyte*), uint 12, uint 4 )
278 cast %struct.s* %agg.result to sbyte* ; <sbyte*>:1 [#uses=2]
279 call void %llvm.memcpy.i32( sbyte* %1, sbyte* %0, uint 12, uint 0 )
280 cast %struct.s* %memtmp to sbyte* ; <sbyte*>:2 [#uses=1]
281 call void %llvm.memcpy.i32( sbyte* %2, sbyte* %1, uint 12, uint 0 )
285 llc ends up issuing two memcpy's (the first memcpy becomes 3 loads from
286 constantpool). Perhaps we should 1) fix llvm-gcc so the memcpy is translated
287 into a number of load and stores, or 2) custom lower memcpy (of small size) to
288 be ldmia / stmia. I think option 2 is better but the current register
289 allocator cannot allocate a chunk of registers at a time.
291 A feasible temporary solution is to use specific physical registers at the
292 lowering time for small (<= 4 words?) transfer size.
294 * ARM CSRet calling convention requires the hidden argument to be returned by
297 //===---------------------------------------------------------------------===//
299 We can definitely do a better job on BB placements to eliminate some branches.
300 It's very common to see llvm generated assembly code that looks like this:
309 If BB4 is the only predecessor of BB3, then we can emit BB3 after BB4. We can
310 then eliminate beq and and turn the unconditional branch to LBB2 to a bne.
312 See McCat/18-imp/ComputeBoundingBoxes for an example.
314 //===---------------------------------------------------------------------===//
316 Register scavenging is now implemented. The example in the previous version
317 of this document produces optimal code at -O2.
319 //===---------------------------------------------------------------------===//
321 Pre-/post- indexed load / stores:
323 1) We should not make the pre/post- indexed load/store transform if the base ptr
324 is guaranteed to be live beyond the load/store. This can happen if the base
325 ptr is live out of the block we are performing the optimization. e.g.
337 In most cases, this is just a wasted optimization. However, sometimes it can
338 negatively impact the performance because two-address code is more restrictive
339 when it comes to scheduling.
341 Unfortunately, liveout information is currently unavailable during DAG combine
344 2) Consider spliting a indexed load / store into a pair of add/sub + load/store
345 to solve #1 (in TwoAddressInstructionPass.cpp).
347 3) Enhance LSR to generate more opportunities for indexed ops.
349 4) Once we added support for multiple result patterns, write indexed loads
350 patterns instead of C++ instruction selection code.
352 5) Use FLDM / FSTM to emulate indexed FP load / store.
354 //===---------------------------------------------------------------------===//
356 We should add i64 support to take advantage of the 64-bit load / stores.
357 We can add a pseudo i64 register class containing pseudo registers that are
358 register pairs. All other ops (e.g. add, sub) would be expanded as usual.
360 We need to add pseudo instructions (i.e. gethi / getlo) to extract i32 registers
361 from the i64 register. These are single moves which can be eliminated if the
362 destination register is a sub-register of the source. We should implement proper
363 subreg support in the register allocator to coalesce these away.
365 There are other minor issues such as multiple instructions for a spill / restore
368 //===---------------------------------------------------------------------===//
370 Implement support for some more tricky ways to materialize immediates. For
371 example, to get 0xffff8000, we can use:
376 //===---------------------------------------------------------------------===//
378 We sometimes generate multiple add / sub instructions to update sp in prologue
379 and epilogue if the inc / dec value is too large to fit in a single immediate
380 operand. In some cases, perhaps it might be better to load the value from a
381 constantpool instead.
383 //===---------------------------------------------------------------------===//
385 GCC generates significantly better code for this function.
387 int foo(int StackPtr, unsigned char *Line, unsigned char *Stack, int LineLen) {
391 while (StackPtr != 0 && i < (((LineLen) < (32768))? (LineLen) : (32768)))
392 Line[i++] = Stack[--StackPtr];
395 while (StackPtr != 0 && i < LineLen)
405 //===---------------------------------------------------------------------===//
407 This should compile to the mlas instruction:
408 int mlas(int x, int y, int z) { return ((x * y + z) < 0) ? 7 : 13; }
410 //===---------------------------------------------------------------------===//
412 At some point, we should triage these to see if they still apply to us:
414 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19598
415 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18560
416 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=27016
418 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11831
419 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11826
420 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11825
421 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11824
422 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11823
423 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11820
424 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10982
426 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10242
427 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9831
428 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9760
429 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9759
430 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9703
431 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9702
432 http://gcc.gnu.org/bugzilla/show_bug.cgi?id=9663
434 http://www.inf.u-szeged.hu/gcc-arm/
435 http://citeseer.ist.psu.edu/debus04linktime.html
437 //===---------------------------------------------------------------------===//
439 gcc generates smaller code for this function at -O2 or -Os:
441 void foo(signed char* p) {
450 llvm decides it's a good idea to turn the repeated if...else into a
451 binary tree, as if it were a switch; the resulting code requires -1
452 compare-and-branches when *p<=2 or *p==5, the same number if *p==4
453 or *p>6, and +1 if *p==3. So it should be a speed win
454 (on balance). However, the revised code is larger, with 4 conditional
455 branches instead of 3.
457 More seriously, there is a byte->word extend before
458 each comparison, where there should be only one, and the condition codes
459 are not remembered when the same two values are compared twice.
461 //===---------------------------------------------------------------------===//
463 More register scavenging work:
465 1. Use the register scavenger to track frame index materialized into registers
466 (those that do not fit in addressing modes) to allow reuse in the same BB.
467 2. Finish scavenging for Thumb.
468 3. We know some spills and restores are unnecessary. The issue is once live
469 intervals are merged, they are not never split. So every def is spilled
470 and every use requires a restore if the register allocator decides the
471 resulting live interval is not assigned a physical register. It may be
472 possible (with the help of the scavenger) to turn some spill / restore
473 pairs into register copies.
475 //===---------------------------------------------------------------------===//
477 More LSR enhancements possible:
479 1. Teach LSR about pre- and post- indexed ops to allow iv increment be merged
481 2. Allow iv reuse even when a type conversion is required. For example, i8
482 and i32 load / store addressing modes are identical.
485 //===---------------------------------------------------------------------===//
489 int foo(int a, int b, int c, int d) {
490 long long acc = (long long)a * (long long)b;
491 acc += (long long)c * (long long)d;
492 return (int)(acc >> 32);
495 Should compile to use SMLAL (Signed Multiply Accumulate Long) which multiplies
496 two signed 32-bit values to produce a 64-bit value, and accumulates this with
499 We currently get this with both v4 and v6:
508 //===---------------------------------------------------------------------===//
512 std::pair<unsigned, bool> full_add(unsigned a, unsigned b)
513 { return std::make_pair(a + b, a + b < a); }
514 bool no_overflow(unsigned a, unsigned b)
515 { return !full_add(a, b).second; }
553 //===---------------------------------------------------------------------===//