Fix think-o: emit all 8 bytes of the EOF marker. Also reflow a line in a
[llvm/stm8.git] / lib / CodeGen / SpillPlacement.h
blob6952ad80096547a306ae1c42d500026ba66620b8
1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This analysis computes the optimal spill code placement between basic blocks.
12 // The runOnMachineFunction() method only precomputes some profiling information
13 // about the CFG. The real work is done by prepare(), addConstraints(), and
14 // finish() which are called by the register allocator.
16 // Given a variable that is live across multiple basic blocks, and given
17 // constraints on the basic blocks where the variable is live, determine which
18 // edge bundles should have the variable in a register and which edge bundles
19 // should have the variable in a stack slot.
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
23 // considered.
25 //===----------------------------------------------------------------------===//
27 #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
28 #define LLVM_CODEGEN_SPILLPLACEMENT_H
30 #include "llvm/ADT/ArrayRef.h"
31 #include "llvm/ADT/SmallVector.h"
32 #include "llvm/CodeGen/MachineFunctionPass.h"
34 namespace llvm {
36 class BitVector;
37 class EdgeBundles;
38 class MachineBasicBlock;
39 class MachineLoopInfo;
41 class SpillPlacement : public MachineFunctionPass {
42 struct Node;
43 const MachineFunction *MF;
44 const EdgeBundles *bundles;
45 const MachineLoopInfo *loops;
46 Node *nodes;
48 // Nodes that are active in the current computation. Owned by the prepare()
49 // caller.
50 BitVector *ActiveNodes;
52 // Nodes with active links. Populated by scanActiveBundles.
53 SmallVector<unsigned, 8> Linked;
55 // Nodes that went positive during the last call to scanActiveBundles or
56 // iterate.
57 SmallVector<unsigned, 8> RecentPositive;
59 // Block frequencies are computed once. Indexed by block number.
60 SmallVector<float, 4> BlockFrequency;
62 public:
63 static char ID; // Pass identification, replacement for typeid.
65 SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
66 ~SpillPlacement() { releaseMemory(); }
68 /// BorderConstraint - A basic block has separate constraints for entry and
69 /// exit.
70 enum BorderConstraint {
71 DontCare, ///< Block doesn't care / variable not live.
72 PrefReg, ///< Block entry/exit prefers a register.
73 PrefSpill, ///< Block entry/exit prefers a stack slot.
74 MustSpill ///< A register is impossible, variable must be spilled.
77 /// BlockConstraint - Entry and exit constraints for a basic block.
78 struct BlockConstraint {
79 unsigned Number; ///< Basic block number (from MBB::getNumber()).
80 BorderConstraint Entry : 8; ///< Constraint on block entry.
81 BorderConstraint Exit : 8; ///< Constraint on block exit.
84 /// prepare - Reset state and prepare for a new spill placement computation.
85 /// @param RegBundles Bit vector to receive the edge bundles where the
86 /// variable should be kept in a register. Each bit
87 /// corresponds to an edge bundle, a set bit means the
88 /// variable should be kept in a register through the
89 /// bundle. A clear bit means the variable should be
90 /// spilled. This vector is retained.
91 void prepare(BitVector &RegBundles);
93 /// addConstraints - Add constraints and biases. This method may be called
94 /// more than once to accumulate constraints.
95 /// @param LiveBlocks Constraints for blocks that have the variable live in or
96 /// live out.
97 void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
99 /// addLinks - Add transparent blocks with the given numbers.
100 void addLinks(ArrayRef<unsigned> Links);
102 /// scanActiveBundles - Perform an initial scan of all bundles activated by
103 /// addConstraints and addLinks, updating their state. Add all the bundles
104 /// that now prefer a register to RecentPositive.
105 /// Prepare internal data structures for iterate.
106 /// Return true is there are any positive nodes.
107 bool scanActiveBundles();
109 /// iterate - Update the network iteratively until convergence, or new bundles
110 /// are found.
111 void iterate();
113 /// getRecentPositive - Return an array of bundles that became positive during
114 /// the previous call to scanActiveBundles or iterate.
115 ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
117 /// finish - Compute the optimal spill code placement given the
118 /// constraints. No MustSpill constraints will be violated, and the smallest
119 /// possible number of PrefX constraints will be violated, weighted by
120 /// expected execution frequencies.
121 /// The selected bundles are returned in the bitvector passed to prepare().
122 /// @return True if a perfect solution was found, allowing the variable to be
123 /// in a register through all relevant bundles.
124 bool finish();
126 /// getBlockFrequency - Return the estimated block execution frequency per
127 /// function invocation.
128 float getBlockFrequency(unsigned Number) const {
129 return BlockFrequency[Number];
132 private:
133 virtual bool runOnMachineFunction(MachineFunction&);
134 virtual void getAnalysisUsage(AnalysisUsage&) const;
135 virtual void releaseMemory();
137 void activate(unsigned);
140 } // end namespace llvm
142 #endif