1 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file contains routines to handle linking together LLVM bitcode files,
11 // and to handle annoying things like static libraries.
13 //===----------------------------------------------------------------------===//
15 #include "llvm/Linker.h"
16 #include "llvm/Module.h"
17 #include "llvm/ADT/SetOperations.h"
18 #include "llvm/Bitcode/Archive.h"
19 #include "llvm/Config/config.h"
24 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
25 /// exist in an LLVM module. This is a bit tricky because there may be two
26 /// symbols with the same name but different LLVM types that will be resolved to
27 /// each other but aren't currently (thus we need to treat it as resolved).
30 /// M - The module in which to find undefined symbols.
33 /// UndefinedSymbols - A set of C++ strings containing the name of all
34 /// undefined symbols.
37 GetAllUndefinedSymbols(Module
*M
, std::set
<std::string
> &UndefinedSymbols
) {
38 std::set
<std::string
> DefinedSymbols
;
39 UndefinedSymbols
.clear();
41 // If the program doesn't define a main, try pulling one in from a .a file.
42 // This is needed for programs where the main function is defined in an
43 // archive, such f2c'd programs.
44 Function
*Main
= M
->getFunction("main");
45 if (Main
== 0 || Main
->isDeclaration())
46 UndefinedSymbols
.insert("main");
48 for (Module::iterator I
= M
->begin(), E
= M
->end(); I
!= E
; ++I
)
50 if (I
->isDeclaration())
51 UndefinedSymbols
.insert(I
->getName());
52 else if (!I
->hasLocalLinkage()) {
53 assert(!I
->hasDLLImportLinkage()
54 && "Found dllimported non-external symbol!");
55 DefinedSymbols
.insert(I
->getName());
59 for (Module::global_iterator I
= M
->global_begin(), E
= M
->global_end();
62 if (I
->isDeclaration())
63 UndefinedSymbols
.insert(I
->getName());
64 else if (!I
->hasLocalLinkage()) {
65 assert(!I
->hasDLLImportLinkage()
66 && "Found dllimported non-external symbol!");
67 DefinedSymbols
.insert(I
->getName());
71 for (Module::alias_iterator I
= M
->alias_begin(), E
= M
->alias_end();
74 DefinedSymbols
.insert(I
->getName());
76 // Prune out any defined symbols from the undefined symbols set...
77 for (std::set
<std::string
>::iterator I
= UndefinedSymbols
.begin();
78 I
!= UndefinedSymbols
.end(); )
79 if (DefinedSymbols
.count(*I
))
80 UndefinedSymbols
.erase(I
++); // This symbol really is defined!
82 ++I
; // Keep this symbol in the undefined symbols list
85 /// LinkInArchive - opens an archive library and link in all objects which
86 /// provide symbols that are currently undefined.
89 /// Filename - The pathname of the archive.
92 /// TRUE - An error occurred.
93 /// FALSE - No errors.
95 Linker::LinkInArchive(const sys::Path
&Filename
, bool &is_native
) {
96 // Make sure this is an archive file we're dealing with
97 if (!Filename
.isArchive())
98 return error("File '" + Filename
.str() + "' is not an archive.");
100 // Open the archive file
101 verbose("Linking archive file '" + Filename
.str() + "'");
103 // Find all of the symbols currently undefined in the bitcode program.
104 // If all the symbols are defined, the program is complete, and there is
105 // no reason to link in any archive files.
106 std::set
<std::string
> UndefinedSymbols
;
107 GetAllUndefinedSymbols(Composite
, UndefinedSymbols
);
109 if (UndefinedSymbols
.empty()) {
110 verbose("No symbols undefined, skipping library '" + Filename
.str() + "'");
111 return false; // No need to link anything in!
115 std::auto_ptr
<Archive
> AutoArch (
116 Archive::OpenAndLoadSymbols(Filename
, Context
, &ErrMsg
));
118 Archive
* arch
= AutoArch
.get();
121 return error("Cannot read archive '" + Filename
.str() +
123 if (!arch
->isBitcodeArchive()) {
129 // Save a set of symbols that are not defined by the archive. Since we're
130 // entering a loop, there's no point searching for these multiple times. This
131 // variable is used to "set_subtract" from the set of undefined symbols.
132 std::set
<std::string
> NotDefinedByArchive
;
134 // Save the current set of undefined symbols, because we may have to make
135 // multiple passes over the archive:
136 std::set
<std::string
> CurrentlyUndefinedSymbols
;
139 CurrentlyUndefinedSymbols
= UndefinedSymbols
;
141 // Find the modules we need to link into the target module. Note that arch
142 // keeps ownership of these modules and may return the same Module* from a
144 std::set
<Module
*> Modules
;
145 if (!arch
->findModulesDefiningSymbols(UndefinedSymbols
, Modules
, &ErrMsg
))
146 return error("Cannot find symbols in '" + Filename
.str() +
149 // If we didn't find any more modules to link this time, we are done
150 // searching this archive.
154 // Any symbols remaining in UndefinedSymbols after
155 // findModulesDefiningSymbols are ones that the archive does not define. So
156 // we add them to the NotDefinedByArchive variable now.
157 NotDefinedByArchive
.insert(UndefinedSymbols
.begin(),
158 UndefinedSymbols
.end());
160 // Loop over all the Modules that we got back from the archive
161 for (std::set
<Module
*>::iterator I
=Modules
.begin(), E
=Modules
.end();
164 // Get the module we must link in.
165 std::string moduleErrorMsg
;
166 Module
* aModule
= *I
;
167 if (aModule
!= NULL
) {
168 if (aModule
->MaterializeAll(&moduleErrorMsg
))
169 return error("Could not load a module: " + moduleErrorMsg
);
171 verbose(" Linking in module: " + aModule
->getModuleIdentifier());
174 if (LinkInModule(aModule
, &moduleErrorMsg
))
175 return error("Cannot link in module '" +
176 aModule
->getModuleIdentifier() + "': " + moduleErrorMsg
);
180 // Get the undefined symbols from the aggregate module. This recomputes the
181 // symbols we still need after the new modules have been linked in.
182 GetAllUndefinedSymbols(Composite
, UndefinedSymbols
);
184 // At this point we have two sets of undefined symbols: UndefinedSymbols
185 // which holds the undefined symbols from all the modules, and
186 // NotDefinedByArchive which holds symbols we know the archive doesn't
187 // define. There's no point searching for symbols that we won't find in the
188 // archive so we subtract these sets.
189 set_subtract(UndefinedSymbols
, NotDefinedByArchive
);
191 // If there's no symbols left, no point in continuing to search the
193 if (UndefinedSymbols
.empty())
195 } while (CurrentlyUndefinedSymbols
!= UndefinedSymbols
);