Use %ull here.
[llvm/stm8.git] / lib / Support / StringMap.cpp
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1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the StringMap class.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/ADT/StringMap.h"
15 #include "llvm/ADT/StringExtras.h"
16 #include <cassert>
17 using namespace llvm;
19 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
20 ItemSize = itemSize;
22 // If a size is specified, initialize the table with that many buckets.
23 if (InitSize) {
24 init(InitSize);
25 return;
28 // Otherwise, initialize it with zero buckets to avoid the allocation.
29 TheTable = 0;
30 NumBuckets = 0;
31 NumItems = 0;
32 NumTombstones = 0;
35 void StringMapImpl::init(unsigned InitSize) {
36 assert((InitSize & (InitSize-1)) == 0 &&
37 "Init Size must be a power of 2 or zero!");
38 NumBuckets = InitSize ? InitSize : 16;
39 NumItems = 0;
40 NumTombstones = 0;
42 TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
44 // Allocate one extra bucket, set it to look filled so the iterators stop at
45 // end.
46 TheTable[NumBuckets].Item = (StringMapEntryBase*)2;
50 /// LookupBucketFor - Look up the bucket that the specified string should end
51 /// up in. If it already exists as a key in the map, the Item pointer for the
52 /// specified bucket will be non-null. Otherwise, it will be null. In either
53 /// case, the FullHashValue field of the bucket will be set to the hash value
54 /// of the string.
55 unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
56 unsigned HTSize = NumBuckets;
57 if (HTSize == 0) { // Hash table unallocated so far?
58 init(16);
59 HTSize = NumBuckets;
61 unsigned FullHashValue = HashString(Name);
62 unsigned BucketNo = FullHashValue & (HTSize-1);
64 unsigned ProbeAmt = 1;
65 int FirstTombstone = -1;
66 while (1) {
67 ItemBucket &Bucket = TheTable[BucketNo];
68 StringMapEntryBase *BucketItem = Bucket.Item;
69 // If we found an empty bucket, this key isn't in the table yet, return it.
70 if (BucketItem == 0) {
71 // If we found a tombstone, we want to reuse the tombstone instead of an
72 // empty bucket. This reduces probing.
73 if (FirstTombstone != -1) {
74 TheTable[FirstTombstone].FullHashValue = FullHashValue;
75 return FirstTombstone;
78 Bucket.FullHashValue = FullHashValue;
79 return BucketNo;
82 if (BucketItem == getTombstoneVal()) {
83 // Skip over tombstones. However, remember the first one we see.
84 if (FirstTombstone == -1) FirstTombstone = BucketNo;
85 } else if (Bucket.FullHashValue == FullHashValue) {
86 // If the full hash value matches, check deeply for a match. The common
87 // case here is that we are only looking at the buckets (for item info
88 // being non-null and for the full hash value) not at the items. This
89 // is important for cache locality.
91 // Do the comparison like this because Name isn't necessarily
92 // null-terminated!
93 char *ItemStr = (char*)BucketItem+ItemSize;
94 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
95 // We found a match!
96 return BucketNo;
100 // Okay, we didn't find the item. Probe to the next bucket.
101 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
103 // Use quadratic probing, it has fewer clumping artifacts than linear
104 // probing and has good cache behavior in the common case.
105 ++ProbeAmt;
110 /// FindKey - Look up the bucket that contains the specified key. If it exists
111 /// in the map, return the bucket number of the key. Otherwise return -1.
112 /// This does not modify the map.
113 int StringMapImpl::FindKey(StringRef Key) const {
114 unsigned HTSize = NumBuckets;
115 if (HTSize == 0) return -1; // Really empty table?
116 unsigned FullHashValue = HashString(Key);
117 unsigned BucketNo = FullHashValue & (HTSize-1);
119 unsigned ProbeAmt = 1;
120 while (1) {
121 ItemBucket &Bucket = TheTable[BucketNo];
122 StringMapEntryBase *BucketItem = Bucket.Item;
123 // If we found an empty bucket, this key isn't in the table yet, return.
124 if (BucketItem == 0)
125 return -1;
127 if (BucketItem == getTombstoneVal()) {
128 // Ignore tombstones.
129 } else if (Bucket.FullHashValue == FullHashValue) {
130 // If the full hash value matches, check deeply for a match. The common
131 // case here is that we are only looking at the buckets (for item info
132 // being non-null and for the full hash value) not at the items. This
133 // is important for cache locality.
135 // Do the comparison like this because NameStart isn't necessarily
136 // null-terminated!
137 char *ItemStr = (char*)BucketItem+ItemSize;
138 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
139 // We found a match!
140 return BucketNo;
144 // Okay, we didn't find the item. Probe to the next bucket.
145 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
147 // Use quadratic probing, it has fewer clumping artifacts than linear
148 // probing and has good cache behavior in the common case.
149 ++ProbeAmt;
153 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
154 /// delete it. This aborts if the value isn't in the table.
155 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
156 const char *VStr = (char*)V + ItemSize;
157 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
158 (void)V2;
159 assert(V == V2 && "Didn't find key?");
162 /// RemoveKey - Remove the StringMapEntry for the specified key from the
163 /// table, returning it. If the key is not in the table, this returns null.
164 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
165 int Bucket = FindKey(Key);
166 if (Bucket == -1) return 0;
168 StringMapEntryBase *Result = TheTable[Bucket].Item;
169 TheTable[Bucket].Item = getTombstoneVal();
170 --NumItems;
171 ++NumTombstones;
172 assert(NumItems + NumTombstones <= NumBuckets);
174 return Result;
179 /// RehashTable - Grow the table, redistributing values into the buckets with
180 /// the appropriate mod-of-hashtable-size.
181 void StringMapImpl::RehashTable() {
182 unsigned NewSize;
184 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
185 // the buckets are empty (meaning that many are filled with tombstones),
186 // grow/rehash the table.
187 if (NumItems*4 > NumBuckets*3) {
188 NewSize = NumBuckets*2;
189 } else if (NumBuckets-(NumItems+NumTombstones) < NumBuckets/8) {
190 NewSize = NumBuckets;
191 } else {
192 return;
195 // Allocate one extra bucket which will always be non-empty. This allows the
196 // iterators to stop at end.
197 ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
198 NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
200 // Rehash all the items into their new buckets. Luckily :) we already have
201 // the hash values available, so we don't have to rehash any strings.
202 for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
203 if (IB->Item && IB->Item != getTombstoneVal()) {
204 // Fast case, bucket available.
205 unsigned FullHash = IB->FullHashValue;
206 unsigned NewBucket = FullHash & (NewSize-1);
207 if (NewTableArray[NewBucket].Item == 0) {
208 NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
209 NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
210 continue;
213 // Otherwise probe for a spot.
214 unsigned ProbeSize = 1;
215 do {
216 NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
217 } while (NewTableArray[NewBucket].Item);
219 // Finally found a slot. Fill it in.
220 NewTableArray[NewBucket].Item = IB->Item;
221 NewTableArray[NewBucket].FullHashValue = FullHash;
225 free(TheTable);
227 TheTable = NewTableArray;
228 NumBuckets = NewSize;
229 NumTombstones = 0;