1 ; RUN: llc < %s -march=arm -mattr=+neon
4 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:32-f32:32:32-f64:32:32-v64:64:64-v128:128:128-a0:0:64"
5 target triple = "armv7-apple-darwin9"
7 define <4 x i32> @scale(<4 x i32> %v, i32 %f) nounwind {
9 %v_addr = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
10 %f_addr = alloca i32 ; <i32*> [#uses=2]
11 %retval = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
12 %0 = alloca <4 x i32> ; <<4 x i32>*> [#uses=2]
13 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
14 store <4 x i32> %v, <4 x i32>* %v_addr
15 store i32 %f, i32* %f_addr
16 %1 = load <4 x i32>* %v_addr, align 16 ; <<4 x i32>> [#uses=1]
17 %2 = load i32* %f_addr, align 4 ; <i32> [#uses=1]
18 %3 = insertelement <4 x i32> undef, i32 %2, i32 0 ; <<4 x i32>> [#uses=1]
19 %4 = shufflevector <4 x i32> %3, <4 x i32> undef, <4 x i32> zeroinitializer ; <<4 x i32>> [#uses=1]
20 %5 = mul <4 x i32> %1, %4 ; <<4 x i32>> [#uses=1]
21 store <4 x i32> %5, <4 x i32>* %0, align 16
22 %6 = load <4 x i32>* %0, align 16 ; <<4 x i32>> [#uses=1]
23 store <4 x i32> %6, <4 x i32>* %retval, align 16
26 return: ; preds = %entry
27 %retval1 = load <4 x i32>* %retval ; <<4 x i32>> [#uses=1]
28 ret <4 x i32> %retval1