1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/ErrorHandling.h"
19 #include "llvm/Support/MathExtras.h"
24 //===----------------------------------------------------------------------===//
25 // FoldingSetNodeID Implementation
27 /// Add* - Add various data types to Bit data.
29 void FoldingSetNodeID::AddPointer(const void *Ptr
) {
30 // Note: this adds pointers to the hash using sizes and endianness that
31 // depend on the host. It doesn't matter however, because hashing on
32 // pointer values in inherently unstable. Nothing should depend on the
33 // ordering of nodes in the folding set.
34 intptr_t PtrI
= (intptr_t)Ptr
;
35 Bits
.push_back(unsigned(PtrI
));
36 if (sizeof(intptr_t) > sizeof(unsigned))
37 Bits
.push_back(unsigned(uint64_t(PtrI
) >> 32));
39 void FoldingSetNodeID::AddInteger(signed I
) {
42 void FoldingSetNodeID::AddInteger(unsigned I
) {
45 void FoldingSetNodeID::AddInteger(long I
) {
46 AddInteger((unsigned long)I
);
48 void FoldingSetNodeID::AddInteger(unsigned long I
) {
49 if (sizeof(long) == sizeof(int))
50 AddInteger(unsigned(I
));
51 else if (sizeof(long) == sizeof(long long)) {
52 AddInteger((unsigned long long)I
);
54 llvm_unreachable("unexpected sizeof(long)");
57 void FoldingSetNodeID::AddInteger(long long I
) {
58 AddInteger((unsigned long long)I
);
60 void FoldingSetNodeID::AddInteger(unsigned long long I
) {
61 AddInteger(unsigned(I
));
62 if ((uint64_t)(int)I
!= I
)
63 Bits
.push_back(unsigned(I
>> 32));
66 void FoldingSetNodeID::AddString(const char *String
, const char *End
) {
67 unsigned Size
= static_cast<unsigned>(End
- String
);
71 unsigned Units
= Size
/ 4;
73 const unsigned *Base
= (const unsigned *)String
;
75 // If the string is aligned do a bulk transfer.
76 if (!((intptr_t)Base
& 3)) {
77 Bits
.append(Base
, Base
+ Units
);
78 Pos
= (Units
+ 1) * 4;
80 // Otherwise do it the hard way.
81 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
82 unsigned V
= ((unsigned char)String
[Pos
- 4] << 24) |
83 ((unsigned char)String
[Pos
- 3] << 16) |
84 ((unsigned char)String
[Pos
- 2] << 8) |
85 (unsigned char)String
[Pos
- 1];
90 // With the leftover bits.
92 // Pos will have overshot size by 4 - #bytes left over.
94 case 1: V
= (V
<< 8) | (unsigned char)String
[Size
- 3]; // Fall thru.
95 case 2: V
= (V
<< 8) | (unsigned char)String
[Size
- 2]; // Fall thru.
96 case 3: V
= (V
<< 8) | (unsigned char)String
[Size
- 1]; break;
97 default: return; // Nothing left.
103 void FoldingSetNodeID::AddString(const char *String
) {
104 AddString(String
, String
+ strlen(String
));
107 void FoldingSetNodeID::AddString(const std::string
&String
) {
108 AddString(&*String
.begin(), &*String
.end());
111 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
112 /// lookup the node in the FoldingSetImpl.
113 unsigned FoldingSetNodeID::ComputeHash() const {
114 // This is adapted from SuperFastHash by Paul Hsieh.
115 unsigned Hash
= static_cast<unsigned>(Bits
.size());
116 for (const unsigned *BP
= &Bits
[0], *E
= BP
+Bits
.size(); BP
!= E
; ++BP
) {
118 Hash
+= Data
& 0xFFFF;
119 unsigned Tmp
= ((Data
>> 16) << 11) ^ Hash
;
120 Hash
= (Hash
<< 16) ^ Tmp
;
124 // Force "avalanching" of final 127 bits.
134 /// operator== - Used to compare two nodes to each other.
136 bool FoldingSetNodeID::operator==(const FoldingSetNodeID
&RHS
)const{
137 if (Bits
.size() != RHS
.Bits
.size()) return false;
138 return memcmp(&Bits
[0], &RHS
.Bits
[0], Bits
.size()*sizeof(Bits
[0])) == 0;
142 //===----------------------------------------------------------------------===//
143 /// Helper functions for FoldingSetImpl.
145 /// GetNextPtr - In order to save space, each bucket is a
146 /// singly-linked-list. In order to make deletion more efficient, we make
147 /// the list circular, so we can delete a node without computing its hash.
148 /// The problem with this is that the start of the hash buckets are not
149 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
150 /// use GetBucketPtr when this happens.
151 static FoldingSetImpl::Node
*GetNextPtr(void *NextInBucketPtr
) {
152 // The low bit is set if this is the pointer back to the bucket.
153 if (reinterpret_cast<intptr_t>(NextInBucketPtr
) & 1)
156 return static_cast<FoldingSetImpl::Node
*>(NextInBucketPtr
);
161 static void **GetBucketPtr(void *NextInBucketPtr
) {
162 intptr_t Ptr
= reinterpret_cast<intptr_t>(NextInBucketPtr
);
163 assert((Ptr
& 1) && "Not a bucket pointer");
164 return reinterpret_cast<void**>(Ptr
& ~intptr_t(1));
167 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
168 /// the specified ID.
169 static void **GetBucketFor(const FoldingSetNodeID
&ID
,
170 void **Buckets
, unsigned NumBuckets
) {
171 // NumBuckets is always a power of 2.
172 unsigned BucketNum
= ID
.ComputeHash() & (NumBuckets
-1);
173 return Buckets
+ BucketNum
;
176 //===----------------------------------------------------------------------===//
177 // FoldingSetImpl Implementation
179 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize
) {
180 assert(5 < Log2InitSize
&& Log2InitSize
< 32 &&
181 "Initial hash table size out of range");
182 NumBuckets
= 1 << Log2InitSize
;
183 Buckets
= new void*[NumBuckets
+1];
186 FoldingSetImpl::~FoldingSetImpl() {
189 void FoldingSetImpl::clear() {
190 // Set all but the last bucket to null pointers.
191 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
193 // Set the very last bucket to be a non-null "pointer".
194 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
196 // Reset the node count to zero.
200 /// GrowHashTable - Double the size of the hash table and rehash everything.
202 void FoldingSetImpl::GrowHashTable() {
203 void **OldBuckets
= Buckets
;
204 unsigned OldNumBuckets
= NumBuckets
;
207 // Clear out new buckets.
208 Buckets
= new void*[NumBuckets
+1];
211 // Walk the old buckets, rehashing nodes into their new place.
213 for (unsigned i
= 0; i
!= OldNumBuckets
; ++i
) {
214 void *Probe
= OldBuckets
[i
];
215 if (!Probe
) continue;
216 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
217 // Figure out the next link, remove NodeInBucket from the old link.
218 Probe
= NodeInBucket
->getNextInBucket();
219 NodeInBucket
->SetNextInBucket(0);
221 // Insert the node into the new bucket, after recomputing the hash.
222 GetNodeProfile(ID
, NodeInBucket
);
223 InsertNode(NodeInBucket
, GetBucketFor(ID
, Buckets
, NumBuckets
));
231 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
232 /// return it. If not, return the insertion token that will make insertion
235 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID
&ID
,
238 void **Bucket
= GetBucketFor(ID
, Buckets
, NumBuckets
);
239 void *Probe
= *Bucket
;
243 FoldingSetNodeID OtherID
;
244 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
245 GetNodeProfile(OtherID
, NodeInBucket
);
249 Probe
= NodeInBucket
->getNextInBucket();
253 // Didn't find the node, return null with the bucket as the InsertPos.
258 /// InsertNode - Insert the specified node into the folding set, knowing that it
259 /// is not already in the map. InsertPos must be obtained from
260 /// FindNodeOrInsertPos.
261 void FoldingSetImpl::InsertNode(Node
*N
, void *InsertPos
) {
262 assert(N
->getNextInBucket() == 0);
263 // Do we need to grow the hashtable?
264 if (NumNodes
+1 > NumBuckets
*2) {
267 GetNodeProfile(ID
, N
);
268 InsertPos
= GetBucketFor(ID
, Buckets
, NumBuckets
);
273 /// The insert position is actually a bucket pointer.
274 void **Bucket
= static_cast<void**>(InsertPos
);
276 void *Next
= *Bucket
;
278 // If this is the first insertion into this bucket, its next pointer will be
279 // null. Pretend as if it pointed to itself, setting the low bit to indicate
280 // that it is a pointer to the bucket.
282 Next
= reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket
)|1);
284 // Set the node's next pointer, and make the bucket point to the node.
285 N
->SetNextInBucket(Next
);
289 /// RemoveNode - Remove a node from the folding set, returning true if one was
290 /// removed or false if the node was not in the folding set.
291 bool FoldingSetImpl::RemoveNode(Node
*N
) {
292 // Because each bucket is a circular list, we don't need to compute N's hash
294 void *Ptr
= N
->getNextInBucket();
295 if (Ptr
== 0) return false; // Not in folding set.
298 N
->SetNextInBucket(0);
300 // Remember what N originally pointed to, either a bucket or another node.
301 void *NodeNextPtr
= Ptr
;
303 // Chase around the list until we find the node (or bucket) which points to N.
305 if (Node
*NodeInBucket
= GetNextPtr(Ptr
)) {
307 Ptr
= NodeInBucket
->getNextInBucket();
309 // We found a node that points to N, change it to point to N's next node,
310 // removing N from the list.
312 NodeInBucket
->SetNextInBucket(NodeNextPtr
);
316 void **Bucket
= GetBucketPtr(Ptr
);
319 // If we found that the bucket points to N, update the bucket to point to
322 *Bucket
= NodeNextPtr
;
329 /// GetOrInsertNode - If there is an existing simple Node exactly
330 /// equal to the specified node, return it. Otherwise, insert 'N' and it
332 FoldingSetImpl::Node
*FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node
*N
) {
334 GetNodeProfile(ID
, N
);
336 if (Node
*E
= FindNodeOrInsertPos(ID
, IP
))
342 //===----------------------------------------------------------------------===//
343 // FoldingSetIteratorImpl Implementation
345 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket
) {
346 // Skip to the first non-null non-self-cycle bucket.
347 while (*Bucket
!= reinterpret_cast<void*>(-1) &&
348 (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0))
351 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
354 void FoldingSetIteratorImpl::advance() {
355 // If there is another link within this bucket, go to it.
356 void *Probe
= NodePtr
->getNextInBucket();
358 if (FoldingSetNode
*NextNodeInBucket
= GetNextPtr(Probe
))
359 NodePtr
= NextNodeInBucket
;
361 // Otherwise, this is the last link in this bucket.
362 void **Bucket
= GetBucketPtr(Probe
);
364 // Skip to the next non-null non-self-cycle bucket.
367 } while (*Bucket
!= reinterpret_cast<void*>(-1) &&
368 (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0));
370 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
374 //===----------------------------------------------------------------------===//
375 // FoldingSetBucketIteratorImpl Implementation
377 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket
) {
378 Ptr
= (*Bucket
== 0 || GetNextPtr(*Bucket
) == 0) ? (void*) Bucket
: *Bucket
;